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-   -   [REL] Fifi Compilation for OM+OMEGU (https://www.subsim.com/radioroom/showthread.php?t=240804)

Fifi 07-13-19 10:18 AM

New periscope wake from above and under water:

https://image.noelshack.com/fichiers...3-resultat.jpg

https://image.noelshack.com/fichiers...9-resultat.jpg

All snorkels have now their own wake!

https://image.noelshack.com/fichiers...8-resultat.jpg

Type XXI:

https://image.noelshack.com/fichiers...4-resultat.jpg

Wakes are much more visible by calm sea now, and slightly visible by rough sea.
The rendering is much better in gamel than those screen shots :yep:

Templar 07-13-19 10:29 AM

:Kaleun_Thumbs_Up::Kaleun_Salute:

Niume 07-13-19 02:43 PM

Could you add splashes? In wac there are..

Fifi 07-13-19 04:51 PM

Quote:

Originally Posted by Niume (Post 2618343)
Could you add splashes? In wac there are..

Yes, it’s doable...but very time consuming.
Plenty nodes and materials to add in both particules.dat and materials.dat interfering with others in each U-Boat.val :yep:
When you think there are about 15 U-Boats models in OM... :roll:

Not for this next update.

Benzin1973 07-14-19 02:34 AM

Looking great Fifi! Really looking forward to trying out the new update!


Do you have an estimate of when it will be ready? (not trying to rush you, just asking :) )

Fifi 07-14-19 02:57 AM

Quote:

Originally Posted by Benzin1973 (Post 2618396)
Looking great Fifi! Really looking forward to trying out the new update!


Do you have an estimate of when it will be ready? (not trying to rush you, just asking :) )

We are Sunday, probably during this next week...few days to wait :salute:

Fifi 07-14-19 04:04 AM

I managed to give periscopes a splashing wake :yeah:

https://image.noelshack.com/fichiers...5-resultat.jpg

Now have to rework all 15 U-Boats X2 periscopes... :timeout:

Fifi 07-14-19 09:03 AM

Finally was faster than expected...All U-Boats have now periscopes splashing wake + all snorkels too! :Kaleun_Wink:

https://image.noelshack.com/fichiers...2-resultat.jpg

Now back to fix the IX command room compass...

Templar 07-14-19 10:16 AM

Excellent work Fifi.:Kaleun_Applaud::Kaleun_Salute:

Niume 07-14-19 12:13 PM

Now we need smoke coming out from the snorkel head.:Kaleun_Thumbs_Up::Kaleun_Thumbs_Up::Kaleun_T humbs_Up:

Fifi 07-14-19 12:29 PM

Quote:

Originally Posted by Templar (Post 2618471)
Excellent work Fifi.:Kaleun_Applaud::Kaleun_Salute:

Thank you :salute:

Quote:

Originally Posted by Niume (Post 2618496)
Now we need smoke coming out from the snorkel head.:Kaleun_Thumbs_Up::Kaleun_Thumbs_Up::Kaleun_T humbs_Up:

I tried snorkels in WAC5.2 and there is a wrong thing...even snorkel down on deck, smoke is exiting snorkel head :doh:
I don’t like it.
Maybe later i’ll Try to fix this bug, but we don’t really need it IMHO.
(Have to see if it’s the same in KSD by the way)

All types IX compass in command room has been fixed, i just have a small nasty texture misfit that i try to solve...should be done tomorrow.

Niume 07-14-19 03:36 PM

Either way, fantastic work as always

jaxa 07-15-19 12:59 AM

:up:

Templar 07-15-19 02:54 AM

I haven't seen any smoke from the snorkel's in KSD.

Keep up the good work buddy.:salute:

Fifi 07-15-19 09:36 AM

Many thanks for your kind words guys :up:

Before the exhaust smoke of snorkel, there was an important thing missing!
None of OM snorkels were virtually active :D because no tube linked from snorkel to engine room! (And no snorkel support on conning tower)

Now this is present and effective in 1944/01/01 for all U-Boats snorkel equiped.
Here the VIIC in early 44:

https://image.noelshack.com/fichiers...5-resultat.jpg

https://image.noelshack.com/fichiers...4-resultat.jpg

https://image.noelshack.com/fichiers...6-resultat.jpg

More to come ...

Benzin1973 07-15-19 06:57 PM

Excellent!
:Kaleun_Applaud:

Fifi 07-16-19 01:22 AM

Quote:

Originally Posted by Fifi (Post 2618631)

Now this is present and effective in 1944/01/01 for all U-Boats snorkel equiped.

:hmmm: Was too fast on this one ...
It will be effective for all U-Boats snorkel equiped, WHEN i’ll figure out how to make this tube appear ONLY when a snorkel is present onboard!
That’s quite different :haha:

Would be kind of stupid to get this side tube before the official release of U-Boat snorkels!

The turm of the picture above is ok because it appears in game in 44 (as the snorkel appearance), but the others...
Well, back to some mind breaker :haha:

Fifi 07-16-19 05:14 AM

:Kaleun_Thumbs_Up::Kaleun_Thumbs_Up:

Finally figured out how to make appear the snorkel tube ONLY at the right dates! :sunny:

Here the VIID just after the snorkel affectation date:

https://image.noelshack.com/fichiers...1-resultat.jpg

Of course, before the snorkel affectation date ---> no side tube :Kaleun_Cheers:

Templar 07-16-19 06:03 AM

Awesome!:Kaleun_Applaud::Kaleun_Salute:

Fifi 07-17-19 04:57 AM

IXD2 snorkel and new turm color less greenish.

https://image.noelshack.com/fichiers...2-resultat.jpg

Have to find where they hide the hull texture, because the référence doesn’t exist in SH4 game !! :o


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