SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [WIP] Reflections on the water (https://www.subsim.com/radioroom/showthread.php?t=121292)

FooFighters 09-14-07 01:55 AM

Quote:

Originally Posted by speedlord
just giving opinion , i don't know if it shared.

i feel that the foam is a bit too much present in the set of pics

the rendering of picture 4 and 5 and really great with the typical specular white spots. very impressive. my preferred ones.

Maybe the density of white parts in the foam texture could be reduced, on 7 and 8.

reflections are really good. Thanks all for your time spent on this. lurking at it every day ^^.

That's not necessary. The shot 7 and 8 are pictures of the highest wave state (heavy storm condition).
When you take a lower wave state, it will be scattered more.

The General 09-14-07 02:43 AM

Shot 7 & 8 are of the highest wave state?!! The sun is shining and the waves don't look very big at all, are you sure that's storm conditions? One of my biggest gripes with SH3 & 4 has been that the waves have never looked big enough in storm conditions. I believe the GWX team achieved the best result seen so far. It may even be necessary to take some artistic license with scales, in order to achieve the desired effect. I accept that there may ba a limit due to ship physics (unwanted sinkings etc.). Maybe this could be resolved by making all the models in the game 10% percent smaller, thus making the waves look bigger? Don't lynch me, it was just an idea :o .

Stella work on the textures and reflections though Gents, they look freakin' photo-realistic!

FooFighters 09-14-07 03:10 AM

Quote:

Originally Posted by The General
Shot 7 & 8 are of the highest wave state?!! The sun is shining and the waves don't look very big at all, are you sure that's storm conditions? One of my biggest gripes with SH3 & 4 has been that the waves have never looked big enough in storm conditions. I believe the GWX team achieved the best result seen so far. It may even be necessary to take some artistic license with scales, in order to achieve the desired effect. I accept that there may ba a limit due to ship physics (unwanted sinkings etc.). Maybe this could be resolved by making all the models in the game 10% percent smaller, thus making the waves look bigger? Don't lynch me, it was just an idea :o .

Stella work on the textures and reflections though Gents, they look freakin' photo-realistic!

Yes they are the highest, Shots 7 and 8 were taking from a higher altitude.
I made my own mission with highest wavestate lots of wind but no rain or fog and a medium clouds (that's why there still is sun).

If you look from the conning tower, the waves sometimes are as high as the conning tower itself.

rodan54 09-14-07 03:33 AM

Quote:

http://img505.imageshack.us/img505/5...2254437ms2.png
Hey nice picts Avgwarhawk. I wholeheardely agree the skyies in my opinion r the best in the business aswell as the water.:lol:
Beautiful shot.

Has the view distance been extended there. If so has it been fixed so the fog, sky and sea all transition
correctly, so that ships and objects transition smoothly out of the fog, and you don't get the cut off world effect when at higher free cam altitudes?

Now regarding the sea foam I'd say the "12" looks better, but is it at all possible to reduce the scale even further? It still looks a tad oversized.

Oh, and really nice work on the oil slicks there lethal. :up:
I'm sure the bomb, torpedo, shell, and ship sinking foam be getting the same treatment as well, correct?

The General 09-14-07 03:36 AM

Thanks Foo,

Do you have any screenshots from an angle that would better emphasize the scale of the waves in their largest state?

FooFighters 09-14-07 04:13 AM

Quote:

Originally Posted by The General
Thanks Foo,

Do you have any screenshots from an angle that would better emphasize the scale of the waves in their largest state?

I am at work now.. will post one tonight.

:up:

mrbeast 09-14-07 04:24 AM

Quote:

Originally Posted by leovampire
I am the numbers worker for this mod and helping on all the put together stuff and sugestions and getting things out to be tested by the Testers and tweeking the things that need it to get the best look vs FPS rate.

Kriller2 JakeToox l3th4l These are the guys busting their asses to make this dream I had of making this mod into a reality! They are doing work I do not know how to do and havn't learned yet and if it wasn't for them this would not be turning into the mod it is becomming!

Originaly like LBO it was going to be simple numbers crunching and physics introduction to the reflections and lighting effect's of the game. But thanks to
Kriller2 JakeToox and l3th4l it is turning into a lot more than the first dream to the production of this mod!

They are great guys and deserve a lot of credit and I owe them a lot!

