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i would also like the idea of electric motors when surfaced.it should be also good to comm whth other boats of our side so they can help us with large convoys.selecting one engine to run will also benefit captains managing the fuel.
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Faster Game Load Times!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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My biggest wish is a complete game with all the little details. I want a SIM not an arcade game posing to be a sim.
I want to be able to run on electric on the surface, I want bilge pumps, food supply...details details details. Then after all these details I want someone to mod it to the atlantic as uboots.:P (seriously though, it'd be nice if it 'added on' to SH3 kinda like the il2 series) Also the ability to pilot destroyers, etc would be great if only for multiplayer. |
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What I would really like to see in SH IV would be the surface of the sea, being transparent. I mean the color of the water will give the surface the color and you can still see you're sub through the water from above...
I mean when you hold your finger in muddy waters you can still see it underwater, eventhough when you look at the rest you'll only see a brown surface. |
It's all been said before...
Hey guys,
Just in case the boys at Ubisoft ever visit this forum (and it would be a little disconcerting if they didn't) I'd like to echo the following points. 1. If it has to be a Pacific TO then at the very least represent all those allied nations actively involved in the campaign i.e. don't ignor the British and Dutch boats operating out of Ceylon and Fremantle. 2. Improved weather / sea states inc. currents (a pretty big factor when running out of a shallow channel after a long night of fun and games) 3. Greater flexibility and option wrt crew management. (assign members to various duty watches and action stations - perhaps even look at options for captains orders i.e. action on sightings etc.) 4. AMBIENCE! crew chatter / whispers depending upon patrol state ocean / weather sound effects, electro-mechanical sound effects. Well that's my 10c. Other than that I suspect we will not be dissappointed when the much awaited day of release finally comes and until then I'll just keep dreaming... |
In addition to everything previously mentioned... the only thing that I can think of to make SHIV complete is an accurate US diving procedure. I miss the old 2-klaxon blasts & the "Dive, dive!". If this is were to be done, I think my life would be complete :) heh
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Latest Graphics Cards
There have some great suggestions. Like quite a few others I would like to be able to move through the submarine and watch the crew either at rest or loading torpedoes etc and be able to set watch periods for the crew. Lets not get too carried away with the latest graphics machines. Great if you have the money to upgrade every time there is an improvement but I am sure there are many like myself (I'm a pensioner)who can't afford this,:nope: so if you are going to improve the graphics please make sure that the game can be played with at least some of the older cards.
Wolfie:lol: |
Here's an idea for an easter egg
Captain Nemo's Nautilus!!!
Don't fire a torpedo, be a torpedo! And not one of those nutjob Kaiten either. The Disney version would be nice. |
Mines
Will it be usuing the standard horn contact moored mines in shallow water or in enemy bases,that you can see if you track your sub under water to make it more realistic or on attack routes...:hmm:
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Re: Sh4 Wish List
Back in the late 50's (yea that far back) I began my interest with US WWII submarines with my first visit to one, the USS Cero in Detroit. Since then I have visited the USS Silversides, Lionfish, Cod, Croaker, and most recently the Atomic powered USS Nautilus in Groton. I have read many books on the subject - War Fish, Clear the Bridge, Pig Boats, Sink 'em All, Batfish, and Wahoo to name just a few. I also have played Sub Sim games as they came on the market. Gato, Up Periscope, Silent Service, SH, SH2, SH3, Sub Commander, and Aces of the Deep. When I heard/read of SH4 "on the ways" was very pleased. Having played many of the Sub Sims I am really looking forward to what SH4 will bring to the table.
