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-   -   Requests for Upcoming LWAMI Patch (https://www.subsim.com/radioroom/showthread.php?t=121071)

ASWnut101 01-17-11 03:44 PM

Quote:

I should have been a little clearer. I mean could incoming missiles show up through a link? For example, I'm flying the helo and my base is the FFG 10 Nm away and his radar would pick up incoming missiles directed at me and send the info by link. I prefer to launch my own CM so it would help with that. I did some research on the seahawk's radar and it wouldn't be able to pick up missiles, but I assume through a link you could get the info.
Although it doesn't happen often, friendly AI ships can link missiles. However, I've never seen one link an AA missile, so your only warning would be the launcher's FCR and or the "Enemy Missile Lock" warning, which by then it is too late to respond.

On that note, I really wish the ECM systems in the game gave out some kind of warning when something paints you with an FCR, and not when the missile itself has locked on to you.

Reaper51 01-17-11 11:59 PM

Not sure if this is something you'd be interested in doing, but how about a Chinese voice add-on for LWAMI? The English is ok, and there's a good mod for the Russian voices, but we're still stuck with the durpy sounding, overly fake Chinese accent. Do you think it would be possible to find the Chinese voice actors, and is this something you'd be willing to add into LWAMI? While I've honestly never been a fan of Asian dialects, it just feels wrong to play as a Chinese captain and hear the crew speak English..

TLAM Strike 01-18-11 12:46 AM

Quote:

Originally Posted by Reaper51 (Post 1576659)
Not sure if this is something you'd be interested in doing, but how about a Chinese voice add-on for LWAMI? The English is ok, and there's a good mod for the Russian voices, but we're still stuck with the durpy sounding, overly fake Chinese accent. Do you think it would be possible to find the Chinese voice actors, and is this something you'd be willing to add into LWAMI? While I've honestly never been a fan of Asian dialects, it just feels wrong to play as a Chinese captain and hear the crew speak English..

Very easy to do, but I don't know anyone who speaks Mandarin. :down:

I suppose some of the Subsim team could read from a Mandrin script but then you would just Chinese words with fake Chinese accents... :haha:

Seamutt 01-18-11 01:50 AM

Quote:

However, I've never seen one link an AA missile, so your only warning would be the launcher's FCR and or the "Enemy Missile Lock" warning, which by then it is too late to respond.
I figured that it probably is that way. Just a flying death box in that kind of situation. :dead:

OneShot 01-20-11 04:14 PM

Just finished uploading the LwAmi 3.10 Complete Installer incl. all patches and all other necessary files.

Please install over a clean DW 1.04 installation.

Find the Mod in the Downloads section here : http://www.commanders-academy.com/fo...do=file&id=161

Let me know if any problems arise.

Guynumber7 01-26-11 06:08 PM

QUESTION:

I just installed this mod, but in the enabler i dont know what to enable! Do iw ant the APAD version or not? it says it will conflict if i enable all, and what does splash mean? do i want kilo optics?

Molon Labe 01-26-11 06:15 PM

The splash screens are optional.
Kilo optics is also optional and a matter of personal preference.

APAD is only if you intend to play as the Alrosa. Otherwise just enable the main mod.

Guynumber7 01-26-11 06:16 PM

What is the alrosa?

TLAM Strike 01-26-11 06:51 PM

Quote:

Originally Posted by Guynumber7 (Post 1583592)
What is the alrosa?

A Project 877 class Kilo submarine modified with a pumpjet.

Molon Labe 01-28-11 02:38 AM

Quote:

Originally Posted by Molon Labe (Post 1510690)
EDIT: Proposed Frequencies

1st: electrical system
US/everybody else (60/50)

2nd: propulsion system
Electric Sub: 110
Surface diesel: 125
Gasoline: 140
Nuclear: 160
Gas turbine: 175
Steam Turbine: 190

While I was testing other changes, I noticed the change in the 2nd frequency had unexpected results on the Kilo's detection ranges (low frequencies are detected first and the Kilo doesn't get the 1st line at 50 or 60). To mitigate the impact of this, I've changed the conventions to this:

Steam Turbine: 100
Nuclear: 125
Gas Turbine: 140
Diesel-Electric: 160
Diesel: 175
Gasoline: 190

With +5hz per shaft (up to three, the fourth doesn't bump it) and -5hz for shrouds/pumpjets on submarines.

Most of the Kilo's adversaries are Gas Turbine powered and originally had 125 or 160hz lines. The move to 140 won't have a large impact on detection range. Diesels will get harder, but these tend to be loud ships anyways (merchants and gators) so the change won't be noticed. I also brought back the 125hz line for nuclear subs with this configuration, since most of us are accustomed to that.

