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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

LukeFF 01-27-09 03:14 AM

Quote:

Originally Posted by DaveR
:o i have tried to install rfb into sh4 1.5. it takes several seconds to gme enable the mods. but when i get into the game, same game, nothing changed. tried ctr-w for weather, nothing. how can one tell if it is enabled?

The loading screens are the most obvious sign the mod is enabled.

Quote:

wish you had used standard rar or winzip rather than off the wall 7up(z).
7z is not an oddball compression format and is used by common file extraction programs like Power Archiver. We use it for RFB because it compresses files better than Zip or Rar.

DaveR 01-27-09 09:52 AM

so no help in installing?

Indy676 01-27-09 10:39 AM

Look into your mod folder, then into the RFB folder. Is ther another RFB folder so you have your problem. In the mod-folder has to be the RFB folder and then the Data subfolder. Is there another RFB folder and then the Data folder so it is one folder to much.
Greets Indy

Fish40 01-27-09 10:42 AM

These mods need to be installed useing the JSGME utility. Either search the forums for a link, or as they say, "Google is your friend";) Follow the install instructions, and you're on your way to a new SH4 modded experience:yep:

DaveR 01-27-09 11:45 AM

thanks
this is the structure, as i remembered last night (not at home) and not real file names:
sh4:
mod:
rfb 1.52
rfb patch

now when running gme, load rfb 1.52 first, and as described, takes a few seconds.
then load rfb patch, fewer seconds.
now if thats correct, go to the game and nothing has changed...
is this correct?

AVGWarhawk 01-27-09 11:49 AM

Quote:

Originally Posted by DaveR
thanks
this is the structure, as i remembered last night (not at home) and not real file names:
sh4:
mod:
rfb 1.52
rfb patch

now when running gme, load rfb 1.52 first, and as described, takes a few seconds.
then load rfb patch, fewer seconds.
now if thats correct, go to the game and nothing has changed...
is this correct?

Download JSGME here:

http://www.users.on.net/~jscones/sof...cts-jsgme.html

Open and follow the instructions. Basically, open the program and create a folder in the main SH4 program folder and name it MODS. Extract the mods(RFB 1.52 and patch to this newly created MODS folder. Click on the JSGME icon. A screen will come up showing available mods. Click that mod you want to install first, press the > button on the JSGME interface and it will load the mod. Do the same for the patch. It will prompt, overwrite?. Click yes. Close that out and fire up the game.

DaveR 01-27-09 01:13 PM

confused..

everything you've said, warhawk, i have done, except, when i clicked to enable the patch, i don't get the overwrite warning.

again, here is what the directory looks like-
programs
: -sh4
:--sh folders....
: --mods
: ---rfb 1.52
: ----data
: ---rfb patch
: ----data

and again, 'gme' see's those directories. click to enable rfb 1.52, takes several seconds, click to enable rfb patch, takes fewer seconds, shows it completed (showing up in right hand window), >but didn't get overwrite message< (which i had read in forum about and also expected it).
:damn:

AVGWarhawk 01-27-09 01:23 PM

Quote:

Originally Posted by DaveR
confused..

everything you've said, warhawk, i have done, except, when i clicked to enable the patch, i don't get the overwrite warning.

again, here is what the directory looks like-
programs
: -sh4
:--sh folders....
: --mods
: ---rfb 1.52
: ----data
: ---rfb patch
: ----data

and again, 'gme' see's those directories. click to enable rfb 1.52, takes several seconds, click to enable rfb patch, takes fewer seconds, shows it completed (showing up in right hand window), >but didn't get overwrite message< (which i had read in forum about and also expected it).
:damn:

Ouch brother!

Click this link. Illustrates how to use JSGME:

http://forums.ubi.com/eve/forums/a/t...3?r=3031058373

DaveR 01-27-09 03:16 PM

excelent (i hope), try again tonight.
thanks warhawk

flymar 01-27-09 04:08 PM

* Un7zip rfb and patch to mod folder.
* put JSGME to main game folder.
* Mod using JSGME (and read the help to this awesome utility)
Good luck!

DaveR 01-28-09 10:36 AM

:sunny: that is.... :o awesome... nice work rfb team...

had down loaded another patch(?), 'rfb_change', is that to be loaded as well?

really like the new tool styles, very helpful.

allthough, i still can't figure out how to edit a marker to leave notes. anyhelp there?

thanks again....

AVGWarhawk 01-28-09 11:56 AM

Quote:

Originally Posted by DaveR
:sunny: that is.... :o awesome... nice work rfb team...

had down loaded another patch(?), 'rfb_change', is that to be loaded as well?

really like the new tool styles, very helpful.

allthough, i still can't figure out how to edit a marker to leave notes. anyhelp there?

thanks again....

Glad it worked. Leaving notes, not possible unfortunately. Now, check out this thread http://www.subsim.com/radioroom/showthread.php?t=146795

See how those tools can help you sink ships.

DaveR 01-28-09 12:29 PM

the "rfb_change" patch(?)/mod(?)? should it be installed as well?

is there someplace that talks about compatibility between mods?

wil RSRD campaign work with rfb?
thanks
dave

(note: so everyone is aware, my install error, on the 7z files- instead of 'extract to here', i had 'extract to rfb....(folder)'. oops :oops: )

AVGWarhawk 01-28-09 01:03 PM

Yes, load in this order:

RFB 1.52
RFB patch 1.52
RSRD (the mod that is made for RFB called RSRDC_RFBv15_v420 ) found in the Run Silent Run Deep mod thread

RFB Team 01-28-09 09:18 PM

Porpoise Radar Fix
 
Hey guys,

We've isolated and fixed a problem where the Porpoise's surface radar would not work correctly. Download this hotfix below and enable it after the 18Jan09 patch and before any other mods:

http://postdownload.filefront.com/13...db2f88ebb96f32


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