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KaleunMarco 01-29-21 11:56 AM

Single ship spawns to multiple ships
 
i held off on asking this question until i had additional experiences.
consistently, i have experienced a single enemy ship icon in the Nav Map and positioned the boat so as to intercept it.
at the time of interception, the single ship actually spawned into either two or four enemy ships.
this behaviour is unique to FOTRSU because i have NOT experienced this in Stock, RFB, TMO, GFO, DW.
i can not see how FOTRSU could affect this type of display//spawn so what is different in this mod set that would cause this to happen?

:Kaleun_Salute:

propbeanie 01-29-21 12:44 PM

Quote:

Originally Posted by Aramike (Post 2725254)
... should I wait for the next fix or is there something I can edit now?...

The edits are rather involved, but we are in the final stages of assembly, so hopefully no more than 2 weeks. However, I have found more issues while searching for others... lol


Quote:

Originally Posted by Mios 4Me (Post 2725365)
Possibly more of the same, but just in case...

... One DE remained active; the other, a Wakatake, became stationary in conjunction with the merchants... sinking of the ship it was slaved to, awakened the Wakatake. It could have been listening and drifting all that time, but it was well ahead of the convoy the entire period, not an ideal position following repeated beam attacks from starboard.

One thing we keep finding in some of the older groups in that if a DD or DE were not set to "Escort=true", they do not hunt at all, and will stay with a convoy, like a merchant ship does. Very odd behavior. We're still looking for those, and I think I have a script that will find the last of those... maybe.


Quote:

Originally Posted by WH4K (Post 2725552)
Got upgraded to a Balao mid-1943.

Problem is, I'm apparently stuck with Mare Island as a home port. I just got back from my initial patrol with the new Balao, and am told "transfer not possible." That's a dealbreaker. I'm not going to waste months in-game, transiting the entire Pacific on every patrol. Guess I'll have to load an earlier save and refuse the upgrade.

Date is 23 March 1943 FWIW.

Usual disclaimers apply: FotRS:UE 1.39 is my only mod, using LAA, started from a pristine SH4 1.5 install, etc. Until this point, I've had few to no issues.

March 23 is before the May 14th 1943 "active" period of the Balao. As such, even though you transferred to Mare, there are no missions there, hence the "fall-through fail-safe" of the game, where you most likely were assigned an East China Sea mission behind the Ryukyu chain. We have tried all sorts of possible solutions to prevent this, but it is almost to the point of just dropping the Balao and Tench from the game. I still do not understand why the game ignores restricting dates from the modder / user, but chooses to "bomb" itself in other areas because of dates... You will not be able to transfer a Balao anywhere, until August of 1943, to Brisbane, September of 43 to Pearl. Mare island for the Balao is a Sea Trials location, and does function properly, so long as the start there is after May 14, 1943. Treasure Island function correctly with one Sea Trial for diving tests. In both locations, you should "automatically" transfer. However, a player is reminded to do a Save when coming back into port, so that you can return to that Save if need be, and manually do a transfer, if you are coming in too early. In the case of the Balao, if you are offered a new sub, and you are in a Gato at the time, and it is before May 14, 1943, do NOT accept the Balao. If you are in a Gar or earlier boat, be sure you have Saved prior to coming into the terminal and docking, so that you can go back to that Save if need be, in case you are assigned a Balao too early. You have to refuse a Balao if it is before May 14, 1943...


Quote:

Originally Posted by KaleunMarco (Post 2725576)
your plan of action is probably best.
not long ago it was discovered that the Mare Island/Hunters Point piece of FOTRSU was not functioning as desired.
the FOTRSU team is working feverishly to fix it and execute a new release.
i thought i saw a post recommending that Kaleuns avoid transferring to Mare Island/Hunters Point.
that is what i would recommend....until there is an announced fix.
:Kaleun_Salute:

Mare works fine. Treasure Island works fine, and Hunters Point works fine. You cannot come in too early to any of those 3 though. The issue with Hunter's Point is at Tulagi, where a player is assigned to Mare Island instead of Hunter's Point, and those boats at Tulagi are NOT available at Mare. That is what should be avoided - Tulagi. As you say, that is fixed for the next release. Going through the testing and double-checks for that now.

