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-   -   [Video] stoianm video tutorials (https://www.subsim.com/radioroom/showthread.php?t=181538)

stoianm 06-28-11 04:00 AM

Quote:

Originally Posted by Kumando (Post 1692945)
I have manos scope installed and the texture doesnt appear like that, appears like stock.

aa.. i have a mix... my scope are made by gap, manos, trevally and ddrgn all togheter

Kumando 06-28-11 04:15 AM

Quote:

Originally Posted by stoianm (Post 1692948)
aa.. i have a mix... my scope are made by gap, manos, trevally and ddrgn all togheter

Cant you send me that mod? i lked it alot.

stoianm 06-28-11 05:20 AM

Quote:

Originally Posted by Kumando (Post 1692951)
Cant you send me that mod? i lked it alot.

what resolution do you use... i have it only for 16x9?

Kumando 06-28-11 05:41 AM

8x5:damn: but is that mod the optional black interior mod that comes in the manos scope folder?

stoianm 06-28-11 06:26 AM

Quote:

Originally Posted by Kumando (Post 1692976)
8x5:damn: but is that mod the optional black interior mod that comes in the manos scope folder?

you mean when you are in scope mode?... or the interior submarine?

Kumando 06-28-11 06:57 AM

Quote:

Originally Posted by stoianm (Post 1693000)
you mean when you are in scope mode?... or the interior submarine?

Yes i mean in scope mod, for example around your attack scope it seems its made of rubber, and the uzo view is different, more roundish.

HigherLevel 06-28-11 07:14 PM

sweet idea
 
:salute:

parazaine 07-04-11 05:18 AM

target I.D. when you have no visual
 
I just watched your 4-bearing video...v good but i have 1 question.

It's obviously impossible to i.d. the ship's nation when you have no visual (although you can get an idea fron the SOAN what possible nation it is)

How do you avoid sinking neutral targets? or god forbid german ones?

stoianm 07-04-11 05:38 AM

depends where you are on map.... german ships you have very small chances to have... if is a neutral ... than is not so big deal... usually 4 bearing you use on heavy fog
Quote:

Originally Posted by parazaine (Post 1697404)
I just watched your 4-bearing video...v good but i have 1 question.

It's obviously impossible to i.d. the ship's nation when you have no visual (although you can get an idea fron the SOAN what possible nation it is)

How do you avoid sinking neutral targets? or god forbid german ones?


Deep Source 07-13-11 10:17 PM

Stoianm, i following yours tutorials and i want to change the keymap to be like in videos.

What is the files i have to edit? You know any mod to make keymap more friendly??

stoianm 07-13-11 11:25 PM

what do you mean by key map?

Targor Avelany 07-13-11 11:35 PM

Quote:

Originally Posted by stoianm (Post 1704338)
what do you mean by key map?

I think he means how does he get, for example, hydrophone operator to report the sound contact on pressing "Z", as in your tutorials.

stoianm 07-14-11 01:11 AM

Quote:

Originally Posted by Targor Avelany (Post 1704339)
I think he means how does he get, for example, hydrophone operator to report the sound contact on pressing "Z", as in your tutorials.

aa... i remebered:)... it is the same map key from church keyboard mod

Deep Source 07-14-11 06:24 PM

Quote:

Originally Posted by stoianm (Post 1704367)
aa... i remebered:)... it is the same map key from church keyboard mod

Thanks!

khold 07-24-11 04:13 AM

Hi man

I tried to send a pm awhile ago but i wasn't sure it got away so apologies if i spam you.

First of Thank you for your awesome videos for sh5!
I've learned so much thanks to you! Big thumbs up!

1. How do you get your submarine always visible on your TAI map with Real navigation mod enabled? I find it easier to use then a "X"

2. I use TDW's patch to make the colour scheme for the map tools but haven't found a good solution between clutter and readability.
Which do you use? equatool/map mod/colour scheme?


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