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Hi Zedi,
as requested by you some posts ago, even not being an expert in WWII history, I am trying to collect useful information for editing the DesSides.cfg file. Anyway, before getting committed with this time requesting task I have some question for you and the rest of the Das Campaign team:
Finally, I've one last (maybe nooby) question. Are you planning to include in the new campaign this excellent mod by thfeu58 (indedd with the author's permission)? http://www.subsim.com/radioroom/show...=168545&page=8 I think you know it: it added to the old campaign a lot new harbors with merchant traffic by many nations not featured in the stock game. I think it is a needed addition together with the historical convoys/generic traffic designed by you! :DL |
Im sailing in uncharted waters with the mixed convoys. Im not using any mod, I build up all from scratch. What I dont know is what will happen if I mix ships in convoys. For example, if I rebuild a HX convoy where were sailing ships under Panama. Greece, Sweden and other nations flag.
This is a very tricky situation and I need to be very careful when I mix convoys, so there will be no surprises like a mixed convoy leaving Halifax with 50 ships and end up in Liverpool with 10 because in the meantime half of the convoy changed their war status. So what I need is a very good DefSide.cfg where all nations status are set with historical accuracy, so I can track their status when I place these nations in the convoys. Gap, I wil pm you the DefSide.cfg Im using now, please take a look on it and see if is well done, if not.. please correct it. I really dont have time to do this research, and Trevally is also busy doing his part of work on the campaign. So if you can help on this, please be so kind and help as you can. |
I know that you have with the new Das Campaign mod plenty of issues to resolve, but I have a request.
Would be possible to (more motivational) remake the Ritterkreuz? I use Conus´Graphic mod ( http://www.subsim.com/radioroom/show...31&postcount=1 ) and I can receive after EKI and II only the "Ritterkreuz", not Ritterkreuz mit Eichenlaub, Schwerten and after all Brillianten. http://s1.postimage.org/1eg8mexs4/0c...fd798c4b6g.jpg In stock game was so that you after EKI and II get immediately the highest award - Ritterkreuz mit Eichenlaub, Schwerten und Brillianten... Now you can get in SH5 20 x EKI, II or Ritterkreuz... |
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Okay, I just ran a test on my zombies Zedi, and they are floating completely fine for me. So, now I am really confused as to what is happening here. I hope putting them in port is not somehow messing with them.
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But it also features some heavy reworks on the yet existing harbors (for instance it added the Kiel and Brumsbuttel entrances to the Kiel Canal)... Quote:
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"By 1941 the United States was taking an increasing part in the war, despite its nominal neutrality. [...] British forces had occupied Iceland when Denmark fell to the Germans in 1940; the US was persuaded to provide forces to relieve British troops on the island. American warships began escorting Allied convoys in the western Atlantic as far as Iceland, and had several hostile encounters with U-boats. The first time Americans engaged in hostile action after September 1, 1939 was on April 10, 1941, when the destroyer USS Niblack attacked a German U-boat that had just sunk a Dutch freighter. The Niblack was picking up survivors of the freighter when it detected the U-boat preparing to attack. The Niblack attacked with depth charges and drove off the U-boat. There were no casualties onboard the Niblack or the U-boat. In June 1941 the US realized that the tropical Atlantic became dangerous for unescorted American merchant vessels as well. On May 21, the SS Robin Moor, an American vessel carrying no military supplies, had been stopped by U-69 750 miles (1,210 km) west of Freetown, Sierra Leone. After its passengers and crew were allowed thirty minutes to board lifeboats, U-69 torpedoed, shelled and sank the ship. The survivors then drifted without rescue or detection for up to eighteen days. One could argue that either the casualties inflicted on USS Kearny by U-boat U-568 on October 17, 1941 or the sinking of the USS Reuben James by U-552 on October 31, 1941 might be considered the first American losses of World War II." source: http://en.wikipedia.org/wiki/Militar..._II#Lend-Lease The declaration of war between USA and Axis powers happened only a few months later, on Dec 11th 1941 (http://www.onwar.com/chrono/1941/dec41/f11dec41.htm). Another example: "Although Brazil was technically neutral, the increasing cooperation with the Allies led the Brazilian government to announce at the Pan American States Conference in Rio on 28 January 1942 its decision to sever diplomatic relations with Germany, Japan, and Italy. As a result, from the end of January to July 1942, German U-Boats sank 13 Brazilian merchant vessels. In August 1942, U-507 sank five Brazilian vessels in two days, causing more than 600 deaths: On August 15, the Baependy, traveling from Salvador to Recife, was torpedoed at 19:12. Its 215 passengers and 55 crew members were lost. At 21:03, U-507 torpedoed the Araraquara, also traveling from Salvador towards the north of the country. Of the 142 people on board, 131 died. Seven hours after the second attack, the U-507 attacked the Aníbal Benévolo. All 83 passengers died; of a crew of 71, only four survived. On August 17, close to the city of Vitória, the Itagiba was hit at 10:45, with a death toll of 36. Another Brazilian ship, the Arará , traveling from Salvador to Santos, stopped to help the crippled Itagiba, but ended up being the fifth Brazilian victim of the German submarine, with a death toll of 20. In all, 21 German and two Italian submarines were responsible for the sinking of 36 Brazilian merchant ships, causing 1,691 drownings and 1,079 other casualties. The sinkings were the main reason that led the Brazilian government to declare war against the Axis. [...] Ultimately, the government found itself with no alternative but to declare war on Germany and Italy on August 22, 1942." source: http://en.wikipedia.org/wiki/Brazili...(FEB)#Overview In your opinion, wich dates should we keep in our game for these ambiguous cases? |
Glad your on the team Gap:salute:
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Country=German Side=0 StartDate=19450509 EndDate=19451231 With this entry, the Germans switch from Axis to neutral on May 9th. |
This is the dilema I have and I need somebody good at history and these details, so I will not make mistakes I will regret later. Details like this needs a lot of time for research and reading, exactly what I dont have.
