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-   -   [WIP] Wolves of the Kaiser:1914-1918 Mod (https://www.subsim.com/radioroom/showthread.php?t=156161)

propbeanie 06-11-22 11:10 AM

Quote:

Originally Posted by iambecomelife (Post 2813406)
Coming soon .... the BEHEMOTH. :ping::ping::ping:

... anticipation with baited breath and bells on!!! :yeah:

loftyc 06-11-22 03:59 PM

Quote:

Originally Posted by iambecomelife (Post 2813406)
Coming soon .... the BEHEMOTH. :ping::ping::ping:

I've been following your development all these years and successfully resisting getting too excited with anticipation, knowing it would take some time.

until now. Oh boy!

iambecomelife 06-11-22 04:54 PM

Don't want to give the wrong impression, this update is images of a unit and not the whole mod....However, rest assured I am accumulating time from work, I have a month and a half off from work and that will be mostly devoted to the mod!

Kapitain Oliver Leinkraunt 06-21-22 05:20 PM

Any news from the front ?

iambecomelife 06-26-22 05:42 PM

Quote:

Originally Posted by Kapitain Oliver Leinkraunt (Post 2814999)
Any news from the front ?

Good news for you guys, after giving it a lot of thought I have decided to cut back on overtime hours and increase time spent on WOTK.....I honestly have not been happy with my latest work-life balance, and was feeling "out of sorts".

Modeling work on the last labor-intensive player unit (UB-I) is nearly done; just doing the finishing touches!

I gave my old U-87 model another look and confirmed that, despite being old, it is good enough for final release with a few "nips and tucks". I'm surprised honestly because in my opinion my older models were usually quite sloppy....this one is OK. Just need better vent holes and a higher overall standard of detail. Take heart, it's been a long ride but we are getting there.

Bubblehead1980 06-26-22 08:06 PM

Quote:

Originally Posted by iambecomelife (Post 2815729)
Good news for you guys, after giving it a lot of thought I have decided to cut back on overtime hours and increase time spent on WOTK.....I honestly have not been happy with my latest work-life balance, and was feeling "out of sorts".

Modeling work on the last labor-intensive player unit (UB-I) is nearly done; just doing the finishing touches!

I gave my old U-87 model another look and confirmed that, despite being old, it is good enough for final release with a few "nips and tucks". I'm surprised honestly because in my opinion my older models were usually quite sloppy....this one is OK. Just need better vent holes and a higher overall standard of detail. Take heart, it's been a long ride but we are getting there.




Excellent. :Kaleun_Salute:


I've been wondering what the AI will be lik. I know its got to be a balancing act, given boats cant dive very deep so cant really use default SH 4 sensors meant for deeper diving boats in WW II. Especially balancing the hydrophones, since there is no ASDIC during WWI .For S Boats for example in TMO, I had to make a mod for escorts to enable in S Boat career, didnt make things easy but tuned the sim to provide a proper experience for a S Boat that really didnt want to go deeper than 200 feet.

iambecomelife 06-27-22 07:12 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2815741)
Excellent. :Kaleun_Salute:


I've been wondering what the AI will be lik. I know its got to be a balancing act, given boats cant dive very deep so cant really use default SH 4 sensors meant for deeper diving boats in WW II. Especially balancing the hydrophones, since there is no ASDIC during WWI .For S Boats for example in TMO, I had to make a mod for escorts to enable in S Boat career, didnt make things easy but tuned the sim to provide a proper experience for a S Boat that really didnt want to go deeper than 200 feet.

I might make the hydrophones more powerful to compensate for no ASDIC and radar; I really want it to become dangerous to dive and escape after 1917 ..... after that year, the combination of depth charges and hydrophones killed quite a lot of submarines.

iambecomelife 06-27-22 07:24 AM

The "Behemoth" I was talking about .... not complete but getting there. I am very happy with how the conning tower turned out; later on I will reskin so that rust streaks, metal panels, etc. show up better.

https://i.postimg.cc/tJ9xDx2F/Standard01.jpg
https://i.postimg.cc/nhWqZMht/Standard02.jpg
https://i.postimg.cc/nccmDqsJ/Standard03.jpg
https://i.postimg.cc/nrTQWhPg/Standard04.jpg
https://i.postimg.cc/441tyWxP/Standard05.jpg

https://i.postimg.cc/FKrp8y2T/June-Update-00.jpg
https://i.postimg.cc/7PfsqNbc/June-Update-01.jpg
https://i.postimg.cc/V5Pv06zh/June-Update-02.jpg
https://i.postimg.cc/RCyPhnH0/June-Update-03.jpg
https://i.postimg.cc/zfx7rLN8/June-Update-04.jpg
https://i.postimg.cc/wv3VT6xJ/June-Update-05.jpg
https://i.postimg.cc/GmJzX7SB/June-Update-06.jpg

