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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   *** Official SH4 patch 1.3 Update straight from the horse's mouth *** (https://www.subsim.com/radioroom/showthread.php?t=115309)

ZaPPPa 06-24-07 08:14 AM

Ehm.. sorry to burst everyone's bubble, but the fact that the patch is taking this long most likely means that only a couple of junior programmers and maybe even interns have been assigned to the patch, while the rest of the team is working on something new.

It's the cheapest way and it's how my company used to do it.

joea 06-24-07 11:12 AM

Nice speculation there Sparky, what's your point? :up: :nope:

John Channing 06-24-07 02:14 PM

Quote:

Originally Posted by ZaPPPa
Ehm.. sorry to burst everyone's bubble, but the fact that the patch is taking this long most likely means that only a couple of junior programmers and maybe even interns have been assigned to the patch, while the rest of the team is working on something new.

It's the cheapest way and it's how my company used to do it.

That is not the case.

JCC

Canonicus 06-24-07 03:44 PM

Quote:

Originally Posted by Sonarman
Feature request: Coastal Landforms on PPI scope

One thing that has bugged me with most of the naval games I have played is that the PPI scope only ever shows ship contacts and never shows any coastline/land formations. If this was included we could even use radar as a navigational aid, it would also make things more interesting gameplay wise as you would have to round headlands and islands etc to see if contacts were hidden behind them. It would be awesome if this could be included in 1.3

Perhaps if atmospheric conditions were bad some clutter could also occur or when the radar is damaged the scope could have a cracked face etc.

If I'm not mistaken, the original Silent Hunter had a PPI that indicated land masses.

ZaPPPa 06-25-07 08:08 AM

Quote:

Originally Posted by John Channing
Quote:

Originally Posted by ZaPPPa
Ehm.. sorry to burst everyone's bubble, but the fact that the patch is taking this long most likely means that only a couple of junior programmers and maybe even interns have been assigned to the patch, while the rest of the team is working on something new.

It's the cheapest way and it's how my company used to do it.

That is not the case.

JCC

It's standard business practice to split up teams and have the senior developers work on new things and juniors fix the old.. but, I'm sure they'll make a million dollar exception in this case.

John Channing 06-25-07 08:36 AM

Quote:

Originally Posted by ZaPPPa
Quote:

Originally Posted by John Channing
Quote:

Originally Posted by ZaPPPa
Ehm.. sorry to burst everyone's bubble, but the fact that the patch is taking this long most likely means that only a couple of junior programmers and maybe even interns have been assigned to the patch, while the rest of the team is working on something new.

It's the cheapest way and it's how my company used to do it.

That is not the case.

JCC

It's standard business practice to split up teams and have the senior developers work on new things and juniors fix the old.. but, I'm sure they'll make a million dollar exception in this case.

Have faith is all I can say.

JCC

XLjedi 06-25-07 09:41 AM

Quote:

Originally Posted by ZaPPPa
Quote:

Originally Posted by John Channing
Quote:

Originally Posted by ZaPPPa
Ehm.. sorry to burst everyone's bubble, but the fact that the patch is taking this long most likely means that only a couple of junior programmers and maybe even interns have been assigned to the patch, while the rest of the team is working on something new.

It's the cheapest way and it's how my company used to do it.

That is not the case.

JCC

It's standard business practice to split up teams and have the senior developers work on new things and juniors fix the old.. but, I'm sure they'll make a million dollar exception in this case.


Honestly, I don't care if the janitor and his second cousin works on it... long as it fixes some bugs.

John Channing 06-25-07 10:43 AM

Well said!

JCC

bsalyers 06-25-07 11:38 AM

Photo recon missions
 
I am now convinced that the photo reconnaissance problem mentioned here:

http://www.subsim.com/radioroom/showthread.php?t=116815

is either a bug or poorly described mission and should be addressed in the patch. Either the mission is impossible to complete because there is a coding error, or the objectives are not clearly laid out, as many people seem to have problems with it.

