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-   -   *** Official SH4 patch 1.3 Update straight from the horse's mouth *** (https://www.subsim.com/radioroom/showthread.php?t=115309)

aurgolo 07-09-07 05:51 AM

Ok i will try to switch metric-imperial-metric

This game is a mess.......there are more bugs than any other game-software

joea 07-09-07 06:49 AM

Quote:

Originally Posted by aurgolo
Ok i will try to switch metric-imperial-metric

This game is a mess.......there are more bugs than any other game-software

No.

PepsiCan 07-09-07 10:00 AM

Nope, it is not a mess
 
Turning off duds, will mean all your torpedoes will explode. But they will still run deep as that is a historical fact. A torpedo that runs deep is not a dud. And it is a simulation, not an arcade game.

However, I would be very interested to know if it makes a difference when you switch to Metric as was suggested in an earlier post. I doubt it will though, given the extensive testing done by some of the Modders in the Mod forum.

Simply adjust the depth of your torpedos upwards and you'll be fine. By late 1942, your depth running issues are over and you should be able to run your torpedos without an upward depth adjustment.

aurgolo 07-09-07 10:15 AM

Ok i keep you updated

I am going away on business for 3 days, I will be back to italy friday and i will try some switch in the weekend......

ciao, tks you all for suggestions

andrea

Mechman 07-09-07 01:41 PM

Another bug I found:
When I put mark tens in the tubes, but keep the newer torpedoes ready for reloads, the torpeoes still show up as mark tens in the inventory once they're loaded. They still act like whatever else they are, but it makes it hard when I've only loosed a partial rack and cant tell which are which.

Jhereg 07-09-07 05:37 PM

Just to let JCC know I do not run a cracked or illegitimate version and I very much get the see thru crew members/missing eyeballs graphics glitches.:huh: I have tried many different settings(Res,AA,SLI on/off,tex filtering etc...) and still no help. Also the wonderful no warning crush depth bug, CTD's mostly when hitting the Bridge/Bino button from other screens. As soon as I doulble click on it whooosh....desktop LOL, I am frightened to hit it anymore.:doh: This game will be great when it approaches the stability of SH3 which I run for hours on end at its highest settings. Heat is not an issue with my machine as its 8800GTX's, Q6600, and associated chipsets are all WC'ed and run substantially cooler than stock. I personally can not wait for the patch...till then GWX and my type IXB continue to hunt.:up:

edit: If there are any suggestions to fix the seethru crew let me know please!
Also the Jello gelatin water effect occurs on my install also.

Webster 07-09-07 09:12 PM

the firing depth of torpedos is not deep enough. i don't know the specifics, but i read they should be around 150ft before your too deep to fire torpedos.

when manning the deck gun it has the camera too low so that the hydrophone blocks a large part of your vision.

AkbarGulag 07-10-07 02:33 AM

Quote:

Originally Posted by PepsiCan
Turning off duds, will mean all your torpedoes will explode.

You will still get duds, it's just far more uncommon.

Quote:

Originally Posted by PepsiCan
However, I would be very interested to know if it makes a difference when you switch to Metric as was suggested in an earlier post. I doubt it will though...

This was suggested to ensure metric was properly selected... it worked for me. It has nothing to do with torpedo mechanics.


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