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-   -   *** The Patch 1.2 Discussion Thread *** (https://www.subsim.com/radioroom/showthread.php?t=112176)

jsotham 04-19-07 09:13 AM

First of all, my apologies in advance - I'm sure this has been addressed elsewhere, I just haven't been able to spot it.

I realize FSAA is supported in the new patch, but I am unable to find where this option is turned on...

Is this an option that is enabled within the game - if so, where?

I have an ATI 1950 XTX 512MB card. Perhaps the FSAA must be enabled in the ATI control panel? If this is the case, is there a way to make this application specific so that the FSAA is automatically forced on SH4 only - and not other programs?

Cheers

KillaALF 04-19-07 09:49 AM

Quote:

Originally Posted by jsotham
I have an ATI 1950 XTX 512MB card. Perhaps the FSAA must be enabled in the ATI control panel?

Yes.

Quote:

Originally Posted by jsotham
If this is the case, is there a way to make this application specific so that the FSAA is automatically forced on SH4 only - and not other programs?

Don't know if you can setup specific game profiles with the CCC - never used it. I am using ATT (Ati Tray Tools) which does have profiles.

E.Hartmann 04-19-07 11:24 AM

Quote:

Originally Posted by jsotham
First of all, my apologies in advance - I'm sure this has been addressed elsewhere, I just haven't been able to spot it.

I realize FSAA is supported in the new patch, but I am unable to find where this option is turned on...

Is this an option that is enabled within the game - if so, where?

I have an ATI 1950 XTX 512MB card. Perhaps the FSAA must be enabled in the ATI control panel? If this is the case, is there a way to make this application specific so that the FSAA is automatically forced on SH4 only - and not other programs?

Cheers

Force it...This means open up your video card driver setup and where the AA is setting and select. I use Nvidia and I'm sure ATI is the same.

RickC Sniper 04-19-07 12:16 PM

Quote:

Originally Posted by jsotham
First of all, my apologies in advance - I'm sure this has been addressed elsewhere, I just haven't been able to spot it.

I realize FSAA is supported in the new patch, but I am unable to find where this option is turned on...

Is this an option that is enabled within the game - if so, where?

I have an ATI 1950 XTX 512MB card. Perhaps the FSAA must be enabled in the ATI control panel? If this is the case, is there a way to make this application specific so that the FSAA is automatically forced on SH4 only - and not other programs?

Cheers

Open your control panel up top there is a tab called "profiles". You can create settings specifically for this game.

Seasick 04-19-07 12:16 PM

:rock: I just want to make a mention of somethings that has made me very satisfied about this game.
1. The amount of Support from all is IMPRESIVE!!!!
2. Even folks who are not happy with the game in its current state, STILL get useful asnwers.
3. Newbies like me learn alot about the computers we buy but don't always know what it does thinngy things and get info that makes sense out of all the techno talk.

It has just been refreshing to see so many people "outside" of UBI that have made this game not just more fun, but informative. :rock: And yes not all is fixed, but I do think the modders and 1.3 will make it better. I think UBI is getting things handled on this game, but I wish alittle more testing would have been done by them instead of us.

BTW I am playing on my laptop and all is great, but on my "Fancy" rig it ok, but with all turned off. still a work in progress.
Laptop Dual core intel t5200 1.60....2 gb ram 533mhz/ 256mb nvida gforce 7900 vista
Fancy rig dual core 3.0 ghz 2 gib ram 256 nvida 6800 windowsxp the hits fr with any options turned on makes it hard to play. Latest drivers all installed, defrag so on and so. Just can't get any more out, dont know what else to dao. Have reall all post I can find, vsync and cfg file tweaks all done too. LoL I just play on the laptop. anyway Thanks all:D

micky1up 04-19-07 12:55 PM

im still miffed at the speed calaculations and the radar its just pants i want to play this game on 100% realistic and although im pretty good at speed calcs myself i would oke the game stopwatch to work aswel also the radr i havent been able to use it at al



i use the old RBROTSARC for my solutions i say old ive been using that for 20 years

EinsteinEP 04-19-07 12:55 PM

Quote:

Originally Posted by E.Hartmann
Also, there is still no explosion sounds for me either. The big flash goes off and then a few seconds later I hear teh explosion. Now if I was a mile away, I would say OK cool accustic sound idea, but I'm actually about 300 yrds so I should hear and see flash the same time but dont.

I haven't tried this myself (booms appear at the same time as the flash to me, but the realistic travel time option is unchecked in my setup), but it sounds like you have "realistic travel time" for sound checked in your sound options. Sound travels roughly 1,000 feet per second. 300 yards away is about a second delay. If it was more like 500 yards, you're closer to 2 seconds. May seem weird, but that's realistic (FYI, sound travels closer to 5,000 feet per second underwater!).

If you'd like instant boom with your flash (i.e., unrealistic), try disabling the realistic travel time option for sound and see if that fixes it.

Good luck!