iambecomelife 06-27-22 07:26 AM

https://i.postimg.cc/qMK13Msx/June-Update-07.jpg
https://i.postimg.cc/T1DJgCD3/June-Update-08.jpg
https://i.postimg.cc/CM3NST3B/June-Update-09.jpg
https://i.postimg.cc/4475DNSR/June-Update-10.jpg
https://i.postimg.cc/GhvjpgRM/June-Update-11.jpg
https://i.postimg.cc/htrbLJfT/June-Update-12.jpg
https://i.postimg.cc/N0j8pgHV/June-Update-13.jpg
https://i.postimg.cc/YSD6PJNS/June-Update-14.jpg
https://i.postimg.cc/0Q6Y1cZ0/June-Update-15.jpg
https://i.postimg.cc/wvShqLG8/June-Update-16.jpg
https://i.postimg.cc/wMLD7MCt/June-Update-17.jpg
https://i.postimg.cc/9X7dxgDW/June-Update-18.jpg
https://i.postimg.cc/kgnWgnf4/June-Update-19.jpg

iambecomelife 06-27-22 07:29 AM

Also some work on UB-I type and U-51; all going quite well. BTW, the big 150mm gun in the screenshots is just a "placeholder"; I am making a more detailed one for the final version.

https://i.postimg.cc/c4GQP73f/June-Update-20.jpg
https://i.postimg.cc/vmT950Rw/June-Update-21.jpg
https://i.postimg.cc/N0nXDRY9/June-Update-22.jpg
https://i.postimg.cc/G2sy59hM/June-Update-23.jpg
https://i.postimg.cc/MH2Q2xnz/U51-01.jpg
https://i.postimg.cc/t42W1LMz/U51-02.jpg
https://i.postimg.cc/WzGJsKZg/UB1-01.jpg
https://i.postimg.cc/DfLGQWN0/UB1-02.jpg

ReallyDedPoet 06-27-22 11:54 AM

:o:o Wow, iambecomelife :yeah:

Jimbuna 06-27-22 12:26 PM

Some great work there matey :Kaleun_Thumbs_Up:

Mad Mardigan 06-27-22 12:40 PM

Re: Wow... just... speechless...
 
Have been following along, for a bit now & am... eagerly awaiting a chance to play this mod variation of sub simming with... much anticipation.


With some of the work done, would love to see of some of it... if possible, being ported over for other mod variations, such as OM: D or KSD II: Ace to even FotRS-U & TMOverhauled BH edition.

Just thinking out loud there... btw... :shucks:


Would love to throw My hat in the ring, when the time comes... to be a crash test dummy, to cross check it & ensure of no issues or at best, minimize issues when that time comes. Just respectfully saying that I'd be honored to do so... no pressure. :yep: :up:





:Kaleun_Salute:


M. M.

Bubblehead1980 06-27-22 02:17 PM

Quote:

Originally Posted by iambecomelife (Post 2815776)
I might make the hydrophones more powerful to compensate for no ASDIC and radar; I really want it to become dangerous to dive and escape after 1917 ..... after that year, the combination of depth charges and hydrophones killed quite a lot of submarines.


Great! Yes some reading have done, their losses grew quite heavy. Definitely want a challenge. I know it can be tough because with all my tweaking of sensors in other mods, if hydrophones are too strong, then its impossible to get close enough for attack even if running silent etc. Then can be easy to escape them after initial attack, going below a relatively shallow depth.


One work around if run into trouble, I did a while back when testing, could be to not eliminating active sonar, but to limit it, then replace the sonar.wav file with the ping in the data/sound folder with a blank sound file. Player never hears a ping but still have competent escort. Of course if can go the hydrophone only route, that is best.

Let me know if need any assistance/testing.

Kal_Maximus_U669 06-27-22 02:48 PM

Wolves of the Kaiser:1914-1918 Mod
 
Good evening sirs :D
I must say that I have been following your work for quite a while...
at the beginning I must say that I did not believe it.. especially after all the difficulties that you would have to apprehend.... then after having learned that your hard disk had abandoned you... and all the problems that you encountered during all this project...Now I have to say that "I'm on my ass" if you allow the expression...in this world of underwater games no game equals your talent...nothing has been done like this.. .!!! especially with this graphic engine of "Mdr" could you be kind enough to give us an approximate horizon of the output of your work ... even if you have not planned an exact moment simply an approximation ...
Anyway a donation will be made for this magnificent project because you equal... you exceed the "devs" of the moment...
I'm posting some screens to flesh out your work. I wish you good luck in this fantastic project and I wouldn't miss this work for anything...
My best regards Kal Maximus U669 :salute:
http://image.noelshack.com/fichiers/...rine-plans.jpg
http://image.noelshack.com/fichiers/...g-nh-43777.jpg
http://image.noelshack.com/fichiers/...w1-project.jpg


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