SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

Seeadler 05-25-10 05:16 PM

A very easy and quick way is to separate in Photoshop the land and ocean into layers, draw the climate areas with constant red values and then merge down the land layer to the ocean layer. The result will be sharp coastlines without smoothing/dithering of red colors.

http://www.bilder-hochladen.net/files/thumbs/76m2-s.png
http://www.bilder-hochladen.net/files/thumbs/76m2-t.png

kylania 05-25-10 05:21 PM

Yeah, what I was trying to do was keep W_Clear's intent of having shifting zones rather than straight bands, without entirely redoing the whole thing.

SteelViking 05-25-10 05:23 PM

Yeah, I agree with kylania on this one, i like the idea of changing zones as you approach land, my method accomplishes that. kylania, if you are going to proceed with this, I will cease work on it.

astradeus 05-25-10 05:24 PM

:rock:http://www.subsim.com/radioroom/showthread.php?t=170162

kylania 05-25-10 05:34 PM

Quote:

Originally Posted by astradeus (Post 1403167)
I finalize the config file and my card will be available shortly ClimateZone. patience.:ping:

:rock:http://img192.imageshack.us/i/newclimatzone.png/

Still a few 19s and 22's and 41s in there. :( Same problems I was having which is why I stopped. heh

SteelViking 05-25-10 06:18 PM

We have too many people working on this at the same time.

SteelViking 05-25-10 07:09 PM

Ok, I have to hand it to astradeus, his new climatezones.tga looks really good. However, it removes the weather changes as you approach land. As I stated earlier, I like that effect, and W_clear must too.

Everybody, let me know if you want to keep the effect or not. If so I will finish my fix and make it available for those who want it. If nobody really cares, cool more time for me.:up:

Seeadler 05-25-10 07:25 PM

this is a common model of earth climate zones
http://www.guidobauersachs.de/refera...n/image001.gif

but in reality they move in the course of the year
http://www.botanicgroup.com/gfx/klzn.gif

SteelViking 05-25-10 07:38 PM

Quote:

Originally Posted by Seeadler (Post 1403253)
this is a common model of earth climate zones
http://www.guidobauersachs.de/refera...n/image001.gif

but in reality they move in the course of the year
http://www.botanicgroup.com/gfx/klzn.gif

Sorry Seeadler, but I cannot see your pictures.

Edit: never mind, I can see them now, stupid internet browser.

SteelViking 05-26-10 01:05 AM

Climate Zones=fixed.....but
 
Ok, I have redone W_clear's ClimateZones.tga. I have checked it over and over, and tested it in game, and there are no CTDs. I was able to keep the effect of weather/water color change as you approach land(which is realistic ever seen a beach with water the exact color of the open ocean?). However, I am not comfortable with releasing it without W_clear's permission, as it is his mod and his original file. I have already given it to him anyway though, so he might just look over it and make a new release of the whole mod, especially since there are also problems with the fogdistances.cfg.

rascal101 05-26-10 01:31 AM

OK wel this is the most fantastic news since the beginning of time - I am looking forward to Mr Clear giving the all clear to enjoy this fantstic mod

Over to you Mr Clear

Regrads
Rascal

Quote:

Originally Posted by SteelViking (Post 1403389)
Ok, I have redone W_clear's ClimateZones.tga. I have checked it over and over, and tested it in game, and there are no CTDs. I was able to keep the effect of weather/water color change as you approach land(which is realistic ever seen a beach with water the exact color of the open ocean?). However, I am not comfortable with releasing it without W_clear's permission, as it is his mod and his original file. I have already given it to him anyway though, so he might just look over it and make a new release of the whole mod, especially since there are also problems with the fogdistances.cfg.


Lupo 05-26-10 01:35 AM

hi!

i hope itīs not the pc............but i have grafical issue with this mod in the subpen...i see nothing.
help please!
sorry for my bad english......

mfg lupo!

SteelViking 05-26-10 02:08 AM

Quote:

Originally Posted by Lupo (Post 1403395)
hi!

i hope itīs not the pc............but i have grafical issue with this mod in the subpen...i see nothing.
help please!
sorry for my bad english......

mfg lupo!

Are you sure it is this mod? To check, please uninstall this mod in JSGME, fire up a game, and see if you are still having the problem. Because, I have no idea how this mod could mess with the subpen.

Baffman 05-26-10 12:52 PM

A question for you W_clear:

What did you change in the submarine files?
I'm asking cause i want to use the UHS 1.3 mod.

rascal101 05-26-10 05:28 PM

Hi Steelviking have you released this update yet - I have been waiting for it so I can get back to the game - Have you discussed your update with W Clear

Regards

R

Quote:

Originally Posted by SteelViking (Post 1403389)
Ok, I have redone W_clear's ClimateZones.tga. I have checked it over and over, and tested it in game, and there are no CTDs. I was able to keep the effect of weather/water color change as you approach land(which is realistic ever seen a beach with water the exact color of the open ocean?). However, I am not comfortable with releasing it without W_clear's permission, as it is his mod and his original file. I have already given it to him anyway though, so he might just look over it and make a new release of the whole mod, especially since there are also problems with the fogdistances.cfg.


W_clear 05-26-10 06:53 PM

Quote:

Originally Posted by Baffman (Post 1403795)
A question for you W_clear:

What did you change in the submarine files?
I'm asking cause i want to use the UHS 1.3 mod.

By GoblinEdi。

W_clear 05-26-10 06:56 PM

Quote:

Originally Posted by SteelViking (Post 1403389)
Ok, I have redone W_clear's ClimateZones.tga. I have checked it over and over, and tested it in game, and there are no CTDs. I was able to keep the effect of weather/water color change as you approach land(which is realistic ever seen a beach with water the exact color of the open ocean?). However, I am not comfortable with releasing it without W_clear's permission, as it is his mod and his original file. I have already given it to him anyway though, so he might just look over it and make a new release of the whole mod, especially since there are also problems with the fogdistances.cfg.


You can release it alone。:)

stoppro 05-26-10 09:12 PM

Thanks,W_clear and Steelviking so far it's working great. i'm going to run it all night while i am' working' I was goingto activate ali's rain but I didn't want to chance it. this is really beautiful!

winkelmander 05-27-10 02:57 AM

@steel viking
the download link seems not working. I'm getting allways the QuickTime player???

Can You fix ist?

SteelViking 05-27-10 03:23 AM

Quote:

Originally Posted by winkelmander (Post 1404391)
@steel viking
the download link seems not working. I'm getting allways the QuickTime player???

Can You fix ist?

No worries, I am about to release an improved version. See, in order to get rid of the color blending that was causing everyone CTD I had to mess some environmental change effects up.

Edit: Of course, some of the loss of environmental change effects was accidental.

W_clear, you may like this next version enough to add it into the mod itself.:yep:


All times are GMT -5. The time now is 08:38 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.