Quote:

Originally Posted by fitzcarraldo (Post 2725601)
All is working fine in my installation...
... Many thanks for the great work. Hope you will publish a next update compatible with Vickers Officers Quarters.

We did send Vickers a copy of the UPC files for the subs, so when he finishes with his next release, it should be compatible with the next FotRSU (and this version). The main trouble with the interiors mod is that it uses the sub upc file, which is newly updated in v1.39 for the 20mm Deck Gun and the combinations of guns. That should function fine in Vickers next iteration.


Quote:

Originally Posted by KaleunMarco (Post 2725653)
i held off on asking this question until i had additional experiences.
consistently, i have experienced a single enemy ship icon in the Nav Map and positioned the boat so as to intercept it.
at the time of interception, the single ship actually spawned into either two or four enemy ships.
this behaviour is unique to FOTRSU because i have NOT experienced this in Stock, RFB, TMO, GFO, DW.
i can not see how FOTRSU could affect this type of display//spawn so what is different in this mod set that would cause this to happen?

:Kaleun_Salute:

Zoom level is the determining factor. Stock and all the other mods have the same thing. You might initially get a single hit on radar, that will display as a "box" on the NavMap, even when zoomed-in, but once the 'pips' are discernable as separate objects, they will spit into their "parts" if you are at the correct zoom level. CapnScurvy did adjust the radar, so it is possibly more inclinced to do that in FotRSU, but the visual and sonar do not. Most of the time, the NavMap will display the "center" of a Task Force, when you are zoomed out. Then, if like me the other day, I zoomed way in, and was too close to notice that the grouping had split into its related parts, and after a few minutes of tracking, there was a DD coming down my radar beam, right at 3800 yards away in the rain and fog when I got the "Ship spotted" alarm... "Crash Dive - Crash Dive!!!". Zooming back, sure enough, there it was. I did get down in time, but man, that was close...

KaleunMarco 01-29-21 04:11 PM

Quote:

Originally Posted by propbeanie (Post 2725658)
Zoom level is the determining factor. Stock and all the other mods have the same thing. You might initially get a single hit on radar, that will display as a "box" on the NavMap, even when zoomed-in, but once the 'pips' are discernable as separate objects, they will spit into their "parts" if you are at the correct zoom level. CapnScurvy did adjust the radar, so it is possibly more inclinced to do that in FotRSU, but the visual and sonar do not. Most of the time, the NavMap will display the "center" of a Task Force, when you are zoomed out. Then, if like me the other day, I zoomed way in, and was too close to notice that the grouping had split into its related parts

maybe i didn't explain the situation properly.

on the Nav Map, Task Forces, Large Convoys, Small Convoys, and Single Ships appear periodically. Some are quite a distance off and not within sensor range. The Single ship icons are actually labeled as Single Ships when you click on them in the Nav Map. however, when they get within sensor range, they spawn into a "group" of ships between 2 and maybe 4 or 5 ships of various types.

if you tell me that it is a native-SH4-thing, i believe you, but i have never seen that behaviour previously.
:Kaleun_Salute:

KaleunMarco 01-29-21 04:14 PM

Quote:

Originally Posted by propbeanie (Post 2725658)
Mare works fine. Treasure Island works fine, and Hunters Point works fine. You cannot come in too early to any of those 3 though. The issue with Hunter's Point is at Tulagi, where a player is assigned to Mare Island instead of Hunter's Point, and those boats at Tulagi are NOT available at Mare. That is what should be avoided - Tulagi. As you say, that is fixed for the next release. Going through the testing and double-checks for that now.

thank you for the clarification.
i took the transfer to Tulagi and i was going to ask if it was OK for me to change the Tulagi's end-date-transfer-to from Mare Is to Hunter's Point. it's still Late-Spring 1943 so i have a few months before Sargo-Tulagi ends.

propbeanie 01-29-21 05:29 PM

Quote:

Originally Posted by KaleunMarco (Post 2725709)
maybe i didn't explain the situation properly.

on the Nav Map, Task Forces, Large Convoys, Small Convoys, and Single Ships appear periodically. Some are quite a distance off and not within sensor range. The Single ship icons are actually labeled as Single Ships when you click on them in the Nav Map. however, when they get within sensor range, they spawn into a "group" of ships between 2 and maybe 4 or 5 ships of various types.

if you tell me that it is a native-SH4-thing, i believe you, but i have never seen that behaviour previously.
:Kaleun_Salute:

OK - Gotcha... so prior to any sub sensor. You are talking about the icon that the "Report" would generate then... I do not recall off the top of my head where that comes from, and I'm at the wrong computer to look... "Data / Menu / GUI / Units" for the images? but I am drawing a blank on the NavMap text right now... it should be change-able.


