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Screenshot so I can see what you're talking about? |
HELP
ok guys iv got the the mod installed with jsgme but problem,
i got with it is i have boxes stuck all over the screen like this http://i57.photobucket.com/albums/g2...02-05-87-1.jpg it seems to be the intro,where it explaines things. 2 small message boxes up the top and a bigger box in the center and the map to the bottom left, all just filled with white cant do nothing with them:damn: oh and thanks for help in advance and the great work all u modders do :rock: |
ok got the dials zoom sorted out. Now they don't flicker anymore. User has ability to edit file to set the zoom to whatever value they want with one value change (BaseZoom). I also have it set to not zoom the next dial if you mouse over the next dial while zoomed in on the current dial. For instance: you have throttle zoomed and move over to the right into the heading's area. Before the heading would zoom in also but not anymore.
I'm attempting to add a function that takes a zoom request for instances like above so that once you mouse out of the current dial the next dial you were over zooms out automatically. You all want this or do you want to have to mouse out and then back in the next dial to get it to zoom in? The dials also dynamically move themselves based on the zoom. If the bottom edge and/or the right edge goes off screen the dial will adjust itself to keep the entire dial on screen. That part is pretty cool :cool: The map tools I'm working on to locate down at the bottom left of the screen (instead of up in the air like it's current location) and to automatically expand when the TAI is expanded and to automatically shrink when the TAI is minimized. Also trying to add code to remove the dials and background when you go to different screens that don't need the dials (like when you're upgrading you're uboat). Any other screens where the dials continue to show? |
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:rock:thank u darkwraith ur a god in my book mate without people like u working on these titles they wouldn be playabe i cant see why ubi dont hand over game development to you guys keep up the good work,downloading patch now sorry to waste ur time :up:
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Thank you, Thank you, Thank you, Thank you, Thank you, Thank you,
For this great mod :yeah: Now you can react quick on stress situations. |
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see post 306: http://www.subsim.com/radioroom/show...&postcount=306 I figured that part out already. |
Would love a set of these gauges added to the default hud without the other changes to the existing throttle etc. I like to use the gauges for adjustment but keep the original sh5 ui for quick reference and access to depth buttons and such.
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I used to SH5 map tools (bottom left vertical bar) but is it possible to make them stay all the time on screen?
EDIT: And about the fuel/batt/O2/CO2 gauges. I really, really like the way it was implemented in SH3/GWX. Large scroll-in gauges, shaped accurately like the real ones. |
GJ on this project mate.
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Forgot
:DThank you for your modding darkWraith:yeah::salute:
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version 1.1.1 has been released. See post #1 for bug fixes/additions/changes :|\\
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GRAT
:yeah:
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Thanks for this great mod. Excellent work friend :up:
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Nice update, Thanks
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Prima :yeah:
Paco |
thanks for the 1.1.1 version, Wraith - it looks and works great, you really polished it up and no more flickers at the edge of the screen either! Also I like the way you changed "Page layout.py"; I now easily adjusted my zoom and looks perfect (I use 150 value for my 1600x1200 screen resolution).
GREAT work! |
Thanks, it's very important mod to me! :) One thing still annoys me - the map always poping up in the bottom left corner when you coming back from external view.. :)
Also can this be possible to make dials vanish when walking in the harbour ? |
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I should have a fix for making the dials vanish when not needed here soon. |
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