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hey Bubblehead1980 I just got back on it again .. I can't find a way to solve my smoking problem on the boats. As you know I had already pointed out to you ... and it really annoys me that yours resists me ... with this problem because it is ugly yet I have to search in vain .. I have your version .. as well as TmO 2.5 go up to my sauce .. yours is clearly superior .. all of the least for the I.A I played again yesterday .. I must say it is really hard core, no room for improvised & random attacks. On the same mission to try several times each time it was different which is really very good especially the terrible night attacks with the dd which are particularly aggressive and do not let you go any time soon .. good me too I can not wait to see more .. because I have read some thread of your ideas it bodes only good ... and very good ... Sincerely KM_U669 :Kaleun_Cheers::Kaleun_Salute: |
My latest adventures:
First, still enjoy this new version of the mod. I manage to get to early 43 in a Fremantle campaign, with my Salmon class sub. And began to seeing more and more ships and small convoys during patrols. Was ask if I wanted a new sub, said yes, thinking of a Gato class. Got a Gar...:k_confused: But decided to go with it anyway. Just one patrol, since I did take some rash decisions, but when returning to base, got a Purple Heart (possible since several crew got injured during the patrol, so possible "I" did so [or was just for the indigestion of the holidays food]), and another question for continuing the campaign. Said yes and got the USS Balao! Now in Midaway, May 43 for more specific missions, already have to deploy a spy! Problems found: I got a CTD when exiting Midway, at over 1024x time compression. Could have do to that or my PC did not handle it do to all the things at that moment. Problem solved: in my last post here, I refer that many sounds were not playing, I could not hear guns firing, the slashes of the depth charges, a few others. It was a mistake of my end. Some how, the sound file was not download properly, so it missed almost every file. After an proper re-download and installation, all good. By the way, any good Balao skins? I feel that getting a new boat, and the normal skin showing rust and other weather down textures, is not "real". |
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As for the everyday occurrence of wear & tear... this... holds true for even SH3, as well as SH5. The engine for them, is not set up to handle the minute, minute by minute wear & tear details that occurred in real life. So, it is down to either... you have a sub that looks like it rolled off the assembly line... factory fresh... or using mods created... (that work with the intended mod version you're rolling with... :yep:) that have one's sub, so that it looks like it has been through Hades & back. That, is also true for the other ships in built... Do know that there were a couple of different skins for the Balao, 1 that even mimicked the appearance of the "Stingray" from the movie "Down Periscope". (funny movie, that is modern set, using a WW2 diesel sub as the bedrock for the movie. Think... McHale's Navy meets Crimson Tide, equals... love child... :haha: If you haven't watched it... highly recommend watching it, at least once... :yep:) Don't know if those would work in the mod set... without causing issues... or not. Hope this info helps. :shucks: :yep::up: :Kaleun_Salute: M. M. |
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:salute: |
Or Pink!:D
Yes, already saw Up Periscope a few times. My funny story about sub movies, at least old ones, was, when I had TCM on my cable service, it aired Torpedo Run, Destination Tokyo, etc. And of course, Ice Station Zebra, almost Ad Nauseam. The channel is long gone from my TV/net/telephone service, and with the years gone, I did have "saudade" of seeing those films again. Did eventually bought them with others like Operation Petticoat to see them again. Well, I may eventually scratch the sub in those shallow waters when dropping the spy, then the game skin would be proper. :03: |
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:Kaleun_Salute: M. M. |
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Again, I am really not sure what is causing your texture issue with the smoke, as stated before. That is the smoke mod by vickers03 and looks fine on my end. At end of the day, least have smoke visible at distance for tracking etc. Yes, TMO, compared to other mods is somewhat hardcore and my update retains this crucial element of the mod. However, the night surface attacks are not impossible as before. Definitely need to use sound strategy and tactics, off the cuff attacks are possible, but not as easy as in say stock. Glad you are enjoying the mod. I return from vacation on Wednesday, hope to wrap up a few things and release the next update this month. |