Quote:

Originally Posted by KaleunMarco (Post 2725710)
thank you for the clarification.
i took the transfer to Tulagi and i was going to ask if it was OK for me to change the Tulagi's end-date-transfer-to from Mare Is to Hunter's Point. it's still Late-Spring 1943 so i have a few months before Sargo-Tulagi ends.

Again, not being at the right computer, and I cannot remember which boats are transferred to "MareIsland", which should be HuntersPointCommand instead... if I named it that... sheesh. short-term memory is losing its charge... lol - but the main problem is that Hunter's Point definitions were left out of the file, and most of the boats sent to Mare are not defined there either... The Balao (to Fremantle), Gato (to Pearl), and Gar (to Midway) are safe to choose, but the others are not defined at Mare, and will most likely crash the game if played until transfer date.

The plan for the future was to have choices at Mare Island Naval Yard, Treasure Island Naval Station, Hunter's Point Naval Yard, and San Diego Naval Base as "re-fit" locations for specific boats, as well as new career start locations. The problem with a re-fit location is the timing of the missions and the transfer. Get there too soon, and it renders the location unusable. Get there too late, and you have already been transferred before you are able to start - witness WH4K above being early... There most likely is not an elegant way to do "re-fits", unfortunately. The game marches to the beat of a different drummer, and unfortunately is easily distracted by dates...

Mad Mardigan 01-29-21 06:08 PM

Re: single hit icons on nav map..
 
Quote:

Originally Posted by KaleunMarco (Post 2725709)
maybe i didn't explain the situation properly.

on the Nav Map, Task Forces, Large Convoys, Small Convoys, and Single Ships appear periodically. Some are quite a distance off and not within sensor range. The Single ship icons are actually labeled as Single Ships when you click on them in the Nav Map. however, when they get within sensor range, they spawn into a "group" of ships between 2 and maybe 4 or 5 ships of various types.

if you tell me that it is a native-SH4-thing, i believe you, but i have never seen that behaviour previously.
:Kaleun_Salute:

Ahoy...:Kaleun_Cheers:

Afer reading what was said to now, this is just a thought that I'm spit ballin' out for consideration here... :yep:

Know that with the nav map, the icons popping up saying task force here (insert whatever size for it here) or Convoy there.. or here... (see task force) or... single contact here or there... moving at whatever speed is designated for it... as I recall, you'd have ships, planes & such out there & would send in 'contact reports'... & on the nav map, the icons popping up is basically Command, sending off that info as it came in...

Follow My train of thought here, so far... :hmmm:

Now, when you take that into account, & then consider... that sometimes those contact reports sent in... weren't entirely... accurate... could be that the 1 sending it in, could have just caught sight of 1 ship, so.. on the nav map, the report sent off by command, would include that... error, for lack of a better word here... it isn't until you get in contact, with that reported single ship yourself, that the error becomes obvious... what you thought was a solo bogey, turns out to be a couple of ships... or a medium or larger convoy.. heck, even a task force instead... sized accordingly... :D

Could be that somewhere in all the bits & files of the base SH4, that this is modelled into SH4... perhaps... is the only thing that can think of... :hmmm:

In short, its the only thing that makes sense... I could be wrong, I do admit... but, it is something to consider... :yep:

M. M.

:Kaleun_Salute:

KaleunMarco 01-29-21 09:04 PM

Quote:

Originally Posted by Mad Mardigan (Post 2725734)
Ahoy...:Kaleun_Cheers:

Afer reading what was said to now, this is just a thought that I'm spit ballin' out for consideration here... :yep:

Know that with the nav map, the icons popping up saying task force here (insert whatever size for it here) or Convoy there.. or here... (see task force) or... single contact here or there... moving at whatever speed is designated for it... as I recall, you'd have ships, planes & such out there & would send in 'contact reports'... & on the nav map, the icons popping up is basically Command, sending off that info as it came in...

