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-   -   [REL] Thomsen's Sound Pack V 3.0, 3.1 & 3.2 (https://www.subsim.com/radioroom/showthread.php?t=134491)

croasse79 08-29-08 04:25 AM

diving siren + question
 
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by croasse79
Hi P Thomsen!

Sorry it was about the XVIII u-boat.
Below the youtube link, you can hear the siren at 1'10'' when diving order is given

http://www.youtube.com/watch?v=Hcs70...eature=related :D love it!

sink them all!

Yeah, the sound is very nice, but was it realistic? The siren was played everytime that was ordered to dive? Anyone?

Hi,

No, I didn't find anything about the diving siren... but if I were U-boot designer I will do it of course! :lol: How to alert the whole U-boot crew of diving procedure if no sound alert?

Also I have a question to you, Thomsen --> I like the "periscope_Fire#1" sound.
Do we have to rename it as "periscope_Fire#0" in order to play it ingame?

Thanks.

Philipp_Thomsen 08-29-08 04:17 PM

Quote:

Originally Posted by croasse79
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by croasse79
Hi P Thomsen!

Sorry it was about the XVIII u-boat.
Below the youtube link, you can hear the siren at 1'10'' when diving order is given

http://www.youtube.com/watch?v=Hcs70...eature=related :D love it!

sink them all!

Yeah, the sound is very nice, but was it realistic? The siren was played everytime that was ordered to dive? Anyone?

Hi,

No, I didn't find anything about the diving siren... but if I were U-boot designer I will do it of course! :lol: How to alert the whole U-boot crew of diving procedure if no sound alert?

Also I have a question to you, Thomsen --> I like the "periscope_Fire#1" sound.
Do we have to rename it as "periscope_Fire#0" in order to play it ingame?

Thanks.

Nope, you have to rename to periscope_fire.wav. Beware that there's already a file with that name, so you must rename it first. :up:

croasse79 09-01-08 12:31 PM

creak loop
 
Hi guys,

I have a (small) problem already mentionned on this thread:

There is one creak i only hear on loop : this is the creak_level_11, did you already meet this trouble? How to do? :roll:

bye!!!

Philipp_Thomsen 09-03-08 07:08 PM

Quote:

Originally Posted by croasse79
Hi guys,

I have a (small) problem already mentionned on this thread:

There is one creak i only hear on loop : this is the creak_level_11, did you already meet this trouble? How to do? :roll:

bye!!!

For now, delete that file. I'll be fixed on the next release! :up:

Sag75 09-03-08 07:35 PM

Hi PT, so are you working for the next release? :D

do you have some hot news for us?? :ping: ??


thx!!

Philipp_Thomsen 09-03-08 08:13 PM

Quote:

Originally Posted by Sag75
Hi PT, so are you working for the next release? :D

do you have some hot news for us?? :ping: ??


thx!!

Actually, lately I'm working only in scene.dat, transparent water and DECENT water, that really look like ocean. I mean, REALLY look like ocean, a water far better than SH4, for SH3. I'm getting there, my results so far are incredible, and not only for visuals, but the sailing behavior now is much more realistic, the small waves makes the ships look real big, like it was supposed to be. I'm really proud of my progress on this. But I might not release this, since you need a very good machine to make it run. I'm getting only 50 FPS on my 9600gt with 4gb of memory and a dual core.

But I might release a video...

ReallyDedPoet 09-03-08 08:19 PM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Sag75
Hi PT, so are you working for the next release? :D

do you have some hot news for us?? :ping: ??


thx!!

Actually, lately I'm working only in scene.dat, transparent water and DECENT water, that really look like ocean. I mean, REALLY look like ocean, a water far better than SH4, for SH3. I'm getting there, my results so far are incredible, and not only for visuals, but the sailing behavior now is much more realistic, the small waves makes the ships look real big, like it was supposed to be. I'm really proud of my progress on this. But I might not release this, since you need a very good machine to make it run. I'm getting only 50 FPS on my 9600gt with 4gb of memory and a dual core.

But I might release a video...

Do it :yep:


RDP

Philipp_Thomsen 09-03-08 09:59 PM

Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Sag75
Hi PT, so are you working for the next release? :D

do you have some hot news for us?? :ping: ??


thx!!

Actually, lately I'm working only in scene.dat, transparent water and DECENT water, that really look like ocean. I mean, REALLY look like ocean, a water far better than SH4, for SH3. I'm getting there, my results so far are incredible, and not only for visuals, but the sailing behavior now is much more realistic, the small waves makes the ships look real big, like it was supposed to be. I'm really proud of my progress on this. But I might not release this, since you need a very good machine to make it run. I'm getting only 50 FPS on my 9600gt with 4gb of memory and a dual core.

