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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 05-27-10 11:50 AM

from Echolot's suggestion I have added a new user option that controls the visibility of the SH5 style periscope level indicator (PeriscopeLevelSH5Visible). When you set PeriscopeLevelSH5Visible to False the torpedo box will slide over to the left side of the screen giving you more screen space for the scope. I've changed the UZO to do this automatically since it doesn't have a periscope level indicator.

The buttons for the one click extend/retract of the scope have been fixed and are operational.

I'm going to add another toggle button to the top right bar's 'hidden' bar that will toggle the depth bar and map tools visibility as per Echolot's suggestion. There will be a user option associated with it that will set the new toggle at game start.

http://www.subsim.com/radioroom/pict...pictureid=2150

kylania 05-27-10 11:52 AM

Don't forget torpedo door switches please! :)

TheDarkWraith 05-27-10 11:53 AM

Quote:

Originally Posted by kylania (Post 1404770)
Don't forget torpedo door switches please! :)

Those are in the works also but won't be released until v3.0.0. These changes I'm making now and the bug fixes will be part of v2.9.0. I need to ensure the changes and bug fixes are working correctly before adding the torpedo door switches. :up:

TheDarkWraith 05-27-10 12:13 PM

looking over my code for the unification of the TDC modes being controlled by the options file an idea hit me. I have the ability to assign each scope a TDC mode! I'm going to make a change so that you can assign each scope (UZO, attack, and obs) it's own TDC mode. So you could have minimal dials for attack, spread angle only for obs, and no dials for UZO if you wanted :rock:

Hayate Yagami 05-27-10 12:33 PM

Quote:

Originally Posted by McHub532 (Post 1404730)
He's trying to trick you. He's trying to make you think he's a person.
Us in the know... know that he's really a super computer.
You can't trick all of us TheDarkWraith.

:)

lol. :)
TheDarkWraith may change SH5 into SH6. :up:

TheDarkWraith 05-27-10 12:36 PM

Quote:

Originally Posted by Hayate Yagami (Post 1404802)
lol. :)
TheDarkWraith may change SH5 into SH6. :up:

at the rate I'm going I just might :rotfl2:

The assigning different TDC modes to different scopes works like a charm :rock::rock:

ologuy 05-27-10 12:44 PM

TheDarkWraith did you think about the RAOBF?

PL_Andrev 05-27-10 01:27 PM

Is possible to remove 'torpedo speed' and pistol controllers from original terpedo menu and/or change them to classical (SH3) positioners?

http://img340.imageshack.us/img340/4872/settingso.jpg

TheDarkWraith 05-27-10 01:31 PM

Quote:

Originally Posted by Antar (Post 1404848)
Is possible to remove 'torpedo speed' and pistol controllers from original terpedo menu and/or change them to classical (SH3) positioners?

http://img340.imageshack.us/img340/4872/settingso.jpg

The TDC mode All Dials does this. Or are you asking for something else?

PL_Andrev 05-27-10 01:50 PM

Quote:

Originally Posted by TheDarkWraith (Post 1404853)
The TDC mode All Dials does this. Or are you asking for something else?

Yeap, I asked about not adding new but about changing original torpedo setting menu:

http://img44.imageshack.us/img44/8999/settingss.jpg

TheDarkWraith 05-27-10 02:03 PM

Quote:

Originally Posted by Antar (Post 1404868)
Yeap, I asked about not adding new but about changing original torpedo setting menu:

http://img44.imageshack.us/img44/8999/settingss.jpg

I think I can accomodate this request :up: I will try and see

jaxa 05-27-10 02:08 PM

Good idea :up:

PS. Fast tests of 2.9.0 version, problems noticed:
1. Obs periscope lowering/rising buttons (partially and fully) doesn't work correctly and stop at 3 m. When I want to leave obs periscope screen and hit "x" icon at upper right I'm teleported under keel of the uboat.
2. When I change single to salvo torpedo shot and vice versa I hear doubled command from my crew - don't know if it is intentionally or not.
3. ChalkBoard doesn't display specific Polish letters.
4. Displays of all modes seems to be OK.

Hayate Yagami 05-27-10 02:51 PM

I have just tested v2.9.0(Beta).
I would like to report the results.

http://a-draw.com/contents/uploader2/src/up21437.jpg

v2.9.0 seems to be OK for displays. :up:

TheDarkWraith 05-27-10 03:03 PM

Quote:

Originally Posted by jaxa (Post 1404883)
Good idea :up:

PS. Fast tests of 2.9.0 version, problems noticed:
1. Obs periscope lowering/rising buttons (partially and fully) doesn't work correctly and stop at 3 m. When I want to leave obs periscope screen and hit "x" icon at upper right I'm teleported under keel of the uboat.
2. When I change single to salvo torpedo shot and vice versa I hear doubled command from my crew - don't know if it is intentionally or not.
3. ChalkBoard doesn't display specific Polish letters.
4. Displays of all modes seems to be OK.

1. If you're still manning the station then yes, the scopes will stop at 3m. I'll make it make you leave station when you click the retract fully arrow to avoid this problem. If you leave the station then it will fully descend. As far being teleported, ensure you manually enter a station first before using the teleport commands. This will prevent errors like you are reporting. By manually entering into a station first (UZO, attack, or obs) it 'initializes' it somehow :doh:

2. Hearing the double command from your crew is a by-product is cloning the original switch. It's normal and expected.

3. Have to look into that one.

kylania 05-27-10 03:13 PM

Quote:

Originally Posted by TheDarkWraith (Post 1404941)
1. If you're still manning the station then yes, the scopes will stop at 3m. I'll make it make you leave station when you click the retract fully arrow to avoid this problem.

This should only happen with the Obs Scope. Attack scope is able to be fully retracted while manned. The obs scope needs to lower down into the floor which is why it can't be brought down while you're looking into it.

I wouldn't force eject from the Attack Scope when you tell it to fully retract since that's something I do often during attacks, constantly lowering and raising the scope to check things. For Obs scope it makes sense though, since if you fully retract you're "done" observing.


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