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Hi to all.
First I would say thanks to Onelifecrisis for this fantastic GUI and to Joegrundman for his great tools. This is my first experience with a sub simulator so I'm playing SH3 with a 53% realism setting (ie. without manual targeting and ship ID) and I hope that the introduction of those new Gui and the U-Jagd tools may help me in order to increase the difficulty of my gaming experiences. As I just said I'm a noob here so I hope this is the right place to post my questions and I hope you could excuse me if I'll say anythings wrong. I have not proper questions but some opinions: I) I noticed that the event camera hides the chronometer, in the right upper corner, now. I dont' belive the old position may cover the new GUI and instruments. So why moving it? II) In the darker nights and in safe waters I use bengala shell to make lone merchant a more easy target. I noticed that the new GUI limits the artillery projectile to explosives only, but SS and AP are still in the submarine ammo bunker. There is a way to select the armor piercing or bengala projectiles? Thank you for your time. Regards, Dilust |
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Grey Wolves hunt silent in the dark. |
I have just stumbled upon this mod and ABSOLUTELY love it! I have one question however. Does anyone have a link or pdf which explains in depth how to use the "attack wheel" to find target bearing and AOB?? I watched the tutorial vid (which is fantastic btw) but would like more reading material. When I am in game I usually draw a blank when trying to use it! :)
Thanks!! |
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http://www.subsim.com/radioroom/show...ghlight=U-Jagd is the complete U-Jagd thread. I know there is a PDF in those dl's. |
Thanks Cap'n!
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Hi donw,
The picture is of an older version, but the best one I could find to show the idea, the actual modification will be done to the latest version. The bottom left hand corner will be as the new version untouched and will include the current heading. I posted this originally, to just get some information so I could tweak the GUI to my own preference. All I've done basically to the GUI is shuffle the TDC around and reduced the Weapons Officers manual page to the bare information. This then gives room for the AOB finder to be fully exposed, but you also can still see the length & mast height. This is done basically, because I wanted to get away from the mast x2. OLC's GUI was a reallly big step to tidying up the display and giving a very smart looking intergrated system . The AOB finder by joegrundman and his supporting team was a huge improvement, adding realism to manual targeting. I thank them all and so do many others as is proven by the number of downloads. I was willing if enough people were interested, to share the modifications I made (with permission), as I owe a lot to the community for their help. I am not seeking to take anything off OLC or anyone else as far as I'm concerned this is OLC's GUI. I hope OLC makes a return and that his father continues to get well. |
NP Mate!:up: Every improvement made from day one, rather big or small is greatly appreciated by the community as a whole, by all means...keep up the good work.
That little ommision just stood out for me, as I have come to constantly keep an eye on it, to keep that "mental picture" clear in my mind.;) |
This mod looks great! I hope you The Bad Wolf will further improve it & make it GWX 2.0 compatible. I think there are many who would appreciate your (and the other developers') contribution :yep:
I just recently found this forum, and the amount of talent amazes me. Those who don't know anything about modding (like me for example), admire your work :cool: I'm looking forward to GWX 2.0 and your work. |
Hi Lapazeus,
As far as I am aware, the only problem for GWX 2.0 compatility is the recognition manual. As this modification gets rid of the recognition manual (Mast x2) there should be no problems. There is a way to make the existing GUI compatable by using the tool by cuervo111. See post 299 |
Friedl9te the good old days,
I can remember the times punching code from magazines for hours into the PC. I want to leave that space for the moment. Might put an illuminated pushbutton (Red/green) there for manual/auto, to update the TDC. Still working on that, could get stuck with the dreaded hardcoding. That would leave the original button for the attack disc on/off |
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Santa Maria della Grazie, there could be done so much. Long lives SHIII. I am looking forward, how this greatest non supermod ever(GNSME) will develop. |
Not quite correct Friedl9te,
Go to the TDC desk where the weapons officer is and switch the auto/manual button there. Then go back to the on/off update in the periscope view and it is in reverse. You can't make alterations to the TDC because its no longer in manual. |
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Thanks cuervo111,
Haven't installed GWX 2.0 yet as I know this will be a big temptation away from working, so I am grateful for your help. I was browsing through the posts to see if I could see any problems. The post " New SH3 cmdr needed? ", mentions the mod Flaggen, undownloadable at the moment but are trying to get hold of Ash to put it up again. Apparently still useable with GWX 2.0 a nice little mod that updates the Flags from nuetral to friend/foe + extras. I'm using it with OLC's GUI after altering the menu_1024_768 .ini file due to the size and it works a treat. |
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http://www.subsim.com/radioroom/showthread.php?t=126824 I haven't had a chance to read it yet. I also posted some ways to use it on this thread here, as well is in the my mod referenced above http://www.subsim.com/radioroom/show...hlight=dertien |
Outstanding! Thanks Joe! I am almost embarassed to admit this, but just a few hours ago I got my first (thats right), FIRST manual kill using this mod. Seldom have I ever been so satisfied after playing a video game.
Again, kudos for both this mod and the various tutorials and manuals. Finally I too can be a threat to merchant shipping in the Atlantic! :arrgh!: |
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PM me for more details! |
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the doublemasttool dosen't work for me:hmm: . Can you please send me a double mast modified GWX2 sea folder to me? Mikael |
Does anyone know how to get this mod to work together with RealNav Mod? I have some trouble with the menu_1024_768.ini file, because Real Nav overwrites some OLC GUI stuff!
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