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Re #3- If you sink a neutral, you LOSE Renown point. Re #2- Yes, you can just sit still in your assigned grid for the 24 hours, then leave. Re #4- When you began your career, you should have gone to the "file cabinet" and got the rest of your crew. With respect to medals and promotions when you arrive back at base after your patrol, click on the table sheet that has the list of your crew and you will see that some crew are "highlighted", these are the ones who qualify for promotions or medals. WHO? you have to choose. Once you have selected your full crew for your boat, you then go out on patrol and Happy Hunting. |
I have a question.Though i play sh3 from some time i still dont undestand where those radio massages could be red. SO if anyone can tell me about those massages because when i order the radioman to tell me he says no radio massages recieved.
And something else, can anyone tell me how i can make the voice to be on german and when i order crash dive to hear da cry from the trailer ALAAARM!!! (i play gwx and sh3commander) |
When you have received a radio message, hit the "m key" to read it.
You can have German voices and English text, I think the settings for this is under the sound option in the main menu of the game. Itīs so long since I used the those parts of the menus that I donīt really remember how they look, but have a look and try it, the German voices are so much better then the English even if you donīt understand a word:rock: |
Just one thing...
To all those who took the time and trouble of creatring these guides, tips or simply advice for us amateurs at the game: Cheers. Your efforts are appreciated beyond just a post here. :up: |
Newbie question
I downloaded this game about 3 years ago..... installed the 1.4 download earlier this year. Very nice addition to the game btw. Have taught myself many of the basics for surviving but have a question on the gwx mods. Do i download them all even being 1.4
Thanks in advance for answering my stupid question Did enough reading while here to answer my own question thanks again for some very good work. Cya's somewhere in the atlantic :) |
Great Post...Gonna get my boat outa drydock and start scoring some tonnage. Been awhile.
http://www.geocities.com/astephenconte/typeixb.gif |
very useful info. I'm on my first career and can use a lot of help...
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install SH3 on New Computer
Ok guys I know it has been asked before,When I tried to install SH3 on to a new computer I got the ERROR message from the protection System (B*&^* ^ $)
Anyway around this ?????:damn: |
Ruler on Nav Map
Hi all.
I have a stupid question. On the ruler when you draw a line using it, there are numbers along the ruler. What are these numbers? I have to travel 31.5 nm and then 11.4 nm. How do I measure this on the Nav Map? Rob |
wish I had seen this thread like 2 weeks ago...would have saved a lot of "search" button useage...no idea how I missed it
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Sub skins
Another link you might put in is where to go to get sub or ship skins.
I have a problem. I have a movie "Atlantic Wolf" (cannot remember where I got it from) anyway, I would like to know the name of this skin and where I can get it. http://img176.imageshack.us/img176/4...ticwolflc3.jpg |
Crew management
Hi all, i am a newbie to this forum and ive gotta say its very impressive and helpful, i am a bit sad cos not only am i a submariner full time, i also am SH3 and ww2 submarine history addicted in my spare time, just donated and downloaded GWX 2.0 and what a mod!(well done team). I have a question concerning crew management, what is the most realistic crew configuration?, ive searched the web high and low for historical crew lists(watch and station bills etc) and is there a mod available to automatically change over watches without manually shifting crew on and off watch?(as in SH4), any advice on this subject would be much appreciated.
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Bridger, there is no automatic crew management mod, unfortunately.
As to skills, I've not done any research as such but the ratio officers/petty officers/sailors seems ok, the question is what skills to get for them... personally I try to make sure I have at least these skills spread among my officers: Watch officer: to put on the tower when surfaced Repair: you need it, really Engineer: need to get those diesels to maximum efficiency all the time torpedoman: to oversee loading, makes it go faster too and for early war Gunner: for accuracy on the deckgun Petty officers you only need two essentials: Radioman: get 2 of these asap for hydrophone efficiency Engineer: the diesels need him for efficiency it's also nice to have at least two torpedomen for reload speed and a medic because he improves fatigue recovery. If you use sh3 commander and use the "realistic crew" there will be at least one officer with no specific skill and one duplicate watchman, which is probably realistic but not very practical IMO |
Many thanks Keptin,
I agree with your essentials, what i struggle with is organising the men into equal watches so i can rotate them, i believe historically the u boat arm worked a 3 watch system ie 4hrs on 8hrs off or something close to that and i find it difficult finding space for the off watch men in the quarters, im just being sad really as i like to get things as historically correct as possible. |
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