Sonarman 06-25-07 04:25 PM

Quote:

Originally Posted by ZaPPPa
It's standard business practice to split up teams and have the senior developers work on new things and juniors fix the old.. but, I'm sure they'll make a million dollar exception in this case.


Unless of course they are perhaps already started on the next project along similar lines eg SH5 or even better ...DC2! :up:

RICH12ACE 06-25-07 05:32 PM

hi will the missing .50 gun m/gun be in the 1.3 update i cannot see it it the thread/read me

LukeFF 06-25-07 07:24 PM

If possible, please increase the maximum wind speed to 30 meters per second. Based on the Beaufort Scale, the current weather conditions we can experience in-game are about half of what a boat could expect to encounter on any given patrol.

Elder-Pirate 06-25-07 09:55 PM

Quote:

Originally Posted by LukeFF
If possible, please increase the maximum wind speed to 30 meters per second. Based on the Beaufort Scale, the current weather conditions we can experience in-game are about half of what a boat could expect to encounter on any given patrol.


Yes please increase the speed according to "Beaufort Scale" but not "meters per Second", instead Kts/mph as in "United States Naval Terms." This is not a metric country. Metric measure was just fine for all for SH3 as the Sim was played as the Germans, SH4 is played as the United States with imperial measure. Courtesy was given to the Europeans for SH3 now please extend the same courtesy for the United States.

LukeFF 06-26-07 12:35 AM

Quote:

Originally Posted by Elder-Pirate
Yes please increase the speed according to "Beaufort Scale" but not "meters per Second", instead Kts/mph as in "United States Naval Terms." This is not a metric country. Metric measure was just fine for all for SH3 as the Sim was played as the Germans, SH4 is played as the United States with imperial measure. Courtesy was given to the Europeans for SH3 now please extend the same courtesy for the United States.

I agree. Actually, I'd like to see the wind speed made even more generic (that way you please both the metric and imperial crowd), by giving the wind speed in terms such as "light winds," "heavy winds," or "moderate winds."

While we're at it, the depth indications the CE gives are still being given accoring to the metric system, so that the CE tells you things such as "current depth 98 feet." :roll: It's another one of those annoying metric leftovers from SH3 that needs to be fixed.

aurgolo 06-27-07 06:44 AM

a quick update
 
dear folks,
i have missed the forum for sometime as extremely busy on job. I give my bug list contribution, hope it helps:


Sometimes lack of audio voice overs/confirmation from the crew

Plot course tool on the nav map missing

Batteries life (for a gato submarine at slowest speed they go down in 3-4 hours while, according to sub specs, they should last for 48 hours)

Time compression is still jerky (maybe is ok if you have 3gb ram......but would be better that it works fine even with 2mb ram...i cannot change my pc every new game comes out...)

Hard to port Hard to starboard keyboard shortcut does not work

Periscope lock (L keyword) does not work, you need to send data manually to TDC

Impossible to know your max range at current speed (so you never know if you will come back or not)

Rudder turns hard to port by itself if you order back emercency

Wrong torpedo depht setting (if the target depth is e.g.: 5 mt and you set the torpedo depth at 5 or 6 mt you risk to miss the shot and the torpedo passes under the ship kneel)

Conning tower blinks like a xmas tree (you go to conning tower it is impossible to see which tubes are reloading as all of them blink like a xmas tree, moreover is impossible to open one or all tubes from the blinking panel in the conning tower)

No voice for "deepth under kneel...."

Weather forecast missing

Keyboard shortcut for attack map missing


Some of these bugs are very annoying and would like to know if you are suffering te same experience, as example:

1-Batteries life (to short even at slowest speed)
2-Torpedo depth (i have red in another forum that it happens only if you leave from pearl harbour.....) that makes you miss the shot
3-Max range at current speed
4-Periscope lock (L keyword) does not work, you need to send data manually to TDC


What do you think? Will they be fixed?

ciao thank you

andrea



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