But I might release a video...

Do it :yep:


RDP

Thought you'd be interested... :lol:

I'll put a video online tomorrow, IF the time permits me to. A lot busy lately.

Sag75 09-03-08 10:03 PM

great!

ReallyDedPoet 09-04-08 07:03 AM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Sag75
Hi PT, so are you working for the next release? :D

do you have some hot news for us?? :ping: ??


thx!!

Actually, lately I'm working only in scene.dat, transparent water and DECENT water, that really look like ocean. I mean, REALLY look like ocean, a water far better than SH4, for SH3. I'm getting there, my results so far are incredible, and not only for visuals, but the sailing behavior now is much more realistic, the small waves makes the ships look real big, like it was supposed to be. I'm really proud of my progress on this. But I might not release this, since you need a very good machine to make it run. I'm getting only 50 FPS on my 9600gt with 4gb of memory and a dual core.

But I might release a video...

Do it :yep:


RDP

Thought you'd be interested... :lol:

I'll put a video online tomorrow, IF the time permits me to. A lot busy lately.

Look forward to it :up:


RDP

croasse79 09-05-08 02:39 AM

excellent news PT!!!!

people is waiting for your video! :ping:

Philipp_Thomsen 09-07-08 11:52 AM

Quote:

Originally Posted by croasse79
excellent news PT!!!!

people is waiting for your video! :ping:

The videos are out, check the new thread. :up:

Ping Jockey 09-12-08 10:50 PM

Great Mod!!!! Keep up the good work :up: :up: :up:

Schwuppes 09-14-08 04:58 AM

wah wah we wah

nirwana 09-14-08 06:30 AM

Quote:

Originally Posted by Philipp_Thomsen


thx!!
I'm really proud of my progress on this. But I might not release this, since you need a very good machine to make it run. I'm getting only 50 FPS on my 9600gt with 4gb of memory and a dual core.

But I might release a video...

:stare:

:huh:Hey i can handle it with 8800gtx and 6 gigs of ram. Just release it with a warning.

Philipp_Thomsen 09-14-08 04:47 PM

Quote:

Originally Posted by nirwana
Quote:

Originally Posted by Philipp_Thomsen


thx!!
I'm really proud of my progress on this. But I might not release this, since you need a very good machine to make it run. I'm getting only 50 FPS on my 9600gt with 4gb of memory and a dual core.

But I might release a video...

:stare:

:huh:Hey i can handle it with 8800gtx and 6 gigs of ram. Just release it with a warning.

Consider it done! :up:

croasse79 09-22-08 03:43 AM

another idea
 
Hi PT,

I do a thread ("for a REAL difference between attack scope and obs scope") and during our posts we get an idea between Hitman and me. Maybe this one could be consider in your further sound pack. (I know you busy about the waves now! :D ).

during attack sequence with scope or UZO, when we mark a target with notepad, what's happen in real life is that the commander transmit to weapon officer the datas.

Then you guess I am wondering if we could attach a voice that say the range (if marking range), the AOB (if marking AOB) or speed (if marking speed) to the officer.

Then another voice (weapon officer) should repeat the order...

:yep:

Philipp_Thomsen 09-22-08 08:32 AM

Quote:

Originally Posted by croasse79
Hi PT,

I do a thread ("for a REAL difference between attack scope and obs scope") and during our posts we get an idea between Hitman and me. Maybe this one could be consider in your further sound pack. (I know you busy about the waves now! :D ).

during attack sequence with scope or UZO, when we mark a target with notepad, what's happen in real life is that the commander transmit to weapon officer the datas.

Then you guess I am wondering if we could attach a voice that say the range (if marking range), the AOB (if marking AOB) or speed (if marking speed) to the officer.

Then another voice (weapon officer) should repeat the order...

:yep:

I think that MAYBE it's possible to link a voice to an existing command, but in that case you would have to create a command and then a link a sound for it. I'm not sure it can be done, my friend. It's not only a sound matter, much more complicated. I don't have all the knowledge or the time to go this deep on that sort of stuff, sorry. :cry:

croasse79 09-23-08 08:45 AM

:cry: pity!

and just a wav. that could say : "officer, mark this bearing and disance!" independantely from the bearing and distance (but it could be boring! :-? )

..........................

ReallyDedPoet 09-23-08 08:54 AM

Time to give sound some recognition, thread stickied, nice work PT :yep::up:


RDP


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