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-   -   [WIP] Diesel room interior (https://www.subsim.com/radioroom/showthread.php?t=160385)

Trollus 02-14-10 04:11 PM

Problem
 
Hi,

It's an amazing mod, I've waited for it for a long time. Finally, when it's been released, I can't make it work. I install it via JSGME. Other installed mods:
-GWX 3.0
-GWX 16 km atmosphere
-GWX open hatch mod
-MFM Beta 4.1
-<some additional ships>

installation goes well, then I start the game, choose a single mission, VII type uboat, and still nothing, there's no way to open a hatch, in free camera mode there's a dark space behind it. What am I doing wrong? Please, help me guys, it would be great to visit the rest of my boat:)

piri_reis 02-14-10 04:12 PM

Quote:

Originally Posted by iambecomelife (Post 1267933)
I am experiencing very slow camera speeds when I press Shift+F2 to explore the interior. This is distinct from a low-framerate stutter - the camera pans smoothly, but just extremely slowly. It's been torture for me, because I just love all the little details that have been added! Any thoughts?

No need to use shift-f2 for free cam anymore, click anywhere on the floor to the same. See how that works.

Edit: Dang nevermind, I thought this was DD_OpenHatch thread, just realized the diesel room is released! :haha: Downloading ASAP !

JCWolf 02-14-10 04:23 PM

Quote:

Originally Posted by Trollus (Post 1267959)
Hi,

It's an amazing mod, I've waited for it for a long time. Finally, when it's been released, I can't make it work. I install it via JSGME. Other installed mods:
-GWX 3.0
-GWX 16 km atmosphere
-GWX open hatch mod
-MFM Beta 4.1
-<some additional ships>

installation goes well, then I start the game, choose a single mission, VII type uboat, and still nothing, there's no way to open a hatch, in free camera mode there's a dark space behind it. What am I doing wrong? Please, help me guys, it would be great to visit the rest of my boat:)


Read my post:

http://www.subsim.com/radioroom/show...&postcount=314


Also Flack says to uninstall via JSGME any other Open H versions cause this mod includes it already!


So uninstall the Mod plus the GWX OH mod and then install this one again.

tomfon 02-14-10 04:26 PM

Quote:

Originally Posted by Trollus (Post 1267959)
Hi,

It's an amazing mod, I've waited for it for a long time. Finally, when it's been released, I can't make it work. I install it via JSGME. Other installed mods:
-GWX 3.0
-GWX 16 km atmosphere
-GWX open hatch mod
-MFM Beta 4.1
-<some additional ships>

installation goes well, then I start the game, choose a single mission, VII type uboat, and still nothing, there's no way to open a hatch, in free camera mode there's a dark space behind it. What am I doing wrong? Please, help me guys, it would be great to visit the rest of my boat:)

Isn't this mod only compatible with WAC?

JCWolf 02-14-10 04:30 PM

Quote:

Originally Posted by tomfon (Post 1267969)
Isn't this mod only compatible with WAC?

And were did you read that?

No mate, no...I am running it with GWX Gold.:03:

lucagaeta 02-14-10 04:35 PM

hi
Files downloaded at 21.30 and immediately made first tests
I must say that it is a feast for the eyes
really nice

Pc pc features used
CPU Intel E5300 @ 4 GHz
2 gb ram
ATI HD4870 X2
positioning the most critical point because of the workload (engine room, next door room electric motors, looking towards CR.)
Original FM = 40 FPS
FM + open CT = 35 FPS
FM + open CT (sense food) = 38/39 FPS

The tests were made fog parameter increased from 11 mt. to 25 meters (to have more visibility now from CR can look at the engine room just clouded

Regards,
Luca

tomfon 02-14-10 04:37 PM

Quote:

Originally Posted by JCWolf (Post 1267974)
And were did you read that?

No mate, no...I am running it with GWX Gold.:03:

Here.
http://www.subsim.com/radioroom/show...&postcount=216

I guess i'm missing sthg(?)

