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Bill |
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But was that a torpedo or a cruise missile? I reckon that must be a WWII US secret weapon :) |
Has anyone tried sinking a subchaser with torpedoes? If you do just watch him leap out of the water and barrel roll 3 or 4 times before he lands!! I've seen it...twice...:o! Think something needs a tweak there. Brilliant mod otherwise.:up:
Great picture by the way I'll have to watch out for burning fishing boat shaped projectiles (or BFBSP's) in future...watch it doesn't land on your boat would be a bit of p****d off fisherman's revenge!!!:arrgh!: |
Hey there!
First off, amazing mod. It really adds something to the experience, removing the far-too-frequent one-shot kills in the stock game. Something worries me though. I've been patrolling on my S-Boat for quite a while, and so far I am happy with the sinking mechanics of mostly everything. Most merchantmen go down with two torpedoes, and destroyers have a similar behavior. However, a) I am yet to see a critical hit, though it might be my bad luck. While torpedoes start fires, I don't see any secondary explosions. All I get are slow sinkings by flooding, which don't seem to match what I've read in accounts (in which one-shot kills, while not half as frequent as in the stock game, were not rare). b) Heavy cruisers. I've encountered Mogami three times so far, and I am yet to sink it. The last time, I hit it with three torpedoes, all three in different compartments, and all three causing large holes. They brought her to a stop and gave her a serious list, but she didn't go. So, I reloaded all four torpedoes and hit her again, all nicely spread and no duds. Still clinging to life. I ended up firing every single torpedo I had on her with no result whatsoever. I agree that ships should not be as easy to sink as they were in stock SH4, but a heavy cruiser taking 11 torpedoes in different places and not going down in 24+ hours is maybe a bit extreme. The whole port side was a series of holes, salvos hit at least three torpedoes at a time in different sections... This is with version 3.0 as included in TM 1.6.2. Has the latest version changed this? Am I the only one who finds warships a bit too tough? Regards, Doolan |
I added Classic NSM to TM1.6.1 and yes Mogami required six torps to put her under, with three she ground to a halt and listed terribly.
Wilcke |
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If you like to have more critical hits just raise the percentage for Critical Chance in the zones.cfg for certain compartments. |
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In the training mission she took nine and ten in two separate attempts. |
im already working on next version. Ive found the issue with mogami and there will be also changes to deckgun damage.
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RDP |
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Other than the unsinkable mogami I've had lots of fun with this mod of yours |
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Brilliant Mod, definately a 'must have':up: |
This Mod is F'in awsome! Thanks for your hard work
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I am using the latest version and this mod rocks! Thanks!!
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