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v2.9.0 released. See post #1 for details.
I didn't get a chance to add the replaced torp speed switch or pistol switch for the scopes torpedo boxes. I will try and get to that in v3.0.0 along with the torp door switches :up: |
I'm quite sure I've never started and ended a patrol with the same version of this mod, ever. :DL Outstanding work!
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Thank you. |
Awesome stuff.. I like the option to set different TDC Dials to different observations tools.. for example I have ALLTDCDials on the Attack scope, but NOTDCDials on the observation scope. This, to me, realistically reflects the use of these scopes.
One thing however, when I use JGSME to enable the alternate Speed Graphics.. I didnt get anything.. or do they only work when the advanced speed is used (Control+Pick ur speed)? Edit: Doh! Got the alternate graphics working -.-' |
Ähm
:timeout: I can't find the ?ToggleVisibility...Maptools button in the hidden section (top right corner).
Please help. I have any ideas. Lot of fun here checking out your beautiful stuff. Fast learning and understanding of the menues and editor this time. You make me crazy :). Thanks a (Echo)lot. |
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If you all didn't know or figure it out I changed how the ship's journal behaves when you import in an existing ship's journal (in-game). Before it would discard the old journal and use the new one. Now it appends the imported journal into the existing one (and does the appending by date and time). You can import more than one ship's journal and they all will be appended to your existing one. The only catch is the newly imported ship's journal title becomes the title of your existing one. Now this is true for in-game but not for the ship's journal editor app. I'm going to change it to reflect what the game does but was wondering if there were any requests for features/changes/additions to the ship's editor app? I know kylania wants to be able to export a text version of the ship's journal which I will add. Anything else? I'd like to release this updated app with v3.0.0 of the mod. |
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I go bed. Thank you guys. |
Idea's that would be great in 3.0 in no particular order, just all here in one place:
http://img130.imageshack.us/img130/3607/journaltest.jpg
http://img44.imageshack.us/img44/8999/settingss.jpg
I think that's all of the most recent requests I've seen. :shifty::D What would be really cool, but a lot more work (but a nice challenge!) would be integration of reaper7's Attack Disk and RAOBF as optional mods: http://img85.imageshack.us/img85/2015/day1m.jpg |
I personally like where I don't have to juggle extra folders in my jgsme as it's getting very crowded with all the great mod :)
Maybe you could package arclights (compatible) periscope mod on this as well perhaps for the journal you could add the option to encode the entries into Enigma cyphers :yeah: but then again I think me and commandsolo are the only ones who actually se this :nope: anyways I can't really critique or contribute to something so well put together but if I get any ideas you'll be hearing from me :D Keep at t mate you're doing great Krauter |
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Yes the resolution patches will probably be a problem.. However the mod does work just as well without them.
Personally I like both mrp and emtgufs peris but fond that mrp's scopes are clearer and from what I gather more realistic. About the enigma machine, I personally like the idea but doubt it would go far with the general public. Perhaps if he included the link in his mod as well as the capability to encode the journal automatically for beginners (realism buffs can type it themselves with the download?) |
I'm all for enigma coded messages! I setup the ship's journal so that it could be flexible to do anything that I wanted it to do. Adding coded messages would just be a simple matter of adding some code to take care of encoding the message. I could even specify a new user option that the user could set if they wanted to play with encoded messages or not. I've truly put a lot of thought into my coding for this mod :D
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So wait, could you set it up so that plain text messages from the game's radio message system (both automatic ones such as the "new patrol area" and hopefully custom messages from a campaign mod) could be encoded via options set in the options.py (or hopefully an external "EngimaSetting.txt" type file) so that in game they'd appear coded and the player could then use the JournalEditor to export the coded message as text into their EngimaSimulator and read the real message?
Coz if so.. http://img96.imageshack.us/img96/7959/soprettyc.png |
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