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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

Dilust 12-13-07 11:09 AM

Hi to all.
First I would say thanks to Onelifecrisis for this fantastic GUI and to Joegrundman for his great tools.
This is my first experience with a sub simulator so I'm playing SH3 with a 53% realism setting (ie. without manual targeting and ship ID) and I hope that the introduction of those new Gui and the U-Jagd tools may help me in order to increase the difficulty of my gaming experiences.

As I just said I'm a noob here so I hope this is the right place to post my questions and I hope you could excuse me if I'll say anythings wrong.
I have not proper questions but some opinions:
I) I noticed that the event camera hides the chronometer, in the right upper corner, now. I dont' belive the old position may cover the new GUI and instruments. So why moving it?
II) In the darker nights and in safe waters I use bengala shell to make lone merchant a more easy target. I noticed that the new GUI limits the artillery projectile to explosives only, but SS and AP are still in the submarine ammo bunker. There is a way to select the armor piercing or bengala projectiles?

Thank you for your time.
Regards,
Dilust

Friedl9te 12-13-07 11:29 AM

Quote:

Originally Posted by Dilust
II) In the darker nights and in safe waters I use bengala shell to make lone merchant a more easy target. I noticed that the new GUI limits the artillery projectile to explosives only, but SS and AP are still in the submarine ammo bunker. There is a way to select the armor piercing or bengala projectiles?

In 100% mode you will probably not survive very long, using bengala projectiles.
Grey Wolves hunt silent in the dark.

Zer0_2121 12-13-07 11:51 AM

I have just stumbled upon this mod and ABSOLUTELY love it! I have one question however. Does anyone have a link or pdf which explains in depth how to use the "attack wheel" to find target bearing and AOB?? I watched the tutorial vid (which is fantastic btw) but would like more reading material. When I am in game I usually draw a blank when trying to use it! :)

Thanks!!

Cap'n Spanky 12-13-07 12:03 PM

Quote:

Originally Posted by Zer0_2121
I have just stumbled upon this mod and ABSOLUTELY love it! I have one question however. Does anyone have a link or pdf which explains in depth how to use the "attack wheel" to find target bearing and AOB?? I watched the tutorial vid (which is fantastic btw) but would like more reading material. When I am in game I usually draw a blank when trying to use it! :)

Thanks!!

Dude... I'm @ work now, but I thought there was a PDF in the OLC GUI download. At any rate, here:
http://www.subsim.com/radioroom/show...ghlight=U-Jagd
is the complete U-Jagd thread. I know there is a PDF in those dl's.

Zer0_2121 12-13-07 12:05 PM

Thanks Cap'n!

The Bad Wolf 12-13-07 01:32 PM

Hi donw,

The picture is of an older version, but the best one I could find to show the idea, the actual modification will be done to the latest version.

The bottom left hand corner will be as the new version untouched and will include the current heading.

I posted this originally, to just get some information so I could tweak the GUI to my own preference. All I've done basically to the GUI is shuffle the TDC around and reduced the Weapons Officers manual page to the bare information. This then gives room for the AOB finder to be fully exposed, but you also can still see the length & mast height.

This is done basically, because I wanted to get away from the mast x2.

OLC's GUI was a reallly big step to tidying up the display and giving a very smart looking intergrated system . The AOB finder by joegrundman and his supporting team was a huge improvement, adding realism to manual targeting.

I thank them all and so do many others as is proven by the number of downloads.

I was willing if enough people were interested, to share the modifications I made (with permission), as I owe a lot to the community for their help.

I am not seeking to take anything off OLC or anyone else as far as I'm concerned this is OLC's GUI.

I hope OLC makes a return and that his father continues to get well.

donw 12-13-07 01:38 PM

NP Mate!:up: Every improvement made from day one, rather big or small is greatly appreciated by the community as a whole, by all means...keep up the good work.

That little ommision just stood out for me, as I have come to constantly keep an eye on it, to keep that "mental picture" clear in my mind.;)

Lapazeus 12-13-07 01:59 PM

This mod looks great! I hope you The Bad Wolf will further improve it & make it GWX 2.0 compatible. I think there are many who would appreciate your (and the other developers') contribution :yep:

I just recently found this forum, and the amount of talent amazes me. Those who don't know anything about modding (like me for example), admire your work :cool:

I'm looking forward to GWX 2.0 and your work.

The Bad Wolf 12-13-07 02:29 PM

Hi Lapazeus,

As far as I am aware, the only problem for GWX 2.0 compatility is the recognition manual.

As this modification gets rid of the recognition manual (Mast x2) there should be no problems.

There is a way to make the existing GUI compatable by using the tool by cuervo111. See post 299

The Bad Wolf 12-13-07 04:08 PM

Friedl9te the good old days,

I can remember the times punching code from magazines for hours into the PC.

I want to leave that space for the moment. Might put an illuminated pushbutton (Red/green) there for manual/auto, to update the TDC. Still working on that, could get stuck with the dreaded hardcoding.

That would leave the original button for the attack disc on/off

Friedl9te 12-13-07 04:52 PM

Quote:

Originally Posted by The Bad Wolf
Friedl9te the good old days,

I can remember the times punching code from magazines for hours into the PC.

