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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Trevally. 01-07-12 01:05 PM

Thanks :salute:

Could you test this for me Josef:DL
http://www.gamefront.com/files/21160..._for_UIBoat.7z

Illyustrator 01-07-12 01:44 PM

Hi,Trevally.
I, probably, have understood desire Josef.:hmmm:
It is necessary Map "Mines" in style IO_StrategicMap and to introduce it in interfaces. Map I can make, but build in interfaces can Obelix in new versions IO_StrategicMap.

Trevally. 01-07-12 01:51 PM

Quote:

Originally Posted by Illyustrator (Post 1817156)
Hi,Trevally.
I, probably, have understood desire Josef.:hmmm:
It is necessary Map "Mines" in style IO_StrategicMap and to introduce it in interfaces. Map I can make, but build in interfaces can Obelix in new versions IO_StrategicMap.

Thanks Illyustrator - yes a new map within IO_map would be the best solution.:up: That way users will not lose their shipping map because the mine map for OHII replaces it.

Illyustrator 01-07-12 02:10 PM

Quote:

Originally Posted by Trevally. (Post 1817159)
Thanks Illyustrator - yes a new map within IO_map would be the best solution.:up: That way users will not lose their shipping map because the mine map for OHII replaces it.

Ok.
I will make Map.
Still is necessary to find Obelix on Internet open spaces. For a long time with he did not communicate. Speak, he became the Tankman.:D

Sepp von Ch. 01-07-12 06:23 PM

Firstly THANK YOU VERY much Trevally for your work!
Your map works great. Can I have a request?

http://s13.postimage.org/m2047520j/S...8_00_02_47.jpg


1) Is please possible to change the map to more "old", more contemporary and in Kriegsmarine style? I like this Kriegsmarine old style:http://s13.postimage.org/d35ggd7qr/S...8_00_03_25.jpg


2) Is please possible to make the map tab /bookmark/ for extracting as by other maps in reaper7´s UI?

3) Please remove the "modern" inscription "Open Horizons II Minefield map and modern skull.

4) Please replace the skulls symbols by another, more contemporary and inKriegsmarine style. This would be great - better than single too modern skulls these minefields: http://s15.postimage.org/hlj71a2rr/mine_map_1918.jpg

Thank you! This your map made me very happy!:up:

Paul Tibbets 01-07-12 06:37 PM

Quote:

Originally Posted by Trevally. (Post 1817115)
Thanks Paul - This looks like the sencondery missions are messed up:hmmm:
I don't see any icon for patrol here etc.



Ah - yes - this could be the reason:yep:
If it is - it will sort itself out when you progress to the next campaign.
Each time you progress - the campaign files are written anew.

If upgrading to a new version - do it in the bunker and updates will take effect with the selection of the next stage in the campaign tree screen

Yeah i always do all my mod changes in port.
The pictures where taken on my way home after finishing the air gap objective.

I'm in port at the moment, about to head out to do the Western approaches now


Paul Tibbets

Trevally. 01-08-12 04:48 AM

Hi Josef:up:

Yes the map to not fit well with for WW2 style:D

But Illyustrator is looking to make this minefield map for his IO map and this will look much better.
This will also mean that you do not lose your shipping map as he will add it as an extra map:DL

But first Obelix must be found, or as Illyustrator says - he could be tankman for some time. I myself am called Zotan the arch mage of winterhold:D

Silent Steel 01-08-12 04:56 AM

Quote:

Originally Posted by Trevally. (Post 1817515)
Hi Josef:up:

Yes the map to not fit well with for WW2 style:D

But Illyustrator is looking to make this minefield map for his IO map and this will look much better.
This will also mean that you do not lose your shipping map as he will add it as an extra map:DL

But first Obelix must be found, or as Illyustrator says - he could be tankman for some time. I myself am called Zotan the arch mage of winterhold:D

What format(s) are usable?
Would .psd do?