Also all the testers I have chosen have been straight forward and honest with me about every thing they get and have been a great help in getting things right and they are an intricate part of this as well! There are a lot of people out there that say yes this looks awsome I love it and keep it up when it comes to testing things. But to find a group of guys that actualy tell you the truth and have real input into the test work and being totaly honest is a great thing to have and counts for a lot. So guys thanks to you as well!!!!!

Please all of you take notice of this as this is no longer just my mod it is a comunity job from some great people all the way around!

Unfortunatly I was sick today and wasn't able to do any testing and work and I hope tomarrow will be a better day!


PS: Can all Testers get back to me in a PM that DO NOT HAVE the Enhanced SHIP SUB and MISC reflections re worked

Hope you're feeling better Leo!:up:

Thanks to everyone for making this happen, really can't say that enough.:up:

The wait is driving me up the wall and all these screen shots too! lol! But the longer the wait the better this mod seems to get so take your time guys and make it the best!!!:rock::up:

AVGWarhawk 09-14-07 06:15 AM

Quote:

Originally Posted by The General
Shot 7 & 8 are of the highest wave state?!! The sun is shining and the waves don't look very big at all, are you sure that's storm conditions? One of my biggest gripes with SH3 & 4 has been that the waves have never looked big enough in storm conditions. I believe the GWX team achieved the best result seen so far. It may even be necessary to take some artistic license with scales, in order to achieve the desired effect. I accept that there may ba a limit due to ship physics (unwanted sinkings etc.). Maybe this could be resolved by making all the models in the game 10% percent smaller, thus making the waves look bigger? Don't lynch me, it was just an idea :o .

Stella work on the textures and reflections though Gents, they look freakin' photo-realistic!

Not to worry General....heavy seas and the wave will come over the conning tower washing out your crew! First time I ran the seafoam mod and thankfully I was in a mission with rough seas, the first thing I noticed with LBO and the seafoam mod activated together was a wave washing over the conning tower. I assure you, when you are in rough seas you will know it.

jaketoox 09-14-07 09:48 AM

Foam scale
 
..ok people...

I see that some of you has requested a bit smaller scaled foam...so here you are..

The reason why i post these pics for you is that i need to know what size of the foam will be more of your liking....this is basically the same texture than #12, only rescaled...You can call this #13....

All i need to know is:
-what do you think of brightness of the foam
-does the new size of the foam look better

...all feedback is welcome....you know we are making this mod for you anyway...


http://i215.photobucket.com/albums/c...aketoox/01.jpg

http://i215.photobucket.com/albums/c...aketoox/02.jpg

http://i215.photobucket.com/albums/c...aketoox/03.jpg

http://i215.photobucket.com/albums/c...aketoox/04.jpg

http://i215.photobucket.com/albums/c...aketoox/05.jpg

http://i215.photobucket.com/albums/c...aketoox/06.jpg

http://i215.photobucket.com/albums/c...aketoox/07.jpg

http://i215.photobucket.com/albums/c...aketoox/08.jpg

Jake

AVGWarhawk 09-14-07 10:00 AM

The very last picture looks great to me. I do like the brighter foam effect.

FooFighters 09-14-07 10:02 AM

Well you know I prefer the white texture.. mainly because it's not always white.
The color changes during the waves from grey to white.

This is the one I like.. :up:

http://i215.photobucket.com/albums/c...aketoox/02.jpg

rcjonessnp175 09-14-07 10:33 AM

Looks good to me!:up:

jaketoox 09-14-07 10:38 AM

sorry
 
..i just realized that i had wrong camera angle...these are the pics you should judge now.....and sorry again..my bad.....happens when working with things too much....:damn:

http://i215.photobucket.com/albums/c...aketoox/09.jpg

http://i215.photobucket.com/albums/c...aketoox/10.jpg

http://i215.photobucket.com/albums/c...aketoox/11.jpg

http://i215.photobucket.com/albums/c...aketoox/12.jpg

http://i215.photobucket.com/albums/c...aketoox/13.jpg

http://i215.photobucket.com/albums/c...aketoox/14.jpg

http://i215.photobucket.com/albums/c...aketoox/15.jpg

http://i215.photobucket.com/albums/c...aketoox/16.jpg

Jake

jaketoox 09-14-07 10:59 AM

hmm..
 
btw....who made that sub in those pictures.....aaHAA....in the bottom of the sub it reads..."Made by FooFighters Naval War Vechiles Ltd"....:cool:...should have known....they make the best....

Jake

AVGWarhawk 09-14-07 11:17 AM

The last one on the post above has less of the quilting effect that some have noticed. At any rate, it looks great to me.


All times are GMT -5. The time now is 01:51 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.