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Problem
Hi,
It's an amazing mod, I've waited for it for a long time. Finally, when it's been released, I can't make it work. I install it via JSGME. Other installed mods: -GWX 3.0 -GWX 16 km atmosphere -GWX open hatch mod -MFM Beta 4.1 -<some additional ships> installation goes well, then I start the game, choose a single mission, VII type uboat, and still nothing, there's no way to open a hatch, in free camera mode there's a dark space behind it. What am I doing wrong? Please, help me guys, it would be great to visit the rest of my boat:) |
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Edit: Dang nevermind, I thought this was DD_OpenHatch thread, just realized the diesel room is released! :haha: Downloading ASAP ! |
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Read my post: http://www.subsim.com/radioroom/show...&postcount=314 Also Flack says to uninstall via JSGME any other Open H versions cause this mod includes it already! So uninstall the Mod plus the GWX OH mod and then install this one again. |
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No mate, no...I am running it with GWX Gold.:03: |
hi
Files downloaded at 21.30 and immediately made first tests I must say that it is a feast for the eyes really nice Pc pc features used CPU Intel E5300 @ 4 GHz 2 gb ram ATI HD4870 X2 positioning the most critical point because of the workload (engine room, next door room electric motors, looking towards CR.) Original FM = 40 FPS FM + open CT = 35 FPS FM + open CT (sense food) = 38/39 FPS The tests were made fog parameter increased from 11 mt. to 25 meters (to have more visibility now from CR can look at the engine room just clouded Regards, Luca |
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http://www.subsim.com/radioroom/show...&postcount=216 I guess i'm missing sthg(?) EDIT. I'm certainly missing sthg...http://www.subsim.com/radioroom/show...&postcount=221 It is GWX3 compatible. |
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The camera is slow to ascelta not for the FPS is only a problem of setting Regards, luca |
Never mind! I found out what the problem was - with stock SH3 I was in the habit of holding down the SHIFT key as I floated through the sub - once you release the shift key, you move at an acceptable rate.
Excellent work! :D I know you were frustrated about adding human figures, but how about placing some crewmembers under blankets in the bunks? That way you would only have to include maybe a head and hands underneath a spherical object. Regardless of what you decide to do, great job. |
Beautiful work ! :salute:
The textures, lighting, and everything is looking great, I think I'll be sleeping back at the bunks for a while instead of my little room, at least till the phantom starts pumping! No FPS load at all here, 45-65+fps throughout 3Ghz Core2duo, 4GB RAM, 9800GT, 1680x1050, WinXP Mods: GWX3, Uninstalled DD_OH, enabled ACM_GUI on top of this mod and my tweaked camera file. Seems to work flawless, I'll do more tests, and report back anything unusual. Great work Flak, thank you! Take your time for the animated version. And guys please read the README, some answers are there. BTW; Lots of food :up: We even need some back in the other compartments. |
This has got to be one of the best mods I've seen here. You've put an amazing level of detail into it.
It runs quite well for me. I don't have the exact FPS yet, but it is almost the same as before. One thing, looking forward from the engine room does produce a lot of lag for me. Maybe it's all the food? Loading times have not changed, I think. Mods I have: GWX - Late War Sensors Snorkel Antennas GWX - Lite Harbor Traffic U-jagd1.3_GWX Q Ship mod GWX3.0 Unofficial_rockets_fix_GWX3.0 TMT v2 Thomsen's Sound Pack V3.2cg WBNN Mission Orders Lite FM_NewInterior (Static Beta) System Specs: Windows XP 32 bit Pentium 4 2.4 Ghz 1gb ram Radeon 9800 128 mb Can't wait to get my hands on the animated/sound version! |
This is a complement of my previous post:
http://www.subsim.com/radioroom/show...&postcount=314 I am leaving Kiel Home port and found a new Minor Bug that I pass to explain the best I can: This is my Active installed mod by order: GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - 16km Atmosphere GWX - Integrated Orders GWX - VIIC41 Player Sub Waterstream+Exhaust Combi - Single Exhaust for TypeII Waterstream+Exhaust Combi V2.3 for GWX3 OLC 'Gold' MkII ~ Environment (Env files only) GWX - Alternative Flotillas GWX 3 St Naz and Schluese and other units V4 WB's GWX campaign with VonDos' ships v2.7 WB - add Q ship U-Boat III Testing ( On Wip and no Text CFG, Dials or Menu-ini files) Konrad_Krumm_VIIc_U201 Rapt0r's Instruments V3.1 FM_NewInterior (Static Beta) Bug-Report It seems that on the command room you close and open the Hatch and it really looks open see Pic: http://img203.imageshack.us/img203/7462/commroom.jpg But when you cross the hatch to the Radio/sonar room see pic: http://img203.imageshack.us/img203/4...chcrossing.jpg http://img203.imageshack.us/img203/6...dsonarroom.jpg There is a second closed hatch that you only see when in this Radio/sonar room. http://img203.imageshack.us/img203/1211/radioroom.jpg Sorry about this, either there is a File on GWX from the open hatch from when the Mod was released or this is a Graphic bug... Sorry Flak! Will keep reporting more stuff if found! ( I hope not):yeah: |
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delete them all, all those "ciolan, salami, bread, banana, oranges, coaste". It is easy to do. :salute: |
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+The food is part of OH3.09, i quite like the amount of food personally but thats just me. I do intend to release a version attached to the stock CR which has no open hatch to the RR and just the default amount of food.
++The camera issues: The excessive wave motion, yes this has been solved by DD in the animated version. The problem occurs because the pivot for the free cam was moved to the engine room so the dive angles etc are correct there but amplified the further from the pivot you get. The slow Shift+f2 view, that was a typo by me sorry, but as in OH mod you can click the floor to go to a cam which has no speed issues. And before anybody asks, yes i did hang a photo of Doenitz in the toilet:up: +Just to reitterate, the odd problem of the radioroom hatch is caused by me forgetting to include a file from DDs open hatch mod, so dont disable your OH mod before enabling mine, that way jsgme will leave these files i fotgot to include in place and all will be well. |
Could we have a hint on when the full version will be released ;)
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The amount of detail is awesome, and now the boat feels huge :yeah: |
E.X.C.E.L.L.E.N.T !!!
It is even better than the released pics Flakmonkey !!! really GREAT mod !! i noticed that (see pic ) ...so ,maybe, you can take care of it (other than this .....all i can say...absolutely perfect job ! and the level of details is very very good and the light also) http://i545.photobucket.com/albums/h...4/interior.jpg |
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...and maybe after the torpedo rooms....:D |
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