:hmmm:

Trevally. 01-08-12 05:08 AM

Quote:

Originally Posted by Silent Steel (Post 1817519)
What format(s) are usable?
Would .psd do?

:hmmm:

Hi SilentSteel:salute:
All the images in sh5 use .dds format

:up:

Silent Steel 01-08-12 05:13 AM

Quote:

Originally Posted by Trevally. (Post 1817524)
Hi SilentSteel:salute:
All the images in sh5 use .dds format

:up:


Could you convert a .psd or even a .jpeg to .dds?

BTW. As we both broadly live in the middle of the sea -
what's the weather like?
Like here? Windy, rainy and +3 deg C ? :nope:

Trevally. 01-08-12 05:19 AM

Quote:

Originally Posted by Silent Steel (Post 1817525)
Could you convert a .psd or even a .jpeg to .dds?

Yes - I use paint.net - its free, just google it:up:
So then load the image in paint.net and select save as - then pick dds from the list

Quote:

BTW. As we both broadly live in the middle of the sea -
what's the weather like?
Like here? Windy, rainy and +3 deg C ? :nope:
Orkney is very calm today and quite warm - about 9C with light rain.:DL
Much improved from the storms of the last few weeks where we had winds over 100mph

Silent Steel 01-08-12 05:26 AM

Quote:

Originally Posted by Trevally. (Post 1817526)
Yes - I use paint.net - its free, just google it:up:
So then load the image in paint.net and select save as - then pick dds from the list



Orkney is very calm today and quite warm - about 9C with light rain.:DL
Much improved from the storms of the last few weeks where we had winds over 100mph

Good, I'll give it a try. If I don't succed I'll leave it to you to convert.
I'm right now working on geting rid of the skulls and replace the text.

Any ideas what the text should be?

Never mind the weather
After all we're vikings. Aren't we? :rock:

Noordermeer 01-08-12 09:20 AM

Hello
what a great mod this is
I started the campaign and sunk with eas a battle ship at scapa
just sailed straight into the harbor by night without encounter any mines or nets, only some pt boats and destroyers to avoid ( i forgot to set the difficulty to realism and played this with medium)
After i run out of torpedo's i end patrol and saved to reset to realism
now i have to wait for new orders and cant wait to see the things which are in OH II full

mods working well ( first had the same problems with the upgrade from the beast with torpedo's loadout but its fixed now)
maybe some can advice to add more realism mods to my list in the right order
like to add:
*Naights Submarine Textures
*MQK
*FX 0.19 upgrade
*UNDERWATER MOD
great mod and thank you all for the hard work!

patch only 1.0 with hexeditor
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
Manos Scopes-patch for 16x9
Grossdeutscher Rundfunk
OPEN HORIZONS II_full v1.6
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
one ship, one torpedo v1.00a
SubFlags_0_0_8_byTheDarkWraith
Nauticalwolf's_Torpedo_Textures_v1.2
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IRAI_0_0_30_No_hydrophone_on_surface

TheBeast 01-09-12 05:12 PM

@ Trevally.

I notice there is Survivor
Silent Hunter 5\data\Sea\Survivor\Survivor.dat
but did not find any Roster entries for Survivor.

If Suvivor.cfg added to Roster would we be able to rescue them?:06:


Quote:

Originally Posted by Noordermeer (Post 1817607)
Hello
what a great mod this is

maybe some can advice to add more realism mods to my list

Here are a few MOD's to consider:

sobers 3D deck spray mod V7
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2 Patch 1.2.1
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Window_Lights_Redone_V1

Regards!
TheBeast

Trevally. 01-10-12 01:08 PM

Quote:

Originally Posted by TheBeast (Post 1818414)
@ Trevally.

I notice there is Survivor
Silent Hunter 5\data\Sea\Survivor\Survivor.dat
but did not find any Roster entries for Survivor.

