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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

kailz 05-28-10 12:52 PM

Hi TDW

I do like the suggested modifications and additions.. all of them. :D

I'm having a little trouble tallying the 2.9.0 changelog with those of the UserOptions, specifically the sliding of the attack and obs scopes (which doesn't seem to be working for me).
Quote:

Originally Posted by the 2.9.0 changelog
added new user option that controls the visibility of the new SH5 style periscope level indicators (PeriscopeLevelSH5Visible). When this option is disabled the attack and obs scopes torpedo boxes will slide over to the left side of the screen exposing more screen space for the scope. The UZO torpedo box automatically moves over to the left side of the screen as default.

.. with ..
Quote:

Originally Posted by the UserOptions
# are the periscope water level indicators displayed on the attack and obs scopes?
# change below to either True or False
PeriscopeLevelSH5Visible = False

Is this correct? Thanks.

TheDarkWraith 05-28-10 01:23 PM

Quote:

Originally Posted by kailz (Post 1405650)
Hi TDW

I do like the suggested modifications and additions.. all of them. :D

I'm having a little trouble tallying the 2.9.0 changelog with those of the UserOptions, specifically the sliding of the attack and obs scopes (which doesn't seem to be working for me).
.. with ..

Is this correct? Thanks.

Yes, setting that to False will not show the SH5 periscope level indicators and the torpedoe boxes for the attack and obs scopes will slide over to the left side of the screen

PL_Andrev 05-28-10 01:40 PM

Quote:

Originally Posted by TheDarkWraith (Post 1405492)
- user now has the ability to assign different TDC modes to the different scopes (UZO, attack, and obs). I.E. UZO=NOTDCDials, Attack=TDCAllDials, Obs=TDCMinimalDials

This is IMO partially corrected.
The best idea is turn each mode on when you want wherever you are:

Idea of TDC mode selector:
http://anubis.clan.free.fr/images/alldialdial.jpg

Der SchattenJager 05-28-10 02:28 PM

Quote:

Originally Posted by Antar (Post 1405692)
This is IMO partially corrected.
The best idea is turn each mode on when you want wherever you are:

Idea of TDC mode selector:
http://anubis.clan.free.fr/images/alldialdial.jpg

That is a great idea :up:

kylania 05-28-10 03:04 PM

Quote:

Originally Posted by rededge (Post 1405715)
Ha! Beat that Kylania--betcha can't!!! :O:

TDW always seems to release versions of his mod when I'm at work and can't "really play" or just as I'm going to bed, thereby making me lose sleep waiting up to download it.

But then after I download and install it and am all happy, I go to sleep, go to work, and by the time I get home to play, NEW VERSION! :har:

Bungmiester 05-28-10 03:26 PM

Periscope bug
Cant lower my attack or observation periscope using this current version, they keep poping up on there own like a randy rabbit :oops: I have used the delete and pagedown keys and the periscope icon buttons on the top left hand side of the periscope screen but they just won't stay down. A reload of my saved game has not cured the problem. uninstalling and reinstalling the mod cured it briefly but when i used the obsevation periscope it did exactly the same thing.

http://www.pandbartworks.co.uk/image...Sig%20copy.jpg

LeBabouin 05-28-10 04:26 PM

Quote:

Originally Posted by TheDarkWraith (Post 1405126)
...was wondering if there were any requests for features/changes/additions to the ship's editor app? I know kylania wants to be able to export a text version of the ship's journal which I will add. Anything else?

Untill an external prog is needed to edit ship logs outside of the game, ie untill we can't export them as text files, I am not interested in the ship log feature. But though, I think there should be a "browse" button in the import popup, instead of having the need to type the entire names of the wanted logs.

kylania 05-28-10 05:13 PM

Quote:

Originally Posted by LeBabouin (Post 1405770)
Untill an external prog is needed to edit ship logs outside of the game, ie untill we can't export them as text files, I am not interested in the ship log feature.