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Seems you have noticed traffic patterns do change as the war goes on . I designed them to be historically accurate as possible. 1941-1942 will encounter more unescorted singles, a few escorted ones, perhaps some localized escorts and a few convoys, but they are japanese style convoys of time period, quite small by allied standards. Typically one escort, three to four merchants. Mid 1943, representing when Japan began truly organized convoys on a regular basis, will see larger ones, in more defined sea lanes. The HI Convoys (Singapore-Imari Bay, Japan) start during this period. Fall of 1943 things really change. Unescorted merchants become quite rare and larger convoys, well escorted convoys will appear. CTD at Midway: Yes, NEVER a good idea to use above 256 time compression at Midway or any port really, even on a top tier system. The land and port facilities, with harbor traffic etc being rendered can overwhelm the game and system and cause a CTD. Far as the skin issue for Balao....check the optional mods (TMO) file included in the download. You will see Foobars Hi Res Skins TMO. Place the mod to the MODS folder, activate via JSGME. Check the README regarding mod installation order (this is an optional mod) This provides a better skin, one which is more realistic, especially for the Balao. |
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and it is either a '55 or a '56 T-bird. those two model years are almost indistinguishable unless one is a Ford T-Bird fanatic. |
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Mea culpa. Apologies. As for the T-bird, that was an off the cuff, answer... as it has been some time, & for a wild haired guesstimate, was not too bad of 1. I admit, a bit... wide of a net, on the years... I knew it was somewhere in that year range. Just not for definite on the exact year/s. I know that Rhodes' reference, "pink", was to "Operation Petticat, where a sub getting away from the... Philippines, iirc, with a load of nurses on board, repaired it enough to get away &... at a stop along the way, the only paint on hand to repaint it with, was red defouling paint, iirc & white or a light grey, which when that was mixed together to paint the sub... ended up with it being a pink color. :Kaleun_Salute: M. M. |
^Of course! :03::Kaleun_Wink:
Thank you Bubblehead1980, didn't remember going to the mod main folder to check. :up: |
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just having some fun, so to speak. Start at 1:30 into the clip. https://www.youtube.com/watch?v=wsG1_wahKVc |
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I have a question about how the menus look in this mod. I have downloaded all the mods in the list but I see some people have black gauges like in this 2nd pic. The first pic is my stuff.
Is there a way I can have the stuff look like the 2nd pic? Also, does this mega mod require any of the stuff from trigger maru overhauled or is it all provided in this version? |
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As for the gauges, believe those would be the standard look to them. Everything listed there on the 1st page, 1st post, would be all you'd need for now. In a bit, there will be an updated version release of TMOverhauled 2.5X v2, soon... that ramps up the works. So, it may be best to just concentrate on the sealife re-release for now. Hope this info helps. :yep: :Kaleun_Salute: M. M. |
My apologies I didn't explain myself well enough. I meant to also refer to the black and red coloring the menu has in the 2nd pic. I don't know if that is a mod or an option in the vanilla game.
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Ok, checking with My install.. the gauges, (inside, in the control room... upper control room, just before hitting the bridge, bridge view & in free cam, or next/previous views... all look just as they are for you, in that 2nd pic.
Minus the pixilated boxes floating about the boat with it submerged, that is... the solution for that, is as I outlined before... I assume, that you did, use jsgme when you added in the mods. If so, then opening that up, click on "tasks" in the center there... select export & select to clipboard, in the submenu list that will show when you highlight the export option. This, will allow you to paste the mods activated list from jsgme in a reply back & then for it to be seen just what mods are activated... there, on your end of things. :yep: Can go from there & see if it can't be figured out, just what is going on from there. :Kaleun_Salute: M. M. |
How about some signs ei?...
I found the reason for my CTD when exiting Midway... The subnet place around the islands!!!:k_confused:
Not the net, but the skipper that didn't know and decided to exit by any route. I loaded and when on patrol, 64x time going well and CTD. :hmmm: So lest try another way and slower. Before geting the ctd, I notice damage reports, sub going down, etc. Reloaded again, did the same and using f12, notice the net:o:o:o. Lovely. So decided to go north, then east, finally south and saw a channel and a boat marking the entrance of the protection ring... |
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Main point is... not sure, without taking a look at the area there (as I'm not in the sim, at the mo mo... to take a gander... but...) if you get the chance take a look & see what I mean then using that as a base guide... look & see if there's an area or 2... that somewhat resembles that deep marked water way... there at Midway. I know with the main docks... there is, off to the... mhmm... :hmmm: North x NNW.... side... as I recall, off hand. Has been a bit, since I skippered a sub outta Midway & that was prior to TMOverhauled, at that... :yep: but... think there is a small merchie or minelayer/sweeper/tug perhaps... that makes for open waters to the South end... just follow them out. If that ship's still... scripted in on TMOverhauled. Hope that info helps... :shucks: :yep: :up: :Kaleun_Salute: M. M. |
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