There is also another dilemma I have .. Panama during ww2. They had a lot of issues with US, but they were also hostile with the axis forces. Also, many countries registered their ships under Panama flag for various reasons and these ships have sailed in many convoys. In game, Panama is listed as enemy starting 41 or something but im not sure how accurate is this. We plan to end the campaigns at 09 may 45, on Germany surrender. Is no point in adding new ports, I better spend time to improve the existing ones. Kiel is already done and is very different from the stock game. Graff Zeppelin is also docked there, planes fly above the port etc. Where possible, Im using old ww2 photos of these ports and try to make stuff as much accurate I just can. Overall.. im crazy and I have no logical explication why Im doing this. But I just cannot stop. Many thanks to all who help in any way possible. Special thanks to Trevally, he did such a great job by placing the buoys all over the map and working out half of the campaigns. |
In port the zombie ships sit way too low .
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I see what you mean: I was thinking that the side definition was relative to Germany, but it seems that the war can go on even if Germany is out of game. Am I correct? |
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Right now, I left all their collision and damage model stuff so that they could still be ran in to, sank, etc. I can remove it and see if that fixes the problem, as maybe it is some weird interaction with the wharfs. |
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[Campaign] NameId=BlackMay43 Title=Campaign.Title Description=Campaign.Description StartDate=19430301 EndDate=19450509 IsStartingCampaign=false RequiredSubTypes= RequiredProfileAchievements= RequiredCareerAchievements=Arcticconvoys41_Defeat, BlackPit42_Defeat,DistantWaters42_Defeat So as you can see the game ends on the same date. If this date was changed to later in the year - I think your missions would continue but you would switch sides to neutral and have no ships to sink:D |
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Realistically , to have blockships at the moment could you use a neutral ship and alter it to be indestructable . I could raise the underwater terrain so that a sub couldnt pass under it , but could sail on the surface ok . You could have them appear at a certain date in the campaign .
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Of course, in creating generic and "regular" traffic, especially by warships, you should be aware of actual histrorical involvment of any nation in naval war during different phases of the conflict. In most cases (I hope it is possible with the use of Mission Editor!) during the window period you should keep the warship activity within a certain level (for instance patroling their homeland territorial waters, or keep watch off homeland ports), increasing it once that nation entered officially in war, in accordance to historical datas. Anyway this is not always true as, according to the example posted by me some hours ago, there are histrorical evidences that USNavy started escorting Allied convoys in Western Atlantic several months before USA entered in the conflict. Finally, IMHO the ambiguity related to the window period can add some fun to the game. I make myself clear with an example: you're patroling your designed area when you meet a ship with the flag of the X country. You open the Flags of the world book and you read that according to it (but not according to defsides.cfg file!) by your current date X nation is not yet at war with you. The game freeze bug should be a sufficient deterrent from engaging the vessel. Anyway you may want to have a closer look into it (who knows? Maybe it is travelling in convoy with other -enemy- ships) but, once you're in range it spots you and surprise! it starts shelling you, declaring openly her hostility! Eveniences like this may be worth reading carefully radio messages with their reports about hostile activity, so to be aware about the risks you undertake when meeting other nation's shipping (I am quite sure that existing radio messages got historical records of such a kind of early skirmisches / international accidents, if not we can easily add the needed ones). Quote:
Similar to other countries of the Pan American Union it didn't partecipate militarly into the Allied war effort (http://en.wikipedia.org/wiki/Allies_...American_Union). The Panama Canal zone itself was under the control of USNavy and USAAF (http://en.wikipedia.org/wiki/Partici..._War_II#Panama). You may want to assign to this country only merchant shipping. The information provided by wikipedia should be doublechecked though. |
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...it seams that it have still to much pitch (bow up/down movement), could also a tiny little bit deeper ;) |
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Setting up the hospital ship right now. Same 3D model as the passenger, just with the hospital texture. @Zedi, if I just put the hospital ship into the roster under Red Cross, will they start showing up in convoys? Or, is the Red Cross not yet implemented in the stock campaign? |
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Gap, the defside.cfg its ok as it is now or it needs some fixing? |
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Either one shows up, or the other, never both. Tried every configuration of files, and .cfg setups I can think of. So, I just trashed all work I have done on the hospital ship.:nope: |
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