You mean this one located under Applications folder in the download file? :DL:O:

http://img690.imageshack.us/img690/2...rnaleditor.jpg

LeBabouin 05-28-10 07:31 PM

Yes I do. Admittedly you provide the tool, but it shouldn't be necessary to have a special program to edit a simple text file.

TheDarkWraith 05-28-10 07:37 PM

Quote:

Originally Posted by LeBabouin (Post 1405868)
Yes I do. Admittedly you provide the tool, but it shouldn't be necessary to have a special program to edit a simple text file.

with IronPython and SH5 yes I do have to. See IronPython's Unicode isn't really Unicode (or if there's a way to encode/decode Unicode correctly I haven't figured out how). So in order to be able to display special characters for different languages I have to save the ship's journal in binary format. Since it's in binary then an external program is needed to read the file and 'translate' the binary to human readable text.

kylania 05-28-10 07:50 PM

I guess I'll ask here, but is there anyway to have something scale along with the map zoom? Basically I'm interested in two things:

1. Some kind of overlay (draggable hopefully) that shows 40km circle. This is to quickly identify my possible contact range.

2. Some kind of overlay (draggable hopefully) that shows 250km circle. Same as above, but for radio intercept range. If this one could somehow be scaled to the set range in the mod for 1TC radio contacts, that would be beyond glee. :)

Just not sure how you'd do scaling images, can you?

Basically I'm after tools to help me plot the most effective course for the most coverage. So I can see at a glance if I travel to point A, I'll be able to cover whatever whole area I was after without drawing infuriating and never correct compass circles. heh :O:

TheDarkWraith 05-28-10 09:24 PM

v2.9.1 released. This is a critical update for the ship's journal. There are also some new features that I was working on for v3.0.0 in this version. The reason some new features made it into a bugfix version is I was working on v3.0.0 until I discovered the severe errors in the ship's journal.

Echolot 05-29-10 05:37 AM

Quote:

reserved by TheDarkWraith

Upcoming fixes in next version:
- TDC dials - the AOB and bearing dials are incorrect in their appearance and function. The AOB should have a vernier and the bearing should not. These will be addressed in the next release. The dial graphics will also be changed to reflect the actual dials.
- fixing the function and operation of the standard mode depth bar controls. They do not function correctly as far as them being lit (orange colored). They should show the orange color when you select that mode. When the mode has been reached they should turn off (not orange colored).
First thank you for your hard work.

Is it possible to make this for the TC=1x button too (top right corner)?

I mean if TC is reaching value 1 the function is complete and need no more orange highlighting. If TC value bigger than one its something to offer to us (changing TC level to 1 with one click, the button should be highlighted).

Thank you.

Gruß Echolot.

Echolot 05-29-10 10:19 AM

It's possible to make a clock gadget like the ingame digital clock for all the other menu pages i.e. net lobby or options pages? It could show the current system time, so i can read the time in fullsreen mode. A little TeamSpeak App would also be nice, that shows me who's speaking or enter the channels. TSO (TeamSpeakOverlay) works not good with win7 64 bit. Maybe it can be done with the menu pages and scripting. Maybe the ingame digital clock can make switchable between showing game time or system time.

http://img218.imageshack.us/img218/9...0529170109.png

Uploaded with ImageShack.us

Gruß.

Echolot.

Movie background:

http://www.subsim.com/radioroom/show...77&postcount=5

TheDarkWraith 05-29-10 03:03 PM

v3.0.0 coming along well. Fixed some bugs where things that were supposed to be monitored all the time were only being monitored when an order bar or order category was selected. The game now checks to see if your batteries are less than 100% at game start and if so automatically orders recharge batteries. Squelched the message "Battery recharged 100%, sir!" due to it displaying when batteries weren't actually fully recharged. A new message will appear when batteries are fully recharged stating "Batteries recharged". Torp door switches added and partially coded:
http://www.subsim.com/radioroom/pict...pictureid=2156


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