Reading some of the comments here I would like to add to them, 1. I also believe the crew management feature of SH3 should be imporoved on. I like the idea of placing crew members in their "departments" with secondary functions. OOD when at battle stations would be in the Control Room as the Diving Officer. Lookouts would go to the bow and stern planes, etc. On SH, SH2, and SH3 you have the Campaign button to go to if you have one in place or start one. Here I believe would be an excellent spot - when first starting a campaign, to manage your crew and what functions you wish them to do whether on the surface or submerged, at battle stations or not. Also as the war progressed a rotation system was put in place to rotate some of the senior or experianced officers and enlisted men off to new constructions. This could take place periodically giving the "Commander" an opportunity to "remanage" his crew based on experiance levels. 2. I also believe internal views of the boats compartments should be improved and more be available. Some have mentioned being able to visit each compartment. They may be too much and take up too much "space" within the program. However the Conning Tower - the heart of the battle process - the Control Room, Torpedo Rooms, Engine Rooms, and Manuvering Room were very important areas. Conning Tower - would be great to go there to use the Scopes (both) the TDC, the SJ and SD Radars, Sonar and the main helm position. It would be great to toggle for a scope and see the "Captain" wait for the scope to go up position himself to use it and then you would see what he sees - as an example. Control Room - would be great to see the men by the diving planes and the "Christmas Tree" and the valve controls. Torpedo Rooms - would be great to see men loading the torpedos Other compartments - Wardroom - for viewing Ultras and checking on patrol progress with the officers. The Captains Stateroom - with it's gauges and a place where he can enter into his log book. Maybe the Radio Room to receive and send messages. 3. Topside it would be great to see the OOD and the lookouts and to see the guns maned for battle surface attacks. 4. A question on how many subs would be made avaliable. SH had a very nice feature that you were given command of a boat that was an actual boat in WWII. However there should be at least the opportunity to be in control of the old S-Boats or a Salmon or Tambor class along with the Gato and Balao and Tench (late in the war) class boats. 5. Technology was always moving forward during the War. One must remember the different and improved radar, the radar tipped periscope (introduced late in the war), the ability to find different thermal layers (avaliable in SH), and there should not be a decline in "realism" when clicking on the depth under keel feature (as it is in SH). Most boats could "ping" to see what depth they had to work with. 6. In Up Periscope - one would get updates as to what was happening through out both theaters of the War. This should be a feature available. 7. Wolf packs were not the norm in the Pacific, however there were those that were formed and had success. One should be able to form a pack or become part of one - with the ability to act as a unit and communicate between each other. 8. Hopefully there will be an improvement in the graphics of the game. Better looking ships. More detail to them. More detail to the land and harbors of both home and enemy ports. Include the send off as is shown in SH3 - however a more realistic version - e.g. coming in and docking at Pearl or Midway. Maybe even a scene where the men are topside after docking receiving their mail and other things they got when arriving in port. Just a few issues I would like to see in SH4. I think SH really gave substance to the war in the Pacific. Two new versions (SH@, and SH3) dedicated to the U-Boat war were great but a update and new version of the Pacific War is Long Overdue - and I had begun to think Presumed LostX! Happy Hunting |
Good thoughts, Capt. D, and welcome to the forums.
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Wish list (part 1 0f 5)
:up:
Here are a few of the things I'd like to see in the eagerly anticipated sequel: 1) More elaborate under-water terrain. 2) Have randomly generated missions built into the historically acurate campaign. What I mean by this is that you could occasionally receive orders from BDU to go escort, hunt, destroy, rescue etc. 3) Make it so submarines can travel under the icepack. Think how cool it would be to try an avoid pressure ridges by using your Periscopes (No external view here, that would be cheating!). 4) Enemy subs should appear in the game and have the ability to attack you whilst submerged. It'd be cool to go head to head with an enemy skipper whilst under the icepack. 5) Whilst we're on the subject of ice, more icebergs! 6) A thermal layer. 7) Thermal underwear. 8) The abillity to roam freely about your submarine. You're the Skipper, you should be allowed to go anywhere you want. The programmers don't have to build all new 3D interiors for the German subs, just build on what exisits. I know the new game is focusing on the Pacific war, but that brings me to my next point. 9) The option of choosing sides; Japanese, American, German or British. More work for the programmers but hey, do you wanna do it right or don't you? 10) An improved multi-player aspect to the game. That way everybody's happy. 11) The surface should be transparent (but don't over do it), and enemy vessels should be able to spot you, weather permitting, if you're running near the surface and they're in close proximity. 12) Include some of this and Silent Hunter 4 should be the greatest simulation ever made! Good luck to the guys and girls at Ubisoft. "If you shoot for the stars, you'll never land in the gutter." |
I want the graphics of landscapes, etc. to be the same everywhere. I like the detailed cities of Flight Simulator, but I didn't like the way the terrain suddenly declined when I left the major cities.
Either have good terrain and vegetation detail everywhere, or have it be poor everywhere. Clumsy way to put it, but you get what I mean. |
More crew!!!
I've just watched Run Silent Run Deep, and I want the crew to do more stuff - so when I give the order to dive, as in SHIII the chief engineer repeats the order, and then the crew start to manipulate the dive controls - well more of that, the chief repeats the order you give, and then the crew member repeats the command - so that the boat feels like it contains a living breathing crew... "Fire one" - "Fire one Aye" - "Torpedo in the water" I like the 3D crew in the bridge and conning tower - it would be nice to give them more actions and animations - since if you are playing the game for real, you'll not be using external views but remaining in the command room... so the occasional crewman passing through, and a few more actions than them occasionaly scratching their chin would be nice. I know some peopel didn't like the crew, but for me, that made SHIII like being in the Das Boot movie - so I'd like to see more effort here. I'm sure there will be no shortage of Americans here willing to offer their voice talents for various crew comments. |
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