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Also, to anyone it may concern... it may seem that I am slow to respond sometimes. Please know that the odds are that I have seen your question and triage as best as I am able to address the most pressing concerns. As time permits I will hopefully address all concerns. The biggest problem lately is that I am working at my real-life job A LOT. :cry: Don't worry though. I am dedicated to helping you guys with GW concerns. Prost! Grey Wolves SINK THEM ALL!!! :ping: |
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The save routines in Silent Hunter III leave something to be desired as you already know. My recommendation regarding the SH3 folder is just a simple step to eliminate a little confusion for players who may not be that experienced. ;) |
I've been trying to decide on whether I should enable the 8km or 16km mods. Is 16km realistic? Or is that that too far judging by the curve of the earth? It's too dark at night with the LIGHT one's BTW.
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After changing the seafloor to stock I got a few fps more.This is only a quarter of the fps problems.
90% of the problem is the sheer numbers of ships put into friendly harbors.Thats is alot of polygons and objects for the video card to draw and is most of the problem.There is more in there now then even the RUB Harbor Traffic mod had. I never much cared for the harbor traffic anyways as I only looked at the harbor for a few minutes as I was leaving port so I did the following. After opening up the .SCR file in the editor I removed some of the merchants,fishing boats and tugboats leaving mostly what looked to be more important vessels like the Bismarck,Scharnhorst and such and the destroyers in the ports that you actually leave from. After that I was able to run my game with 2xAA and get 35-40 fps in port. |
That would be a nice option to the nomines/nonets option.
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Re: repost
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I thought I'd give your post a bump in hopes that someone may shed some light on your problem. |
Please note changes to the downloadable readme found on the first post dated 3-26-06
Cheers! :up: |
FYI...
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Re: The Grey Wolves (official thread)
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Slovakia used two roundels during WWII, one covering 1939 to 1940 and one covering 1941 to 1944. 1939 to 1940: http://www.fotw.net/images/s/sk_r_za1.gif 1941 to 1944 (SVZ was dissolved in Aug '44): http://www.fotw.net/images/s/sk_roun2.gif One could argue a third, which was used by the 1st Czechoslovak Army in 1944 (the Slovak Uprising) and is somewhat similar to the one currently in use by Slovakia. EDIT: Just found this... http://vinar.cz/apcdecals/svz.html Notice the placement and combination with the Balkenkreuz. |
Ahh but we can only use 1, so what 1 do we use.
I'm all for updating the Roundel, I just need a clearly definded referance to the info (links would be nice), plus a show of hands for what 1 to be used. As I stated before, some1 just saying "thats the wrong 1" with no backing intel will not do the trick. Dont take this the wrong way, I just like to get conformation from at least 1 reliable source. Then things can change (depending on which 1 ppl want of course) PS: The funny thing is, I'm acctually redoing (slowly) the UVMaping on the AC to do away with the current in game Roundel (decal) system ! The aim is to do away with the Markings folder altogether and there after each AC skin will be able to contain its own customised Skin/Roundel WITH correct markings both sides. |
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Ok, today while I was out 'n' about, I left my PC D/Ling the GW BT again. Well to cut a long story short I unziped the Campaign_LND.mis to a Temp folder, browesd to it in the Mission Editor, clicked open an guess what......CTD! The only thing I can think of is I keep getting a corrupt D/L. I have no inclination to D/L GW Pt6 again so if you would be so kind to zip up just the LND layer and send it, I'll try that 1. File size I keep getting is 448KB. Seems small to me. Thx |
Gibs,
Regarding Slovak roundel, I am part of the Slovak team that worked for Oleg Maddox's commercial add-on Aces Expansion Pack that included Slovak dynamic campaign, so I know what I am talking about. For more information about this campaign follow this link. It includes the screenshots of the correct roundels: http://www.letka13.sk/forum/viewtopic.php?t=219&start=0 In summary, Slovakia did use 3 roundels during the war: The first one (1939-40) was only used during the attack on Poland (southern part of Poland, far away from any sea) = not relevant to the SH 3 world. The second marking resembling balkencross was the primary marking throughout the war. It was used on Slovak airplanes and most notably on Bf 109 E-4/E-7 (the 109 version in SH 3) that fought over Kuban near Black Sea. This would be the most appropriate marking to use for SH 3. That means the first marking from the top is the correct one for SH 3. It also has the proper colors that should be used. http://fyzikus.fmph.uniba.sk/~donmar...s/image023.jpg The third marking was used on few planes during the Slovak National Uprising in fall of 1944. It occurred inland and is not relevant to SH 3 world |
Hey guys, great work! Two quickies:
This is the site I used for my original roundels mod waaaay back: http://cocardes.monde.online.fr/v2ht...iniatures.html If you get separate skins with built-in insignia, would we be able to see a progression from year to year? Mainly affects US/UK aircraft. Second, does the Soviet Ships mod work with the GW mod? I've been away for awhile and am still struggling to catch up. Excellent work! |
One thing I may add to make it more historically accurate in GW UPDATE would be to remove:
a.) Slovakia, Czechia and Hungary from having any naval vessels at all. Could this be done by editing them out from DAT file? b.) Czechia from having their own aircraft markings. Could be also done by editing DAT file? Plus I am not quite sure about Albania as well. This is from Wikipedia: "King Zogu remained a hidebound conservative, and Albania was the only Balkan state where the government did not introduce a comprehensive land reform between the two world wars. Mussolini's forces overthrew Zogu when they occupied Albania in 1939." So I guess there should not be any Albanian navy or airforce in SH 3. |
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