If Suvivor.cfg added to Roster would we be able to rescue them?:06:

Hi TheBeast

There are many new options in the campaign for missions - lay mines and yes rescue survivor. Looks like they were not finished as they can't be added to the campaign.

All the options to add these thing are in ME2 do it is a shame they do not work.

Would they work if mines/survivors were added:hmmm: could be worth a try.
The survivor needs more than just a roster entry - there are no dds etc- perhaps someone who can add ships in dat could look at this (Hi Rongel:D)

vlad29 01-10-12 01:23 PM

Hi Trevally!
As You read in this thread several guys have entered Scapa without any problems. No event of being blown up on the mine still reported. Do you think everything (mines, nets) is working correctly? If it is so may be there is some reason to add more minefields in next OHII version/patch not to make U-boat captains life to easy:03:?

Trevally. 01-10-12 01:37 PM

Quote:

Originally Posted by vlad29 (Post 1818855)
Hi Trevally!
As You read in this thread several guys have entered Scapa without any problems. No event of being blown up on the mine still reported. Do you think everything (mines, nets) is working correctly? If it is so may be there is some reason to add more minefields in next OHII version/patch not to make U-boat captains life to easy:03:?

Hi Vlad:up:

Yes - I have been thinking about this:yep:
Adding more mines is not the answer - there are several hundred in there already and adding any more will down the fps rate to too low.

I have tested the mines fields and there are large gaps between mines where you can slip through and not know they are there.
I have placed them staggered to reduce the uniform ranks that the game wants to put them in.

I think the real problem with scapa mission is the DDs.
I still have to fix the depth issue so they do not get stuck.

But the main problem here is the depth of your boat. The DCs in the game will destroy a destroyer if it drops one in shallow water. When the game first came out - there were burning destroyers all over the place.
The fix was to restrick the depth so they will not do it. There is a setting in the game where they will not DC you is you are above ??m

All this was a long story with the damage the DCs could do being increased and all sorts to try and find a balance. So now we have very good DD droping good DCs on you but only in deep water (where 99% of the game play is)

So adding the scapa mission is still worth while, I think - but yes, it does show up some of the current limitations.

Commander Mysenses 01-10-12 02:05 PM

Quote:

Originally Posted by Trevally. (Post 1818866)
There is a setting in the game where they will not DC you is you are above ??m

Does that mean you won't get depth charged if you stay at periscope depth? (sounds a bit cheaty to me)

TheBeast 01-10-12 02:14 PM

Maybe doing what Ducimus did in SH4 for A/C might help.

in TMO 2 A/C were able to visually sight Submerged Submarine to depth as much as 50 meters (150 feet). In clear waters of Pacific this may be true but not so much for dark mirky waters of North Sea and North Atlantic.
Maybe enable ONLY A/C to visually Sight Submerged Submarine at depth of 10-15 meters (30-45 feet) or Periscope Depth.

Trevally. 01-10-12 02:49 PM

Quote:

Originally Posted by Commander Mysenses (Post 1818889)
Does that mean you won't get depth charged if you stay at periscope depth? (sounds a bit cheaty to me)

I do not know the depth - but I suspect that no you can't.

Quote:

Originally Posted by TheBeast (Post 1818899)
Maybe doing what Ducimus did in SH4 for A/C might help.

in TMO 2 A/C were able to visually sight Submerged Submarine to depth as much as 50 meters (150 feet). In clear waters of Pacific this may be true but not so much for dark mirky waters of North Sea and North Atlantic.
Maybe enable ONLY A/C to visually Sight Submerged Submarine at depth of 10-15 meters (30-45 feet) or Periscope Depth.

Yes - I agree that this is an area where some fixes are needed.
I can't remember the depths but im sure it was because the DC were made more powerful. This was due to the stock DCs being too weak (perhaps set by the devs to stop the DDs blowing themselves up).

Where the depth of the tarrget was to shallow to DC - the DDs was set to ram your boat.

Now realy we are talking about the IRAI mod here and we should discuss on that thread.


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