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First of all, my apologies in advance - I'm sure this has been addressed elsewhere, I just haven't been able to spot it.
I realize FSAA is supported in the new patch, but I am unable to find where this option is turned on... Is this an option that is enabled within the game - if so, where? I have an ATI 1950 XTX 512MB card. Perhaps the FSAA must be enabled in the ATI control panel? If this is the case, is there a way to make this application specific so that the FSAA is automatically forced on SH4 only - and not other programs? Cheers |
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:rock: I just want to make a mention of somethings that has made me very satisfied about this game.
1. The amount of Support from all is IMPRESIVE!!!! 2. Even folks who are not happy with the game in its current state, STILL get useful asnwers. 3. Newbies like me learn alot about the computers we buy but don't always know what it does thinngy things and get info that makes sense out of all the techno talk. It has just been refreshing to see so many people "outside" of UBI that have made this game not just more fun, but informative. :rock: And yes not all is fixed, but I do think the modders and 1.3 will make it better. I think UBI is getting things handled on this game, but I wish alittle more testing would have been done by them instead of us. BTW I am playing on my laptop and all is great, but on my "Fancy" rig it ok, but with all turned off. still a work in progress. Laptop Dual core intel t5200 1.60....2 gb ram 533mhz/ 256mb nvida gforce 7900 vista Fancy rig dual core 3.0 ghz 2 gib ram 256 nvida 6800 windowsxp the hits fr with any options turned on makes it hard to play. Latest drivers all installed, defrag so on and so. Just can't get any more out, dont know what else to dao. Have reall all post I can find, vsync and cfg file tweaks all done too. LoL I just play on the laptop. anyway Thanks all:D |
im still miffed at the speed calaculations and the radar its just pants i want to play this game on 100% realistic and although im pretty good at speed calcs myself i would oke the game stopwatch to work aswel also the radr i havent been able to use it at al
i use the old RBROTSARC for my solutions i say old ive been using that for 20 years |
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If you'd like instant boom with your flash (i.e., unrealistic), try disabling the realistic travel time option for sound and see if that fixes it. Good luck! |
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everything looks better, but have only played for a bit, hopefully will get some good seat time this weekend.
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What is RBROTSARC?? |
its a format for working out a solution
R=range B=bearing rate R=RSA(relative speed across) O=OSA(own speed across) T=TSA (targets speed across) S= speed A=ATB R=reciprocal bearing C=course and DOT which distance off track which is always handy range = 2x RSA /BEARING RATE BEARING RATE = 2X RSA/ RANGE RSA= BEARING RATEXRANGE/2 OSA =SIN REL BRG X OWN SPEED TSA = SIN ATB X TGT SPEED SPEED =TSA/SIN ATB ATB =TSA/SPEED INV SIN DOT = RANGE X SIN ATB THIS IS HOW WE GET TO A BEARING RATE ONLY SOLUTION IN THE RN SOMETIMES YOU NEED TO GUESTIMATE SPEED AND RANGE HERES AND EXAMPLE own course 030 speed 8 tgt range 16k bearing rate 1.0L bearing 060 speed 16 find tgt course ( if you go down the tote same directions add different subtract opposite if you go up the tote differnt add same subtract) RANGE 16000YDS BEARING RATE 1.0L RSA 8L OSA 4L TSA 12L SP 16 ATB 48PT RECIP BRG 240 COURSE 288 (pt atb plus stb subtract) DOT 12k you can do this on a calculator using the formulae or on the old bearing rate widger standard issue on RN subs or if you good enough in your head for intance sin atb 30 =.5 or half so if the range is 10k then the dot =5k( dot is a estimate of how close the target is going to come it dosent take into account own speed so it may come closer but its a quick way of making sure your safe) |
*Small meek voice*
So sorry I asked. :doh: Thanks a bunch. :know: |
i will post other tips on solutions like the clock face rule which helps you do the sin of a speed or atb in your head
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