Follow My train of thought here, so far... :hmmm:

Now, when you take that into account, & then consider... that sometimes those contact reports sent in... weren't entirely... accurate... could be that the 1 sending it in, could have just caught sight of 1 ship, so.. on the nav map, the report sent off by command, would include that... error, for lack of a better word here... it isn't until you get in contact, with that reported single ship yourself, that the error becomes obvious... what you thought was a solo bogey, turns out to be a couple of ships... or a medium or larger convoy.. heck, even a task force instead... sized accordingly... :D

Could be that somewhere in all the bits & files of the base SH4, that this is modelled into SH4... perhaps... is the only thing that can think of... :hmmm:

In short, its the only thing that makes sense... I could be wrong, I do admit... but, it is something to consider... :yep:

M. M.

:Kaleun_Salute:

i hear what you are saying.

BUT (notice the big but), i don't want to argue about.
it is something i noticed with this version of FOTRSU and i thought i would mention it.

KaleunMarco 01-29-21 09:13 PM

IJN Fisherman Parasailing?
 
so, my Sargo just had its AA weapons upgraded to twin-twenties.
and we are on our way back to base.
directly ahead of us, two enemy fishing boats/sampans pop up.
we do not usually bother the locals but, well....like Col. Madman Maddox is fond of saying: "Let me hear your guns!!!"
so we man the 20's, close within 2000 yds, and let loose with a burst.
ACK ACK ACK ACK
i go back to the bridge and take a look, and SOB, the sampan's survivors are either flying a kite or frickin parasailing. Brave souls, that's all i have to say!
the flag never moved, it just fluttered where it was.
we watched it until we hove out of sight, just to see if anyone came up out of the water.
https://i.ibb.co/Mpsjt1B/SH4-Img-202...-40-11-748.png

KaleunMarco 01-29-21 09:20 PM

https://i.ibb.co/s3m5NBF/SH4-Img-202...-45-08-578.png

this experience was strange.
June 7, 1943, somewhere in the elbow of the Bismarck Sea, between New Ireland and New Britain.
we some upon a convoy of four merchies and three escorts.
they were on course 246T, when we detected them and we plotted an intercept course.
during our approach, they zigged to course 305T.
the strange part was the the merchies zigged but the escorts more-or-less stayed on the 246 course and just milled around as the merchies held a true course of 305. never saw that behaviour before.

has anyone else seen this type of behaviour by escorts?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.39_EN
200 FotRSU_NipponMaru_Public_Beta_v1.1_Build
901_FlotillasTestPlus

Mad Mardigan 01-30-21 12:37 AM

Re: weird ship behavior...
 
Ahoy, team... :Kaleun_Cheers:

Got 1 for ya, that is weird... well, 2 things.. BUT I shall begin with the ship 1st & its weird behavior...

Am on 4th patrol... at end of the 3rd, on recog of My past patrols & the tonnage that I have sunk, to date.. got selected to go from the Sargo class boat the USS Seadragon, to a Tambor class boat.

All's good there, so no worries.

Issue is, am patrolling the Sulu Archipelago area, is May of 42, the 31st to be exact... & have sank 1 Fishing boat, 3 large sampans, 1 Destroyer Escort B class...

shortly after sinking the DD escort B class... got report of sonar contact.

Got a definitive base course of it & not needing to do any course changes, have it lined up for an aft tube attack, & waited for the contact to get in closer.

On doing so, popped scope to take a quick look see to ID the target.. & it is a Destroyer escort Tachibana... when I 1st got a lock on it, it was making 12 knots. Over the course of time, waiting for it to get closer, I noted the speed had dropped to 6 knots & then down to 4... so...

It piqued My curiosity, & I did a free cam look see to see what was going on... I get in close & drop below to see what's up... & the props are NOT moving.... yet, a look see at the aft end, shows a rooster tail being thrown up behind it... enough to suggest it's making hmm... :hmmm: 6 to 8 knots perhaps... at the outside guess.

Having seen reports of some ships being stationary & such... thought I'd report in on this...

