SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Trevally. 02-06-13 12:54 PM

http://img689.imageshack.us/img689/5138/38992159.jpg

There are two areas of operation for this objective.
The waters around Norway and the waters around Narvick

So your sinking of the BB did count for the Narvick area but not the Norway area

Sartoris 02-06-13 03:02 PM

Trevally, how does refuelling work? I arrived at the spot (the yellow square with the fuel) and expected to find a milk cow, but there was nothing there. Bdu told me to request a resupply and that they would then send me coordinates of the milk cow, but how do I do this? Then, after I waited for some time, the yellow square disappeared and appeared somewhere else. I went there, but again nothing happened. This was during the attack on USA campaign, somewhere along the west coast.

Fifi 02-06-13 03:54 PM

Ok Trevally, i just understood what was wrong with me :up:

I thought first tonnage bar was for any merchants, and bottom bar for British war ships...only in Narvik area drawed on map! I was wrong :wah:

So the battle ship counted in the first tonnage bar! But was expecting it in the bottom one! Crap! My bad...

In this mission, i saw on map only the Narvik area cercled in blue (as usual) so i thought action would be ONLY in this area!
Never thought i could sink boats around all Norway (like your pict above) that would have counted for the bottom tonnage bar...
Usually, you have to sink boats within the area drawn on map to be counted :)

I probably didn't read enough between the lines of the mission task :nope:
My apologies for having a doubt on your amazing missions :sunny:

Trevally. 02-06-13 04:39 PM

Quote:

Originally Posted by Sartoris (Post 2005212)
Trevally, how does refuelling work? I arrived at the spot (the yellow square with the fuel) and expected to find a milk cow, but there was nothing there. Bdu told me to request a resupply and that they would then send me coordinates of the milk cow, but how do I do this? Then, after I waited for some time, the yellow square disappeared and appeared somewhere else. I went there, but again nothing happened. This was during the attack on USA campaign, somewhere along the west coast.

You need to talk to the radio man and request resupply.
Then you will get a new icon showing where the tanker is.
When you get close - a tanker will spawn. Watch that he will be moving - so chase after it if you have too.
You need to get very close to it to get the resupply option.:yeah:

Remember and patch your exe with TDWs patcher - look for the resupply fix. This will let you request a resupply more than once:up:

Trevally. 02-06-13 04:42 PM

Quote:

Originally Posted by Fifi (Post 2005240)
Ok Trevally, i just understood what was wrong with me :up:

I thought first tonnage bar was for any merchants, and bottom bar for British war ships...only in Narvik area drawed on map! I was wrong :wah:

So the battle ship counted in the first tonnage bar! But was expecting it in the bottom one! Crap! My bad...

In this mission, i saw on map only the Narvik area cercled in blue (as usual) so i thought action would be ONLY in this area!
Never thought i could sink boats around all Norway (like your pict above) that would have counted for the bottom tonnage bar...
Usually, you have to sink boats within the area drawn on map to be counted :)

I probably didn't read enough between the lines of the mission task :nope:
My apologies for having a doubt on your amazing missions :sunny:

Thats ok Fifi - the objective instructions and not very clear on this one.
I should realy add a new patrol area to show what is required:)

Fifi 02-06-13 05:13 PM

Yeah, i think so...could be usefull for non English natives and stupid like me :haha:

Or maybe just adding a line in task text saying we can hunt around Norway coasts...

Sartoris 02-06-13 05:41 PM

Quote:

Originally Posted by Trevally. (Post 2005273)
You need to talk to the radio man and request resupply.
Then you will get a new icon showing where the tanker is.
When you get close - a tanker will spawn. Watch that he will be moving - so chase after it if you have too.
You need to get very close to it to get the resupply option.:yeah:

Remember and patch your exe with TDWs patcher - look for the resupply fix. This will let you request a resupply more than once:up:

Thank you!

Fifi 02-06-13 07:19 PM

About radio messages, i'm receving lot of contacts and messages using square grid :hmmm:

http://img15.hostingpics.net/pics/742847Sanstitre.jpg

I can't localize them as i don't have square grid map...is there anything i missed?

Other thing Trevally, if i may ask...
Would it be possible to consider releasing an OHII Full special for real navigation, meaning with tonnage goals way reduced, and matching approximatively what was reality?
Just because real nav is wayyy harder than stock game!

gap 02-07-13 06:22 AM

Quote:

Originally Posted by Fifi (Post 2005385)
About radio messages, i'm receving lot of contacts and messages using square grid :hmmm:

I can't localize them as i don't have square grid map...is there anything i missed?

I suggest you to enable illyustrator's KQM grid map, but beware that grey messages are there just for immersion :03:

Illyustrator 02-07-13 06:47 AM

Quote:

Originally Posted by Fifi (Post 2005385)
About radio messages, i'm receving lot of contacts and messages using square grid :hmmm:

http://img15.hostingpics.net/pics/742847Sanstitre.jpg

I understand that the "3169 AF" is the exact target designation? :hmmm:
I could not do MQK (Square within a Square).
This means that literally should take only the first two digits "31 .. AF". Next you need to understand yourself. Which may be the target with the numbers "69". This can be understood by looking at the numbered squares.

gap 02-07-13 06:58 AM

Quote:

Originally Posted by Illyustrator (Post 2005574)
... This can be understood by looking at the numbered squares.

The following articles explain it all:

http://www.uboataces.com/articles-naval-grid.shtml
http://uboat.net/maps/grid.html

Maybe you should put a link to them into MarineQuadratKarte thread, Illyustrator :03: :up:

Illyustrator 02-07-13 10:45 AM

Quote:

Originally Posted by gap (Post 2005578)
The following articles explain it all:

http://www.uboataces.com/articles-naval-grid.shtml
http://uboat.net/maps/grid.html

Maybe you should put a link to them into MarineQuadratKarte thread, Illyustrator :03: :up:

Thank you, gap. Good help.:up:

gap 02-07-13 11:02 AM

Quote:

Originally Posted by Illyustrator (Post 2005683)
Thank you, gap. Good help.:up:

My pleasure :salute:

Fifi 02-13-13 12:27 AM

Don't know if it's the right place to ask...but i think it's campaign related :yep:

In OHII, does the destoyers (and any kind of boats BTW) can run out of fuel?
Or do they have unlimited fuel?

Same goes for depth charges...does destroyers have unlimited depth charges?

gap 02-13-13 06:09 AM

Quote:

Originally Posted by Fifi (Post 2008881)
Don't know if it's the right place to ask...but i think it's campaign related :yep:

In OHII, does the destoyers (and any kind of boats BTW) can run out of fuel?
Or do they have unlimited fuel?

Same goes for depth charges...does destroyers have unlimited depth charges?

Depth charges and ammo are limited, their loadouts being set in guns_radars_01.sim. But note that loadouts are reset to standard figures every time an unit gets outside the "rendered" SH5 world (20 or more km from player's position).

I am not sure about fuel, but it is probably unlimited.


All times are GMT -5. The time now is 09:34 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.