I want to leave that space for the moment. Might put an illuminated pushbutton (Red/green) there for manual/auto, to update the TDC. Still working on that, could get stuck with the dreaded hardcoding.

That would leave the original button for the attack disc on/off

Illuminated pushbutton or Control light for autoupdate would be great, beacause always visible you loose control wether it is autoupdating or not. In the original its clear, unvisible autoupdating, visible manual update.

Santa Maria della Grazie, there could be done so much. Long lives SHIII.
I am looking forward, how this greatest non supermod ever(GNSME) will develop.

The Bad Wolf 12-13-07 05:04 PM

Not quite correct Friedl9te,

Go to the TDC desk where the weapons officer is and switch the auto/manual button there. Then go back to the on/off update in the periscope view and it is in reverse. You can't make alterations to the TDC because its no longer in manual.

Friedl9te 12-13-07 05:23 PM

Quote:

Originally Posted by The Bad Wolf
Not quite correct Friedl9te,

Go to the TDC desk where the weapons officer is and switch the auto/manual button there. Then go back to the on/off update in the periscope view and it is in reverse. You can't make alterations to the TDC because its no longer in manual.

I do not use the TDC sreen any more, but you are right.

cuervo111 12-13-07 05:48 PM

Quote:

Originally Posted by The Bad Wolf
Hi Lapazeus,

As far as I am aware, the only problem for GWX 2.0 compatility is the recognition manual.

As this modification gets rid of the recognition manual (Mast x2) there should be no problems.

There is a way to make the existing GUI compatable by using the tool by cuervo111. See post 299

There's another problem if you want to use Alternative flotillas option of GWX2. I'm working on it. I'll let you know of my progress!

The Bad Wolf 12-13-07 08:30 PM

Thanks cuervo111,

Haven't installed GWX 2.0 yet as I know this will be a big temptation away from working, so I am grateful for your help.

I was browsing through the posts to see if I could see any problems.

The post " New SH3 cmdr needed? ", mentions the mod Flaggen, undownloadable at the moment but are trying to get hold of Ash to put it up again. Apparently still useable with GWX 2.0 a nice little mod that updates the Flags from nuetral to friend/foe + extras. I'm using it with OLC's GUI after altering the menu_1024_768 .ini file due to the size and it works a treat.

joegrundman 12-13-07 08:59 PM

Quote:

Originally Posted by Zer0_2121
I have just stumbled upon this mod and ABSOLUTELY love it! I have one question however. Does anyone have a link or pdf which explains in depth how to use the "attack wheel" to find target bearing and AOB?? I watched the tutorial vid (which is fantastic btw) but would like more reading material. When I am in game I usually draw a blank when trying to use it! :)

Thanks!!

AS it happens klh has written a pdf manual on it.

http://www.subsim.com/radioroom/showthread.php?t=126824

I haven't had a chance to read it yet.

I also posted some ways to use it on this thread here, as well is in the my mod referenced above

http://www.subsim.com/radioroom/show...hlight=dertien

Zer0_2121 12-13-07 09:54 PM

Outstanding! Thanks Joe! I am almost embarassed to admit this, but just a few hours ago I got my first (thats right), FIRST manual kill using this mod. Seldom have I ever been so satisfied after playing a video game.

Again, kudos for both this mod and the various tutorials and manuals. Finally I too can be a threat to merchant shipping in the Atlantic! :arrgh!:

donw 12-13-07 11:52 PM

Quote:

Originally Posted by Zer0_2121
Just a few hours ago I got my first (thats right), FIRST manual kill using this mod. Finally I too can be a threat to merchant shipping in the Atlantic!

Zero...You just HAVE to come over to WaW and take it to the next step! You'll be assigned to a real U-Boot Flotilla. We keep detailed records of every kill. You'll be assigned to patrol a certain "zone" by the Flotillenchef...and afterwards get to compare war stories with your comrades in the various "nightclubs" between missions!

PM me for more details!

mikaelanderlund 12-14-07 03:45 PM

Quote:

Originally Posted by cuervo111
So here it is! DoubleMastTool

Download link:
http://www.megaupload.com/es/?d=OR7P6JTG


Instructions:
1. Make sure you don't have the default OLC_GUI installed
2. Delete the Sea folder from the OLC_GUI mod folder.
3. Run DoubleMastTool from anywhere.
3.1. The default folder values should be correct, but make sure they are.
3.2. Click Convert!
3.3. DoubleMastTool has generated a new JSGME mod
4. Run JSGME and activate both mods: OLC_GUI and DoubleMastTool
5. Enjoy!

I hope this works as planned. After a very brief test, everything looks fine.

Maybe tomorrow I'll write another program for the menu files. I think that would make OLC 100% compatible with GWX2 (or so I hope). Then would be time for a proper release of the tools (with source code) if OLC agrees.

Thank you to OLC and all the GWX crew. Now SH3 really rocks!! :rock:

Hi,

the doublemasttool dosen't work for me:hmm: . Can you please send me a double mast modified GWX2 sea folder to me?

Mikael

Nico71 12-14-07 05:29 PM

Does anyone know how to get this mod to work together with RealNav Mod? I have some trouble with the menu_1024_768.ini file, because Real Nav overwrites some OLC GUI stuff!


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