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-   -   [WIP] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=182377)

urfisch 04-29-11 07:04 AM

very nice and realistic colors!!!

:salute:

Jaguar 04-29-11 07:49 AM

Great job mate!:woot: Just waiting the release to start a new career. :yeah:

Silent Steel 04-29-11 08:33 AM

Quote:

Originally Posted by Jaguar (Post 1653109)
Great job mate!:woot: Just waiting the release to start a new career. :yeah:

As I've been testing the Dynamic Environment mod I can say that it works perfectly even if activated during a career and campaign. :yeah:

//

Jaguar 04-29-11 09:46 AM

Quote:

Originally Posted by Silent Steel (Post 1653131)
As I've been testing the Dynamic Environment mod I can say that it works perfectly even if activated during a career and campaign. :yeah:
//

Most wonderfull news. I´ve tested the beta 1 version in the middle of my former career but was afraid new versions would require a new campaign. Thanks! :up:

Just one question, would icebergs work on this mod?

pascal4541 04-29-11 09:48 AM

Quote:

Originally Posted by Silent Steel (Post 1653131)
As I've been testing the Dynamic Environment mod I can say that it works perfectly even if activated during a career and campaign. :yeah:

//

and even with a modest configuration...
Nice job stoianm :up:

gap 04-29-11 09:53 AM

Quote:

Originally Posted by stoianm (Post 1652991)
Another type of sand... in shalow waters... in another area... this one is a bit redish:
http://i1124.photobucket.com/albums/...ianm/sandy.jpg

:o :hmmm: who teached you to park your submarine like this?
Mate, if it was on me I would confiscate your sailing license! ;)

stoianm 04-29-11 09:54 AM

Quote:

Originally Posted by gap (Post 1653171)
:o :hmmm: who teached you to park your submarine like this?
Mate, if it was on me I would confiscate your sailing license! ;)

Why... i was parking in shalow waters to make scuba diving:DL

pascal4541 04-29-11 09:54 AM

:haha:

gap 04-29-11 09:59 AM

Quote:

Originally Posted by stoianm (Post 1653173)
Why... i was parking in shalow waters to make scuba diving:DL

Then I would thrash even your diving license! :D

Sepp von Ch. 04-29-11 10:05 AM

Quote:

Originally Posted by Zedi (Post 1651920)
Depends on location. You will never have waves like in Hawaii in LaSpezia etc. Is not just about wind power, but also the shore geology. I dont think this a good idea because pushing things beyond the game limits will cause side effects. Enviro mod had some nice rogue waves tho...

http://farm5.static.flickr.com/4086/...98dc9899_b.jpg

If the waves are just too high a sub would dive anyway is pointless to ride a hurricane.

I use Ouragan Mod v1.2.1 ( http://www.mille-sabords.com/forum/i...7&#entry274657 ).

Would be possible stoianm to implement this configuration from Ouragan-mod to your upcoming Dynamic Enviroment mod?

During this hurricane submariner in SH5 can not provide the surface attack, which is realistic.

stoianm 04-29-11 10:06 AM

Quote:

Originally Posted by gap (Post 1653178)
Then I would thrash even your diving license! :D

I do not see wy?... i was in this position on kiel chanel:
http://i1124.photobucket.com/albums/l568/stoianm/up.jpg


and the screenshoot i took it when was sun from an 90 degree view on the water surface:O:

http://i1124.photobucket.com/albums/...ianm/sandy.jpg

stoianm 04-29-11 10:14 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1653183)
I use Ouragan Mod v1.2.1 ( http://www.mille-sabords.com/forum/i...7&#entry274657 ).

Would be possible stoianm to implement this configuration from Ouragan-mod to your upcoming Dynamic Enviroment mod?

During this hurricane submariner in SH5 can not provide the surface attack, which is realistic.

I have this mod for months... i am an active member on that forum... because i speack french better than english:DL... i will contact the moder and i will see if i can tweak his mod to add like an optional mod... but i was telling before seems that big waves can have sides efects on big convoys... big waves can decimate big convoys... Zedi can explain better that

Sepp von Ch. 04-29-11 10:27 AM

Quote:

Originally Posted by stoianm (Post 1653191)
I have this mod for months... i am an active member on that forum... because i speack french better than english:DL... i will contact the moder and i will see if i can tweak his mod to add like an optional mod...

Thank you!:up:


Quote:

Originally Posted by stoianm (Post 1653191)
but i was telling before seems that big waves can have sides efects on big convoys... big waves can decimate big convoys... Zedi can explain better that

as destroy the ships? Or separate the convoy and divide into individual ships and destroy some of them? That would be perfect - like in real!:yep:

stoianm 04-29-11 10:30 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1653197)
Thank you!:up:




as destroy the ships? Or separate the convoy and divide into individual ships? That would be perfect!:yep:

I already sendet a PM for Yanno... i dunno how is happen but i supouse the ship will have collision with each other... Zedi can give us better explanations

yano1966 04-29-11 11:16 AM

Hi Stoianm,

I'm the conceptor of mod Ouragan ; you can use/add it into you'r Mod like you want. Ouragan is free for modders !

regards.

*****
Quote:

Originally Posted by stoianm (Post 1653191)
I have this mod for months... i am an active member on that forum... because i speack french better than english:DL... i will contact the moder and i will see if i can tweak his mod to add like an optional mod... but i was telling before seems that big waves can have sides efects on big convoys... big waves can decimate big convoys... Zedi can explain better that



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