TLAM Strike 01-28-11 09:34 AM

@ML speaking of the Kilo have you considered upgrading the Kilo Imp's sonar performance to make it somewhere between the Akula and Standard Kilo? The 636 Kilos have a far superior digital sonar than the 877 Kilos and I think that should be simulated. I think its best to think of the Kilo Imp's sonar as an Akula Sonar only half the size, while the Standard Kilo's is more like a 1960's sonar only bigger.

Honestly we should also remove the Narrowband capabilities (No LOFAR only DEMON ) on the 877s but I think that would be seen as too drastic of a change.

Molon Labe 01-28-11 01:06 PM

There is already little difference between the Akula and Kilo sonars.

I gave the 400EM a point more in the flank, and I think two to the cylindrical. That makes it equal to the Akula in the flank array.

Seamutt 01-29-11 06:41 AM

Quote:

Honestly we should also remove the Narrowband capabilities (No LOFAR only DEMON ) on the 877s but I think that would be seen as too drastic of a change.
If it's realistic, why not? Even though I understand that existing missions would be difficult and nobody would want to play the 877 :-?. But as soon as we have some new missions designed for it. I think it would be fun to add some variety and rely on other methods of detecting surface contacts. Besides, we'd still have the 636. I'm assuming the Alrosa had the standard 877 sonar, right?

Since NB's LOFAR is the kilo's most important sensor, I could only imagine how difficult it would be. I guess attack distances will be reduced and most importantly intel needs to be quite accurate. I should try playing a mission without NB for fun/pain.

TLAM Strike 01-29-11 10:39 AM

Quote:

Originally Posted by Seamutt (Post 1585571)
If it's realistic, why not? Even though I understand that existing missions would be difficult and nobody would want to play the 877 :-?. But as soon as we have some new missions designed for it. I think it would be fun to add some variety and rely on other methods of detecting surface contacts. Besides, we'd still have the 636. I'm assuming the Alrosa had the standard 877 sonar, right?

Since NB's LOFAR is the kilo's most important sensor, I could only imagine how difficult it would be. I guess attack distances will be reduced and most importantly intel needs to be quite accurate. I should try playing a mission without NB for fun/pain.

IIRC Algeria is the only 877 operator with the improved sonar except maybe India since there subs got a extensive refit.

Molon Labe 01-29-11 11:16 AM

If you've got a list like on that can you send it to me? Right now I just assumed the EMs were just on the 636s.

EDIT: As far as I can tell, the MGK-400EM (or maybe just "E"?) is on the 877EKMs. there is also a moderization project 08773 that gives 877 Kilos 3M54 capability, which has been done by India and may be done by Iran. http://russian-ships.info/eng/submar...roject_877.htm

The EKMs are in Poland, India, Iran, Algeria and China. http://www.globalsecurity.org/milita...a/877-list.htm

ASWnut101 01-30-11 01:46 PM

I dunno about the Polish Orzel being an EKM. Everything I've read (aside from globalsecurity) states that it's an 877E, not 877EKM, and the sources are all from the local region, unlike GS.

http://en.valka.cz/viewtopic.php/t/89530

http://www.mw.mil.pl/index.php?akcja=orzel

http://www.deepstorm.ru/DeepStorm.fi...ts/877/291.htm



Similarly, at least two of the ten Indian Kilos were supposed to be outfitted with the indigenous USHUS sonar system, said to offer "improved performance" over its Russian counterparts. This is also one of the sonars aboard India's new SSNs, said to be "state-of-the-art" technology. The boats in question were the Sindhugosh and the Sindhuvijay. I'm not sure if the remaining boats were also upgraded with the USHUS as well.

http://www.defence.pk/forums/militar...it-russia.html

http://www.bharat-rakshak.com/NAVY/S...osh-Class.html

Molon Labe 01-30-11 01:58 PM

Thanks, those links are very helpful.

Seamutt 02-07-11 04:38 AM

Here's a few requests/suggestions for the next version of LWAMI:

-Canadian ships should have a base frequency of 60Hz, not 50Hz. Their ships are domestically made. Subs are british built so 50Hz.

-Could we add the P3 to the canadian aircraft list and call it an aurora?
http://en.wikipedia.org/wiki/Lockheed_CP-140_Aurora

-Why is the oil rig's base frequency 25Hz? Is that some sort of drilling frequency? As far as power supplies, there should be 50Hz and 60Hz versions just like civilian ships.

-LWAMI platform reference guide.xls is missing the type designation of surface units in the information at the bottom of the sheet. We should add it for newbies who might not know what a CGN or a LSD is. Also, it looks like Russia's Grisha was left out of the list.