EDIT. I'm certainly missing sthg...http://www.subsim.com/radioroom/show...&postcount=221
It is GWX3 compatible.

lucagaeta 02-14-10 04:43 PM

Quote:

Originally Posted by iambecomelife (Post 1267933)
I am experiencing very slow camera speeds when I press Shift+F2 to explore the interior. This is distinct from a low-framerate stutter - the camera pans smoothly, but just extremely slowly. It's been torture for me, because I just love all the little details that have been added! Any thoughts?

E8400 Core 2 Duo at 3.6 GHZ

4GB DDRAM

Radeon 5850

Hi

The camera is slow to ascelta not for the FPS is only a problem of setting

Regards,
luca

iambecomelife 02-14-10 04:43 PM

Never mind! I found out what the problem was - with stock SH3 I was in the habit of holding down the SHIFT key as I floated through the sub - once you release the shift key, you move at an acceptable rate.

Excellent work! :D

I know you were frustrated about adding human figures, but how about placing some crewmembers under blankets in the bunks? That way you would only have to include maybe a head and hands underneath a spherical object. Regardless of what you decide to do, great job.

piri_reis 02-14-10 04:48 PM

Beautiful work ! :salute:
The textures, lighting, and everything is looking great, I think I'll be sleeping back at the bunks for a while instead of my little room, at least till the phantom starts pumping!

No FPS load at all here, 45-65+fps throughout

3Ghz Core2duo, 4GB RAM, 9800GT, 1680x1050, WinXP
Mods: GWX3, Uninstalled DD_OH, enabled ACM_GUI on top of this mod and my tweaked camera file. Seems to work flawless, I'll do more tests, and report back anything unusual.

Great work Flak, thank you! Take your time for the animated version.
And guys please read the README, some answers are there.

BTW; Lots of food :up: We even need some back in the other compartments.

Das Gespenst 02-14-10 04:54 PM

This has got to be one of the best mods I've seen here. You've put an amazing level of detail into it.

It runs quite well for me. I don't have the exact FPS yet, but it is almost the same as before. One thing, looking forward from the engine room does produce a lot of lag for me. Maybe it's all the food?

Loading times have not changed, I think.

Mods I have:
GWX - Late War Sensors Snorkel Antennas
GWX - Lite Harbor Traffic
U-jagd1.3_GWX
Q Ship mod GWX3.0
Unofficial_rockets_fix_GWX3.0
TMT v2
Thomsen's Sound Pack V3.2cg
WBNN Mission Orders Lite
FM_NewInterior (Static Beta)

System Specs:
Windows XP 32 bit
Pentium 4 2.4 Ghz
1gb ram
Radeon 9800 128 mb

Can't wait to get my hands on the animated/sound version!

JCWolf 02-14-10 05:37 PM

This is a complement of my previous post:

http://www.subsim.com/radioroom/show...&postcount=314

I am leaving Kiel Home port and found a new Minor Bug that I pass to explain the best I can:

This is my Active installed mod by order:

GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - 16km Atmosphere
GWX - Integrated Orders
GWX - VIIC41 Player Sub
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Waterstream+Exhaust Combi V2.3 for GWX3
OLC 'Gold' MkII ~ Environment (Env files only)
GWX - Alternative Flotillas
GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
WB - add Q ship
U-Boat III Testing ( On Wip and no Text CFG, Dials or Menu-ini files)
Konrad_Krumm_VIIc_U201
Rapt0r's Instruments V3.1
FM_NewInterior (Static Beta)


Bug-Report

It seems that on the command room you close and open the Hatch and it really looks open see Pic:

http://img203.imageshack.us/img203/7462/commroom.jpg

But when you cross the hatch to the Radio/sonar room see pic:

http://img203.imageshack.us/img203/4...chcrossing.jpg

http://img203.imageshack.us/img203/6...dsonarroom.jpg

There is a second closed hatch that you only see when in this Radio/sonar room.

http://img203.imageshack.us/img203/1211/radioroom.jpg


Sorry about this, either there is a File on GWX from the open hatch
from when the Mod was released or this is a Graphic bug...


Sorry Flak!


