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Well, there goes tonight. :haha:
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I can't find an announcement, so the developers must be expert ninjas, but 0.22 seems to be out.
EDIT: I guess this serves as one. Now only seventy billion hours to download... |
100KB/s... damn you, intertubes.
Do their patches release on Steam at the same time? Might be an idea to transfer my key. :hmmm: Quote:
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I have to say, I really dislike the way the tech tree is laid out, it doesn't make sense. Like for example you don't get any plane parts until much later, and you don't have any decouplers, probes, or anything at the starting level. All in all I think it is very badly thought out, the technological progression makes almost no sense.
So I guess I am going to have to overhaul the darn thing for myself. |
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The big annoyance though is the lack of a decoupler as I try to play with zero casualties, so being forced to strap a manned capsule to a rocket with no way of detaching it irritates me (even though I can successfully land something like that). |
The Mundiver does its thing. Bill Kerman hopes the valley walls aren't as solid as they look.
http://img46.imageshack.us/img46/4958/zrtz.jpg |
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http://www.youtube.com/watch?v=aHQrcyerVQQ |
The new tech thing is pretty cool... but the lack of early RCS isn't. My ships are space bricks!
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They just made a change that makes non-RCS control almost impossible :(
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They did? Still only use RCS for docking. :06:
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