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-   -   [REL] Real Fleet Boat (https://www.subsim.com/radioroom/showthread.php?t=111770)

tedhealy 05-07-07 03:24 PM

Quote:

Originally Posted by Beery
The latest version of RFB is now available.

:rock:

:D All sounds good and just the right time as I'm ready to start a new career in one of them fancy gato boats :arrgh!:

capt_frank 05-07-07 04:16 PM

question:

sometimes i play on less than 100% realism...well, okay, most of the time.

i make my realism selections in the gameplay option area and then apply; however, when i enter a career, i've noticed that the settings don't seem to stick, ie, running out of fuel, O2, etc when i selected unlimited in the gameplay options.

am i doing something wrong?

thanks!

Beery 05-07-07 04:21 PM

Quote:

Originally Posted by capt_frank
question:

sometimes i play on less than 100% realism...well, okay, most of the time.

i make my realism selections in the gameplay option area and then apply; however, when i enter a career, i've noticed that the settings don't seem to stick, ie, running out of fuel, O2, etc when i selected unlimited in the gameplay options.

am i doing something wrong?

thanks!

The defaults for RFB are full realism apart from contact map updates and external camera. To change them for a career you have to adjust the settings in the career office view (the radio set on the left hand wall).

Ducimus 05-07-07 04:31 PM

As a courtesy, i was avoding posting anything in Berry's thread, but since my fix/name has come up, i'll should respond to eliminate any ambiguity. The forced retirment "fix" i came up with, address only retirement due to your sub being retired. . You'll get a message along the lines of "the navy has decided to retire your sub and you along with it".

This retirement seems to be a function of a boats exit date. To test this, i started a game at 9dec41, and put the exit date for a subtype a couple days later. I then ran a boat out of pearl for a couple days, then RTB'ed. Instant retirement. By setting the exit date to later, no retirement occured. I repeated this test a couple times to repreproduce it and i could retire a boat at will. I then set the exit date to NULL, meaning it has no exit date. The boat will not be retired for the duration of the war.

Orginally, i did not include the S class in this fix because i figured it should be retired and players would have promoted out of it anyway. Problem is that this forced retirement bug, by accounts ive read, indicate that the retirement date is set on the first sub of your career. So if you chose an S class, even if you promoted out of it, youd still be forceibly retired. So in the end, i had to null out the exit dates for the S class too.

t0maz 05-07-07 06:46 PM

Quote:

Originally Posted by Ducimus
Problem is that this forced retirement bug, by accounts ive read, indicate that the retirement date is set on the first sub of your career. So if you chose an S class, even if you promoted out of it, youd still be forceibly retired. So in the end, i had to null out the exit dates for the S class too.

Its really good to know that! Nice research and thanks Ducimus :up:

t0maz 05-08-07 08:45 AM

Yeah the gun is really weak now - I hit by one torpedo small ship 1,500t then surface and use half ammo to sink she by 4.50mm deckgun (AP and HE shells). Strange that i dosent saw any visual damage made by AP shells. But he was fire on deck after HE.

Its great idea that reloads times are longer and I must take a risk of being attacked by enemy planes. It's also superb that at last I must search some ships to sink. Thats really improve immersion. Great work :up:

t0maz 05-08-07 09:48 AM

Beery - some more links that I have found searching some infos about batteries recharging time:

http://www.pashnit.com/roads/cal/USSPampanito.htm (8 hours full charge)
http://www.geocities.com/gwmccue/Doc...port_1898.html (8-9 hours)
http://www.ibiblio.org/hyperwar/USN/...ubs/index.html (6 hours - 1.5h to 50% ??)
http://en.wikipedia.org/wiki/German_Type_XXI_submarine (less than 5 hours)

It seems that german boats recharge batteries faster?
I hope this helps.

bruschi sauro 05-08-07 10:08 AM

Good work mate.:rock:

Krupp 05-08-07 11:19 AM

My torpedoes have a bad habbit to turn about 20 degrees to port after firing. I'm not sure if it's RFB123, but it happens again. Earlier it happened with the torpedomod (the one for hardcore skippers), but I uninstalled it and until now, I didn't have any problems.

Anyone know how to get rid of that annoyance?

