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Hi TDW
I do like the suggested modifications and additions.. all of them. :D I'm having a little trouble tallying the 2.9.0 changelog with those of the UserOptions, specifically the sliding of the attack and obs scopes (which doesn't seem to be working for me). Quote:
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The best idea is turn each mode on when you want wherever you are: Idea of TDC mode selector: http://anubis.clan.free.fr/images/alldialdial.jpg |
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But then after I download and install it and am all happy, I go to sleep, go to work, and by the time I get home to play, NEW VERSION! :har: |
Periscope bug
Cant lower my attack or observation periscope using this current version, they keep poping up on there own like a randy rabbit :oops: I have used the delete and pagedown keys and the periscope icon buttons on the top left hand side of the periscope screen but they just won't stay down. A reload of my saved game has not cured the problem. uninstalling and reinstalling the mod cured it briefly but when i used the obsevation periscope it did exactly the same thing. http://www.pandbartworks.co.uk/image...Sig%20copy.jpg |
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http://img690.imageshack.us/img690/2...rnaleditor.jpg |
Yes I do. Admittedly you provide the tool, but it shouldn't be necessary to have a special program to edit a simple text file.
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I guess I'll ask here, but is there anyway to have something scale along with the map zoom? Basically I'm interested in two things:
1. Some kind of overlay (draggable hopefully) that shows 40km circle. This is to quickly identify my possible contact range. 2. Some kind of overlay (draggable hopefully) that shows 250km circle. Same as above, but for radio intercept range. If this one could somehow be scaled to the set range in the mod for 1TC radio contacts, that would be beyond glee. :) Just not sure how you'd do scaling images, can you? Basically I'm after tools to help me plot the most effective course for the most coverage. So I can see at a glance if I travel to point A, I'll be able to cover whatever whole area I was after without drawing infuriating and never correct compass circles. heh :O: |
v2.9.1 released. This is a critical update for the ship's journal. There are also some new features that I was working on for v3.0.0 in this version. The reason some new features made it into a bugfix version is I was working on v3.0.0 until I discovered the severe errors in the ship's journal.
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Is it possible to make this for the TC=1x button too (top right corner)? I mean if TC is reaching value 1 the function is complete and need no more orange highlighting. If TC value bigger than one its something to offer to us (changing TC level to 1 with one click, the button should be highlighted). Thank you. Gruß Echolot. |
It's possible to make a clock gadget like the ingame digital clock for all the other menu pages i.e. net lobby or options pages? It could show the current system time, so i can read the time in fullsreen mode. A little TeamSpeak App would also be nice, that shows me who's speaking or enter the channels. TSO (TeamSpeakOverlay) works not good with win7 64 bit. Maybe it can be done with the menu pages and scripting. Maybe the ingame digital clock can make switchable between showing game time or system time.
http://img218.imageshack.us/img218/9...0529170109.png Uploaded with ImageShack.us Gruß. Echolot. Movie background: http://www.subsim.com/radioroom/show...77&postcount=5 |
v3.0.0 coming along well. Fixed some bugs where things that were supposed to be monitored all the time were only being monitored when an order bar or order category was selected. The game now checks to see if your batteries are less than 100% at game start and if so automatically orders recharge batteries. Squelched the message "Battery recharged 100%, sir!" due to it displaying when batteries weren't actually fully recharged. A new message will appear when batteries are fully recharged stating "Batteries recharged". Torp door switches added and partially coded:
http://www.subsim.com/radioroom/pict...pictureid=2156 |
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