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Great work, by the way. Out of all the mods that have been created so far, this is, to me, the single most important one. It's literally the only reason I've been playing the game. So, hats off to you, my friend! :up: |
I found the bug in the ship's journal importer. I was incorrectly setting the current date and start date of the journal to entry 0 INSTEAD of checking to see if imported journal entry 0's date was < start date and if so set start date to journal entry 0's date. I leave current date alone now.
What this means: say your current date in the game is 9/19/39. You import a ship's journal that entry 0's date is 1/1/1940. Before I fixed the bug the current date AND the start date were being set to 1/1/1940. That's why you were getting no messagebox entries and no updates to either the ship's journal or messagebox on new entries. Now with the bug fixed your current date stays at 9/19/39 and your start date stays at whatever it was. This situation was my test bed for figuring out the problem. Now this exposed another problem. What if I wanted to read the entry at 1/1/1940? Click next and previous day arrows only gives +- 1 day at a time. That would be a LOT of clicking. So I changed the logic for the next/prev days arrows. If you just click the arrows then the days change +- 1. If you hold down shift and click the arrows then the months increase +- 1. If you hold down shift and control and click the arrows then the years increase +- 1. The code checks to ensure that you never exceed the date of the last entry in the journal. So in my test bed, holding down shift and control and clicking next day arrow results in the current date being set to 1/1/1940. I'll be releasing v2.8.0 early with this fix here soon. |
v2.8.0 released. See post #1 for details.
Major changes are unified TDC (no more TDC add-on mods, TDC mode is set through the options file) and fixing bugs in ship's journal. |
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Interesting! You can see the out-of-range radio messages you had received when you view your message log out of game with the viewer app and they are marked with checkmarks to 'not show'. That's cool!
Next logical request would be for a way to export to text file from the ShipsJournalEditor pretty please. :) |
Thank you, TheDarkWraith.
At once, I played in Multiple UIs v2.8.0. http://a-draw.com/contents/uploader2/src/up21405.jpg I think TDCSpreadAngle is equal to TDCMinimalDials now. Correct features? Best regards. :) |
2.8.0
Hello TheDarkWraith.
The new buttons for lowering and rising the periscope not working here. I don't need it. Can you make an option to hide it? I use the keyboard for these commands. The new LUT/FAT buttons are not working here. And you can make an option to hide the easy buttons (dive, surface and so on) at the lowering left corner? I don't need it too. Sry for bad english. Thank you. Gruß Echolot. PS Ups, i have no LUT/FAT torpedos. It' not the mod i think. Sry. |
http://img27.imageshack.us/img27/907...0527143737.jpg
It's possible to remove these? SHIIIStyle + TDCAllDials :salute: Echolot |
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I got out of surgery 4 days ago for tonsilectomy and the pain killers they got me on make me really loopy. This is shown by the amount of bugs my UIs mod has been having lately :damn: Bear with me, they said in 7-14 days I should be without pain and all should be well. |
Thank you for information.
Get well soon. (translated with google):88) Greetings from Berlin Echolot |
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Please take it easy! ;) |
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Us in the know... know that he's really a super computer. You can't trick all of us TheDarkWraith. :) |
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This big 'ole ice pack wrapped around my neck doesn't help either. It's rather annoying.... |
Cheers for this great Mod, I think you have saved this game:up:
I had my tonsils out when I was 14 and I know its a real pain in the neck:haha:, sorry for the bad pun. Keep up the good work .:yeah: http://www.pandbartworks.co.uk/image...Sig%20copy.jpg |
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