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Those ligntnings look very nice and it helps when the scene is lightned up by the lightning, I see a improvement on your last work Leo
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a lot of long hours worth of work but thanks Kriller2
So far I have been putting in 12 hours or so a day into the new lightning and ocean effects. But it is worth it to see them in action and how well it is all comming out.
But again if it wasn't for a few other people out there I never would have gotten all this done. The new lightning effects are being done using the new S3D tool that Skwasjer created. The lightning tga files by Kapitain_Zur_See and Captain Cox. And Captain Cox made the mini tweeker lightning tweek file to work with the particles file. |
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That last pic is amazing. |
Man, you guys have some cat-like reflexes to snap a screenie of a lightning strike. Looking very realistic, Leovampire!:up:
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there is a way to set the game in slow motion
so you can get those shots. Instead of ctrl F11 like for the screen shot you hit Shift F11 first to put the game into screen capture mode.
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RDP |
okay 2 of my testers just got back to me today on
the rework of LBO since the new release of the scene tweeker file enhancment.
They both said the impact is 10 times better than my first release of this mod in the storm sea's alone. So if the rest of the testing goes well it should be out for you all in a few days. Just a little more modifing on the lightning is needed. Repeats a bit too much and not enough light reflection off the subs during the flashes in the day time. Plus C.C. and Kapitan zrr see want to remove the top of the strikes in the clouds seeing I got the cloud bursts to work properly. Plus for the lightning I think you may have to install while in port because there is a strange thing about getting it to work in the campaign playing in the save games. |
LV, if the impact is 10 times better than LBO 1.0, don't know if I can handle it :( Especially with lightning striking all around!
Can't wait to try it out, thx for all the effort you and KZS and CC and others have been putting into this. Don't even wanna think about the hours you guys must have put in, don't know how you can find the time or patience or energy to do it... DH |
I am retired so it is a little easier for me
But as far as the ocean work goes a grand total between research and learning then adjusting and testing over 1,000 hours put into it to date.
The lightning once C.C. started to show me what was up came a little quicker because there is no real complicated Physics there just over 100 individual adjustments for each of the 4 lightnings between 3 files. But I don't have the talent yet for the dds and tga graphics yet so if it hadn't been for C.C. and Zur See the lightning would have been stock stuff. DirtyHarry3033 BTW someone asked about a sound effect from SHIII with the extra crash sound other than the normal cutting through the ocean sound. Well it comes into play now as you crash through the waves but not often enough so I found a setting for height vs sounds and as soon as i figure out which one is the right one I will adjust it to happen more often in the high sea's. |
I don't know diddly about modding but I was looking around today for the lightning related stuff with S3D. Found stuff in 2 files, scene.dat and materials.dat, and the number of params made my head hurt just thinking about it! Multiply by 4, then:
Change Lightning 1 - Param 1, save, test... Change Lightning 1 - Param 2, save, test... ... Change Lightning 4 - Param 95, save, test... And considering there may be hundreds of possibilities for each of the 100+ params for each of the 4 different lightnings to try out, well you have my respect :rock: I couldn't do it if someone put a gun to my head, and here you guys are doing it for free :huh: You modders are pretty special people! DH |
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Aaaaaaaawwwwwwwsssssssshhhhuuuukkksss
Particles handles the actual lightning emitters
Materials handles all the lighting effects for sky, water and other objects Scene Handles just the begining base adjustments for the lightning But all fields need to be matched up between them all or it dosn't fall into place correctly. But unfortunatly like the sun and other bright objects you can see them through the super structures of the sub just could not find a way to get rid of that effect. I remember C.C. saying he had miles of papers all over the place when he tryed to tackle it first just for the particles file I was cracking up until he handed it all to me to look at then I started to cry and he was laughing! LOL!! But it was much easier than the ocean to tell the truth once I dug into it because there is no real physics involved unlike the ocean where you can damage and sink stuff. Math and lot's and lot's of math and more math and then more math. |
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As far as "lot's of math and more math and then more math", don't even wanna think about it! Intel and I have something in common, the original Pentium had that notorious FPU division bug, well so do I. But it extends to my entire ALU, not just division, to the point where if I sell you something for 63 cents and you pay with 1 dollar, I'll need 30 seconds to figure out how much change to give you, and I'll spend the rest of the day worrying whether I got it right :rotfl: Leo, not sure why you say in your sig: If only I still had a good Brain to do it with LOL! IIRC, you've had a stroke or 2, right? But seems to me you've got 10 times the brains I had when I was in my prime!!! I'd give anything to have even 1/2 your intelligence... DH |
it took this game to pull me out of my last stroke
actualy. It helped me to relearn how to use my brain properly again and then getting into the modding part pulled me back to normal even more.
My father started to teach me how to build pro stock race cars when I was 10 years old and there was a lot of math involved and physics as well so needless to say I became a mechanic for a primary job description but learning how to do things with my hands came to me in a blink of an eye so I also learned carpentry, plumbing, electricle work and building and repairing P.C.'s. The Army taught me disiplin and to never give up no matter what so that is why I am still here. And driving truck cross country taught me to stay calm and pacient with all the idiot's on the road LOL! My spelling is still screwed big time though as you can see in every thing I write. Sometimes I am as clear as a bell like this week was awsome. But other times I slip a bit and have to recover. It's hard because I remember how sharp I use to be and now I can feel and see the difference mentaly. DirtyHarry3033 Thanks for the compliments though! Everyone has talents though, just have to find them and focus on them to seem smarter than you are to others LOL!!!! Giving secrets away!!! |
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You're also absolutely correct about excercise being good for the brain (especially traumatized ones). Keep on keepin' on.:rock: [/OT] |
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