Now, on to the other thing noted...

Same class boat as above... Tambor class..

En route to My patrol area, ended up in a pisser of a storm, rain falling, high waves & winds... daylight, I noticed this, which I took a snap shot of it. This was discussed some time back, so is possible it got missed in other class boats by chance.. can't recall if this issue was resolved or not... but here is the snap...

http://snipboard.io/wHzOFS.jpg

Other than these 2 items of note.. am doing alright after that hiccup with the CTD on clicking map to start next patrol issue...

M. M.

:Kaleun_Salute:

eat_it_vid_boi 01-30-21 10:36 AM

idk how much messing around with the auto targeting you guys did but it feels great, as long as i make sure i've got a good quality solution my torpedos pretty reliably hit...except when the mk14 does its thing lol. targeting is the thing ive always struggled with the most in SH so its really refreshing to play a mod where i feel like the attack periscope isn't my enemy

KaleunMarco 01-30-21 12:10 PM

Quote:

Originally Posted by Mad Mardigan (Post 2725774)

it looks like you need to clean your glasses, mister.
part of that pisser rainstorm is still on your specs.
:har:

torpedobait 01-31-21 10:42 PM

Missions out of Tulagi
 
After 5 or 6 missions out of Tulagi and turning down at least 3 new commands, I saw an opportunity to transfer to Milne Bay, which would put me about 650 NM closer to the Celebes Sea, the usual destination from Tulagi in May 1944. After starting the first patrol out of Milne Bay I looked a the Nav Map to see where to mark the 10 Nm point out of Milne Bay. I usually scribe a circle around the base so I know when I'll be close enough on the way back to anticipate the end of patrol notice.

There was no Home Base designation on Milne Bay, or on any US Base marked with an anchor. No tilted anchor anywhere. Period. I did get into the patrol, reaching the Celebese Sea as directed, but then realized I'd never be able to end the patrol. So I reloaded a previous Save that put me back in the office on Tulagi, and tried a transfer to Midway. That went just fine, with Midway showing the tilted anchor.

Very strange. I suspect a file problem on the new Milne Bay Advanced Base. I leave it your capable hands. :salute:

Mios 4Me 02-01-21 12:52 AM

USS Balao, ex-Saipan to Polar Route (heh), encountered a MMCF that had spawned into the dock at Wakaya on 8/4/44.

- The Saipan option is appreciated, even for the polar route. We were at sea at least a day, maybe two, before the radio notification that it was open for service.

- Declined an upgrade to a Tench for the first time ever. Unnatural. Hope you can work out the kinks in that class.

- Ditto the Mark 16, assuming that's why it's absent. Can we still look forward to the second 5"/25 option?

- Is the SV radar fully operational now? 9/23/44

Thanks for all the hard work; it's appreciated.

Edited to add:
Issue: Hiyo-class should not be impervious to 5"/25 shells from 1100 meters, either on the sides, flight deck, or bottom hull. Probably shouldn't be able to withstand a Mk 14 hit 4.5 meters down at a 45 degree angle on the bottom of the hull either.

KaleunMarco 02-01-21 09:21 AM

Quote:

Originally Posted by torpedobait (Post 2726264)
After 5 or 6 missions out of Tulagi and turning down at least 3 new commands, I saw an opportunity to transfer to Milne Bay, which would put me about 650 NM closer to the Celebes Sea, the usual destination from Tulagi in May 1944. After starting the first patrol out of Milne Bay I looked a the Nav Map to see where to mark the 10 Nm point out of Milne Bay. I usually scribe a circle around the base so I know when I'll be close enough on the way back to anticipate the end of patrol notice.

There was no Home Base designation on Milne Bay, or on any US Base marked with an anchor. No tilted anchor anywhere. Period. I did get into the patrol, reaching the Celebese Sea as directed, but then realized I'd never be able to end the patrol. So I reloaded a previous Save that put me back in the office on Tulagi, and tried a transfer to Midway. That went just fine, with Midway showing the tilted anchor.

Very strange. I suspect a file problem on the new Milne Bay Advanced Base. I leave it your capable hands. :salute:

i do not see anything out of the ordinary in the Flotillas definition.
which boat are you driving? and what date is it?


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