Will keep reporting more stuff if found! ( I hope not):yeah:

grimes 02-14-10 06:01 PM

Quote:

Grimes, how did You delete all the food ? I'd like to do that, but don't know what to delete...THX a lot
Using Silent 3ditor v.0.9.9, open file "NSS_Uboat7_CR.dat" and the options that you seek are in "Interior root - COMMAND ROOM" branch - there are e.g sub-branches "Node - banana_00", "Node - DMY_Salami" etc, you can preview them in "model preview", so you know what you are deleting - just delete a branch responsible for this or that salami banana or other food.

delete them all, all those "ciolan, salami, bread, banana, oranges, coaste". It is easy to do. :salute:

flakmonkey 02-14-10 06:31 PM

Quote:

Originally Posted by A6Intruder (Post 1267763)
Hi Flakmonkey, i get between 38 and 60 fps and an quite interesting issue:
Take a look:
http://img517.imageshack.us/img517/8...1266169397.jpg
I can "fly" through this "closed" door.

My reactor:
I5 750 Quadcore mit 4 X 2,66 Ghz und Seythe Ninja2 Kühler,
4 Gb Corsair RAM,
Be Quit 550W Netzteil,
Asus P7P55D,
Nvidia GTX 285, 1Gb Speicher,
2X 500 GB Festplatten,
Creative X-Fi Titanium,
1 X Blue Ray, 1X DVD Brenner,
Midi Tower Xigmatek Midgard,

Best regards :salute:

PS: Thank your for such a great work!!!:rock:

This one is my fault, i forgot to inlcude a file from DDs open hatch 3.09, i didnt spot it in testing because i leave OH3.09 enebled when i enable my mod, so the files i missed will still be present..i`ll fix it for the full version.

flakmonkey 02-14-10 06:32 PM

Quote:

Originally Posted by iambecomelife (Post 1267933)
I am experiencing very slow camera speeds when I press Shift+F2 to explore the interior. This is distinct from a low-framerate stutter - the camera pans smoothly, but just extremely slowly. It's been torture for me, because I just love all the little details that have been added! Any thoughts?

E8400 Core 2 Duo at 3.6 GHZ

4GB DDRAM

Radeon 5850

dont use shift+f2, clikh the floor or shift+e:up:

flakmonkey 02-14-10 06:45 PM

+The food is part of OH3.09, i quite like the amount of food personally but thats just me. I do intend to release a version attached to the stock CR which has no open hatch to the RR and just the default amount of food.

++The camera issues:
The excessive wave motion, yes this has been solved by DD in the animated version. The problem occurs because the pivot for the free cam was moved to the engine room so the dive angles etc are correct there but amplified the further from the pivot you get.

The slow Shift+f2 view, that was a typo by me sorry, but as in OH mod you can click the floor to go to a cam which has no speed issues.


And before anybody asks, yes i did hang a photo of Doenitz in the toilet:up:

+Just to reitterate, the odd problem of the radioroom hatch is caused by me forgetting to include a file from DDs open hatch mod, so dont disable your OH mod before enabling mine, that way jsgme will leave these files i fotgot to include in place and all will be well.

grimes 02-14-10 07:05 PM

Could we have a hint on when the full version will be released ;)

piri_reis 02-14-10 07:40 PM

Quote:

Originally Posted by flakmonkey (Post 1268095)
And before anybody asks, yes i did hang a photo of Doenitz in the toilet:up:

Yeah just found the head :har:

The amount of detail is awesome, and now the boat feels huge :yeah:

makman94 02-14-10 07:46 PM

E.X.C.E.L.L.E.N.T !!!

It is even better than the released pics Flakmonkey !!! really GREAT mod !!

i noticed that (see pic ) ...so ,maybe, you can take care of it (other than this .....all i can say...absolutely perfect job ! and the level of details is very very good and the light also)

http://i545.photobucket.com/albums/h...4/interior.jpg

JCWolf 02-14-10 07:47 PM

Quote:

Originally Posted by piri_reis (Post 1268132)
Yeah just found the head :har:

The amount of detail is awesome, and now the boat feels huge :yeah:

Yep now it feels like realy a u-boat, maybe later after this release making the Door and hatch closing and opening also...:D


...and maybe after the torpedo rooms....:D


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