-The in game link to Victor III doesn't seem to work properly. If I classify a contact as Victor III and then use alt-I. It goes to the USBN (whatever), but it doesn't find the info on it. To see the info I need to manually go to russia and then victor III. I don't know if we can fix this with LWAMI or not.

-The Mk50/54 is a torpedo designed for ASW. But currently it takes 5 to sink the FFG (4 torps x 24,5% = 98%). I think taking flooding into consideration 4 would do the job. Could we increase the damage by just a fraction?

-Suicide speed boats should do more damage. They do so little, they are almost useless. If I remember correctly it only does 3% damage to the FFG. Which means about 34 suicide boats are needed to sink it or a large portion to actually do any significant damage. I don't have any facts, but I'm sure the Iranians have developed boats which could do more damage than this. Does anyone have any leads? I suggest increasing the damage to about 9% at least.

-Iranian navy's C14 china cat's speed increase to 50kts from the current 40kts. The whole idea is a light fast attack platform. Here's a few links. Unfortunately I couldn't find any references from more official sources.
http://www.globalsecurity.org/milita...a/pcfg-cat.htm
http://en.wikipedia.org/wiki/C_14_class_missile_boat
http://hubpages.com/hub/Iranian-Military-Forces
http://www.abovetopsecret.com/forum/thread280632/pg1

-any luck with creating a wreck for the littorals?

Molon Labe 02-07-11 11:32 AM

Quote:

Originally Posted by Seamutt (Post 1592257)
Here's a few requests/suggestions for the next version of LWAMI:

-Canadian ships should have a base frequency of 60Hz, not 50Hz. Their ships are domestically made. Subs are british built so 50Hz.

Not sure. Do you have any more information on this?


Quote:

-Could we add the P3 to the canadian aircraft list and call it an aurora?
http://en.wikipedia.org/wiki/Lockheed_CP-140_Aurora
I'm surprised I missed that. I'll add it.

Quote:

-Why is the oil rig's base frequency 25Hz? Is that some sort of drilling frequency? As far as power supplies, there should be 50Hz and 60Hz versions just like civilian ships.
I guess maybe it should. I definitely want it to sound very different from ships, though, maybe I should find another way.

Quote:

-LWAMI platform reference guide.xls is missing the type designation of surface units in the information at the bottom of the sheet. We should add it for newbies who might not know what a CGN or a LSD is. Also, it looks like Russia's Grisha was left out of the list.
The included legend is meant to explain non-standard abbreviations that were used to save space. Explaining standard abbreviations would take up space, which is going in the wrong direction.

Yeah, I missed the Grisha. It'll be in the next update.

Quote:

-The in game link to Victor III doesn't seem to work properly. If I classify a contact as Victor III and then use alt-I. It goes to the USBN (whatever), but it doesn't find the info on it. To see the info I need to manually go to russia and then victor III. I don't know if we can fix this with LWAMI or not.
I was unable to reproduce this.

Quote:

-The Mk50/54 is a torpedo designed for ASW. But currently it takes 5 to sink the FFG (4 torps x 24,5% = 98%). I think taking flooding into consideration 4 would do the job. Could we increase the damage by just a fraction?
No.

Quote:

-Suicide speed boats should do more damage. They do so little, they are almost useless. If I remember correctly it only does 3% damage to the FFG. Which means about 34 suicide boats are needed to sink it or a large portion to actually do any significant damage. I don't have any facts, but I'm sure the Iranians have developed boats which could do more damage than this. Does anyone have any leads? I suggest increasing the damage to about 9% at least.
Would be nice.

Quote:

-Iranian navy's C14 china cat's speed increase to 50kts from the current 40kts.
DW doesn't handle ships above 40 knots well without turning them into aircraft.

Quote:

-any luck with creating a wreck for the littorals?
I'll save that one for TLAM.

Hitman 02-07-11 12:54 PM

Quote:

Originally Posted by Reaper51 http://www.subsim.com/radioroom/imag...s/viewpost.gif
Not sure if this is something you'd be interested in doing, but how about a Chinese voice add-on for LWAMI? The English is ok, and there's a good mod for the Russian voices, but we're still stuck with the durpy sounding, overly fake Chinese accent. Do you think it would be possible to find the Chinese voice actors, and is this something you'd be willing to add into LWAMI? While I've honestly never been a fan of Asian dialects, it just feels wrong to play as a Chinese captain and hear the crew speak English..
There is an interesting alternative to that, with text to speech freeware programs. Here are some freeware voice packs (accented for various languages): http://www.bytecool.com/voices.htm

Certain sentences sound bad, others are quite good. In general, the more emotion you mut put in the voice, the worser they feel. But for ordinary reports they are great. :rock:


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