Beery 05-08-07 02:21 PM

Jace11 has found the perfect solution to the flying sub and compressed air problems - I'll be plugging it into the next RFB version. The boats have good pitching and rolling, there's no flying sub issue and the compressed air leak is totally gone at all time compress speeds.

Beery 05-08-07 02:23 PM

Quote:

Originally Posted by t0maz
Beery - some more links that I have found searching some infos about batteries recharging time:

http://www.pashnit.com/roads/cal/USSPampanito.htm (8 hours full charge)
http://www.geocities.com/gwmccue/Doc...port_1898.html (8-9 hours)
http://www.ibiblio.org/hyperwar/USN/...ubs/index.html (6 hours - 1.5h to 50% ??)
http://en.wikipedia.org/wiki/German_Type_XXI_submarine (less than 5 hours)

It seems that german boats recharge batteries faster?
I hope this helps.

Great stuff! Thanks. I'll see if the game's recharge times are close enough. If not I'll see if there's any way to mod them.

Beery 05-08-07 02:25 PM

Quote:

Originally Posted by Krupp
My torpedoes have a bad habbit to turn about 20 degrees to port after firing. I'm not sure if it's RFB123, but it happens again. Earlier it happened with the torpedomod (the one for hardcore skippers), but I uninstalled it and until now, I didn't have any problems.

Anyone know how to get rid of that annoyance?

I believe it's an intermittent bug with the stock game. RFB doesn't alter any gyro angle stuff so I don't see how it could be causing the problem.

Krupp 05-08-07 03:15 PM

Quote:

Originally Posted by Beery
Quote:

Originally Posted by Krupp
My torpedoes have a bad habbit to turn about 20 degrees to port after firing. I'm not sure if it's RFB123, but it happens again. Earlier it happened with the torpedomod (the one for hardcore skippers), but I uninstalled it and until now, I didn't have any problems.

Anyone know how to get rid of that annoyance?

I believe it's an intermittent bug with the stock game. RFB doesn't alter any gyro angle stuff so I don't see how it could be causing the problem.


Roger that, thanks Beery.

jmjohnson36 05-08-07 05:51 PM

Hmmm
 
070503: Added 13 more Japanese heavy cruisers, 13 more light cruisers, 8 more escort carriers and 5 more fleet carriers to the roster folder and corrected dates for all Japanese BBs, CAs, CLs, CVEs and CVs. This adds more variation in terms of the victims listed in your logbook, reducing the chances of sinking the same ship twice. Mod by Beery (Data\Roster\Japan\Sea\CAFurutaka.cfg, CAMaya.cfg, CAMogami.cfg, CATakao.cfg, CLAgamo.cfg, CLKuma.cfg, CLNaka.cfg, CVEAkitsu.cfg, CVETaiyo.cfg, CVHiryu.cfg, CVChitose.cfg, CVShokaku.cfg, CVTaiho.cfg).



THAT was posted my me already whats going on...???:nope: :nope: :nope: Looks like copying...but I dont care just looks funny with everyone doing the same thing all over the place...

akdavis 05-08-07 08:17 PM

Quote:

Originally Posted by jmjohnson36
070503: Added 13 more Japanese heavy cruisers, 13 more light cruisers, 8 more escort carriers and 5 more fleet carriers to the roster folder and corrected dates for all Japanese BBs, CAs, CLs, CVEs and CVs. This adds more variation in terms of the victims listed in your logbook, reducing the chances of sinking the same ship twice. Mod by Beery (Data\Roster\Japan\Sea\CAFurutaka.cfg, CAMaya.cfg, CAMogami.cfg, CATakao.cfg, CLAgamo.cfg, CLKuma.cfg, CLNaka.cfg, CVEAkitsu.cfg, CVETaiyo.cfg, CVHiryu.cfg, CVChitose.cfg, CVShokaku.cfg, CVTaiho.cfg).



THAT was posted my me already whats going on...???:nope: :nope: :nope: Looks like copying...but I dont care just looks funny with everyone doing the same thing all over the place...

Do you not think that info is easily accessible information? I think I could do the same in less than 30 minutes with 1 or 2 books off my shelf. In fact, I had already started to, but got distracted. lol, hardly a creative work. sheesh.


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