AVGWarhawk 04-19-07 01:12 PM

Quote:

Originally Posted by EinsteinEP
Quote:

Originally Posted by E.Hartmann
Also, there is still no explosion sounds for me either. The big flash goes off and then a few seconds later I hear teh explosion. Now if I was a mile away, I would say OK cool accustic sound idea, but I'm actually about 300 yrds so I should hear and see flash the same time but dont.

I haven't tried this myself (booms appear at the same time as the flash to me, but the realistic travel time option is unchecked in my setup), but it sounds like you have "realistic travel time" for sound checked in your sound options. Sound travels roughly 1,000 feet per second. 300 yards away is about a second delay. If it was more like 500 yards, you're closer to 2 seconds. May seem weird, but that's realistic (FYI, sound travels closer to 5,000 feet per second underwater!).

If you'd like instant boom with your flash (i.e., unrealistic), try disabling the realistic travel time option for sound and see if that fixes it.

Good luck!

I have the realistic sound travel checked. Yes, flash first then a boom. Nice effect.

7Enigma 04-19-07 01:24 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by EinsteinEP
Quote:

Originally Posted by E.Hartmann
Also, there is still no explosion sounds for me either. The big flash goes off and then a few seconds later I hear teh explosion. Now if I was a mile away, I would say OK cool accustic sound idea, but I'm actually about 300 yrds so I should hear and see flash the same time but dont.

I haven't tried this myself (booms appear at the same time as the flash to me, but the realistic travel time option is unchecked in my setup), but it sounds like you have "realistic travel time" for sound checked in your sound options. Sound travels roughly 1,000 feet per second. 300 yards away is about a second delay. If it was more like 500 yards, you're closer to 2 seconds. May seem weird, but that's realistic (FYI, sound travels closer to 5,000 feet per second underwater!).

If you'd like instant boom with your flash (i.e., unrealistic), try disabling the realistic travel time option for sound and see if that fixes it.

Good luck!

I have the realistic sound travel checked. Yes, flash first then a boom. Nice effect.

Hmm, I'll have to revisit the realistic sound now that 1.2 is out. I had several problems back with 1.0, never bothered with it in 1.1 (due to my CTD's), but I'll have to give it a shot now!

dean_acheson 04-19-07 02:20 PM

everything looks better, but have only played for a bit, hopefully will get some good seat time this weekend.

joea 04-19-07 03:39 PM

Quote:

Originally Posted by micky1up
im still miffed at the speed calaculations and the radar its just pants i want to play this game on 100% realistic and although im pretty good at speed calcs myself i would oke the game stopwatch to work aswel also the radr i havent been able to use it at al



i use the old RBROTSARC for my solutions i say old ive been using that for 20 years

Agree about the radar, I am sure the stopwatch thing will be fixed.

What is RBROTSARC??

micky1up 04-19-07 04:04 PM

its a format for working out a solution

R=range
B=bearing rate
R=RSA(relative speed across)
O=OSA(own speed across)
T=TSA (targets speed across)
S= speed
A=ATB
R=reciprocal bearing
C=course


and DOT which distance off track which is always handy


range = 2x RSA /BEARING RATE
BEARING RATE = 2X RSA/ RANGE
RSA= BEARING RATEXRANGE/2
OSA =SIN REL BRG X OWN SPEED
TSA = SIN ATB X TGT SPEED
SPEED =TSA/SIN ATB
ATB =TSA/SPEED INV SIN
DOT = RANGE X SIN ATB


THIS IS HOW WE GET TO A BEARING RATE ONLY SOLUTION IN THE RN SOMETIMES YOU NEED TO GUESTIMATE SPEED AND RANGE HERES AND EXAMPLE
own course 030 speed 8 tgt range 16k bearing rate 1.0L bearing 060 speed 16 find tgt course ( if you go down the tote same directions add different subtract opposite if you go up the tote differnt add same subtract)

RANGE 16000YDS
BEARING RATE 1.0L
RSA 8L
OSA 4L
TSA 12L
SP 16
ATB 48PT
RECIP BRG 240
COURSE 288 (pt atb plus stb subtract)
DOT 12k
you can do this on a calculator using the formulae or on the old bearing rate widger standard issue on RN subs or if you good enough in your head


for intance sin atb 30 =.5 or half so if the range is 10k then the dot =5k( dot is a estimate of how close the target is going to come it dosent take into account own speed so it may come closer but its a quick way of making sure your safe)

joea 04-19-07 04:13 PM

*Small meek voice*

So sorry I asked. :doh:


Thanks a bunch. :know:

micky1up 04-19-07 04:18 PM

i will post other tips on solutions like the clock face rule which helps you do the sin of a speed or atb in your head

THE_MASK 04-19-07 04:37 PM

Quote:

Originally Posted by micky1up
i will post other tips on solutions like the clock face rule which helps you do the sin of a speed or atb in your head

So mickey1up , how good is SH4 from someone who knows what they are doing .


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