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https://i.pinimg.com/originals/21/9a...fe833bbaa7.jpg Quote:
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thanks for your clarifications! Now I have much clearer ideas and it is evident that the red background was used at least in certain configurations. Also for the PPI radar, I finally have confirmation that it was red, while the A-Scope was green. I customized my sub as you explained. Now there is my real name in "LABEL_CPT.dds" and my wife's photo in "CPT_PICTURE.dds". LOL! Thanks you did an outstanding work! The only minor thing is that the typewriter can be heard in the captain's room. I try to see if I can reduce the distance of the sound in Sh.sdl Torpedo :Kaleun_Salute: |
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Hi, vickers, I made a small texture add-on for your mod. It removes the redundant “red arrows” in depth gauges, since you have added "real needle" for them. Radar range labels are also modified to show the right figures according to the screens.
Please find it here (https://www.subsim.com/radioroom/dow...o=file&id=5895) and feel free to integrate it into your work.:Kaleun_Salute: https://i.postimg.cc/NMBjmbbd/DEP.jpg https://i.postimg.cc/g09JkGhF/radarrange.jpg |
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Hey, will this along with the other fleet boat interior add ons work with TMO?
I’d like to continue playing TMO and not have to switch over to FoTRSU |
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why not do a multiSH4 install so you can have both.. |
Good idea. Haven’t thought of that :doh:
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https://www.subsim.com/radioroom/dow...ng_wip_JCI.jpg
started work on the S-Class Engine Room..the NELSECO Engine was not very reliable but looks very cool with those big rocker arms:yep: |
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i'm still thinking about the animation part:ping: i can't think of a state machine command that could be used for this. if you take a look at the KSDII full interior Type2 and Type7 diesel they used a dial controller (depth?) to switch the animated object with a static one:yep: |
Incredible mod!:Kaleun_Applaud:
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:Kaleun_Applaud:Absolutely fantastic
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