I think that accepts as a given that this was the only way forward once the scope changed. It's not. They could have built and released a title inline with the original scope and then expanded on it. I used Elite as an example of exactly this. Elite is far bigger than it started, and beyond what was originally discussed in the kickstarter, but we've been playing it for 5 years. And there is more to come.
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Releasing a game that is effectively "outdated" at release is not a very smart move and basically a waste of resources, since much of it would have to be redone later on as the tools and tech comes available.
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What?
So everything they did at the beginning needs to be redone? Releasing an outdated game? Why would it be outdated? Their plans include things for which the technology does not yet exist? Doesn't that trouble you? Is it even true? It's comments like this that explain the acquiescence in a large part of the SC community. My viewpoints aren't going to change your mind and that's not my intention anyway. But reading comments like this shows there's little point. If Squadron 42 comes out and isn't a complete mess I will get it. I like space games. But that's years away I reckon. |
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No game has tried to do what they plan to do. Quote:
You've shown that you haven't payed much attention to the game, you probably read the Forbes BS article and came here to have a jab at the game. You weren't aware of the number of ships in game at the moment, you weren't aware of how many release times they've met in their roadmap in the past year or so. I have no blind faith in SC, but if you are going to critize it, at least do your research. |
You seem to think that once a game is released it cannot evolve or be added to.
Dismiss me as a Forbes reader if you like, as though I cannot form an opinion without reading a Forbes article. I didn't know which ships were in the game so my points are invalid? I'll think about picking it up if it's ever released, if I am still alive when that happens, and it isn't the complete mess it could turn out to be. But little sense discussing it when the replies are like yours. Quote:
You don't say. |
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They changed their engine three times so it would suit what is needed. Releasing SQ42 in 2014/2015 would be very different to the multiplayer component which is Star Citizen. That's why it would be outdated. Roberts is making his dream game because he wants to and the tech is there. I've put $100 on it since 2013, that's two AAA games worth and I have already had dozens of hours of fun in it. I like it. You don't have to. |
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I doubt No Mans Sky will ever get rid of the first impression it got. Threadfin, You stated "I think that accepts as a given that this was the only way forward once the scope changed. It's not." You are kinda right, I assume that its the best way forward, but I base that on their insight into the development of THIS game is greater than mine. You assume that you have better insight AND its comparable to Elite Dangerous. Also its so easy to sit in hindsight and state things should have been done different. Fact is that none of us, knows the details about what information was available at that time or what situation the decisions were made in. This is a really good video, which shows this mechanic: https://www.youtube.com/watch?v=1xQeXOz0Ncs |
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A slightly deeper look into what all Star Citizen has achieved so far technically by Digital Foundry:
https://www.youtube.com/watch?v=OngP6uEfQoE |
I find the 3.8 to be more crashy and with broken missions, but the game is still expanding rather fast now ...I am still having fun!
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https://www.youtube.com/watch?v=SvZ4G7dzvoo |
When I first heared about Chris Roberts and Star Citizen/SQ 42 I was kinda curious but somehow I forgot about it until a few weeks ago when some video popped up in my YouTube recommendations.
TBH, when it is fully released I might give it a try but until that happens I really don't care about all the hype. Won't get Fallout 76'ed again, that's for sure. |
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It's not always easy being a spacetrucker...
https://i.imgur.com/eVfqw5X.jpg |
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