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New periscope wake from above and under water:
https://image.noelshack.com/fichiers...3-resultat.jpg https://image.noelshack.com/fichiers...9-resultat.jpg All snorkels have now their own wake! https://image.noelshack.com/fichiers...8-resultat.jpg Type XXI: https://image.noelshack.com/fichiers...4-resultat.jpg Wakes are much more visible by calm sea now, and slightly visible by rough sea. The rendering is much better in gamel than those screen shots :yep: |
:Kaleun_Thumbs_Up::Kaleun_Salute:
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Could you add splashes? In wac there are..
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Plenty nodes and materials to add in both particules.dat and materials.dat interfering with others in each U-Boat.val :yep: When you think there are about 15 U-Boats models in OM... :roll: Not for this next update. |
Looking great Fifi! Really looking forward to trying out the new update!
Do you have an estimate of when it will be ready? (not trying to rush you, just asking :) ) |
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I managed to give periscopes a splashing wake :yeah:
https://image.noelshack.com/fichiers...5-resultat.jpg Now have to rework all 15 U-Boats X2 periscopes... :timeout: |
Finally was faster than expected...All U-Boats have now periscopes splashing wake + all snorkels too! :Kaleun_Wink:
https://image.noelshack.com/fichiers...2-resultat.jpg Now back to fix the IX command room compass... |
Excellent work Fifi.:Kaleun_Applaud::Kaleun_Salute:
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Now we need smoke coming out from the snorkel head.:Kaleun_Thumbs_Up::Kaleun_Thumbs_Up::Kaleun_T humbs_Up:
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I don’t like it. Maybe later i’ll Try to fix this bug, but we don’t really need it IMHO. (Have to see if it’s the same in KSD by the way) All types IX compass in command room has been fixed, i just have a small nasty texture misfit that i try to solve...should be done tomorrow. |
Either way, fantastic work as always
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:up:
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I haven't seen any smoke from the snorkel's in KSD.
Keep up the good work buddy.:salute: |
Many thanks for your kind words guys :up:
Before the exhaust smoke of snorkel, there was an important thing missing! None of OM snorkels were virtually active :D because no tube linked from snorkel to engine room! (And no snorkel support on conning tower) Now this is present and effective in 1944/01/01 for all U-Boats snorkel equiped. Here the VIIC in early 44: https://image.noelshack.com/fichiers...5-resultat.jpg https://image.noelshack.com/fichiers...4-resultat.jpg https://image.noelshack.com/fichiers...6-resultat.jpg More to come ... |
Excellent!
:Kaleun_Applaud: |
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It will be effective for all U-Boats snorkel equiped, WHEN i’ll figure out how to make this tube appear ONLY when a snorkel is present onboard! That’s quite different :haha: Would be kind of stupid to get this side tube before the official release of U-Boat snorkels! The turm of the picture above is ok because it appears in game in 44 (as the snorkel appearance), but the others... Well, back to some mind breaker :haha: |
:Kaleun_Thumbs_Up::Kaleun_Thumbs_Up:
Finally figured out how to make appear the snorkel tube ONLY at the right dates! :sunny: Here the VIID just after the snorkel affectation date: https://image.noelshack.com/fichiers...1-resultat.jpg Of course, before the snorkel affectation date ---> no side tube :Kaleun_Cheers: |
Awesome!:Kaleun_Applaud::Kaleun_Salute:
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IXD2 snorkel and new turm color less greenish.
https://image.noelshack.com/fichiers...2-resultat.jpg Have to find where they hide the hull texture, because the référence doesn’t exist in SH4 game !! :o |
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