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From U-boat Archive - U-570 - British Report Page 32 Division........Vertical Scale ...........Horizontal Scale ........(Near left hand side of field)..(Lower part of field). .................Down..Up............. Left.... Right. 5 ..............3° 2'...2° 58'..........4° 54'...4° 52' 10..............6° 4'...6° 0'...........9° 49'...9° 47' 15..............9° 2'...9° 3'...........14° 45'..14° 46' So the obs scope Vert graticule is using a different scale compared to the Horz graticule. Have them set up perfect now. Thanks to all your info on setting them up :up:. Now I have the Attack scope with 38Deg FOV and Vert, Horz using 0-15 Degrees Markings where 10deg = 10deg. The Obs scope is set for 36deg Horz FOV and 29deg Vert FOV, with 0-15 degree where markings where 10 deg = 10deg on Horizontal, and 0-150 (0-15 x10 scale) where 100 = 6deg. :yeah: Accurate to both stock and U-570's scopes. :up: Works perfect using the 6x RAOBF (Degrees Version from your Magui ;)) with the correct adjusted shipstats in SH5. Cheers mate. |
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Hi Hanns Link is incorrect ;) Not pointing to file. EDIT: Oops sorry for double post and I see Makman already posted link was incorrect. |
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Sorry for that i don't know why but last night it work and to day nada:down: But i fix it here the link : http://www.mediafire.com/?ywt17bpdocbdb Best regards Hans |
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Sorry i forgot to answer your pm cause i was not feeling to well the other day, for that water effect i am sorry to disappoint you but it is only a photoshop retouch i did based on a real sub water trail. Best regards Hans |
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Yep it will be done but it is a little longer to do because of extra steps i have to undertake to optimize the interior so it can smoothly be running. If it run with decent fps on my old rig you can rest assure that it will run perfectly smooth on recent rigs. Best regards Hans |
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I was already worshiping you without knowing it :har: Thank to your pdf i was able to model the periskop correctly:yeah: Best regards Hans |
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Hi mate, Link fix here it is : http://www.mediafire.com/?ywt17bpdocbdb Best regards Hans |
OK , lets start it !
so , for the attack scope : zooms : x1,5 / x6 and fov=38 degrees (not circular as Hitman says--thank you Hitman for the info) and for the obs scope : zooms : x1,52 / x6,05 as Hans's pic shows (...or x1,54 / x6,1 as u-570 info shows) and fov= 36,38'hor 29,2' ver or fov= 28,36' circular(?) ...second eyepiece...? thats impossible to imported in game ...we have to choose one setting for the obs scope so , can anyone confirm the final settings(zooms and fov) for attack and obs scopes of UIIA ? it is a little 'mess' the whole ...thing about the scopes's specifications @Reaper : i don't believe that the 'degrees' inner ring will work for you with a 'mils' scale . it needs a degrees scale so it will be ok for the attack but not for the obs also, the aobf tool needs both scales (hor and ver) to be the same(either both to be degrees or either both to be 'mils') in order to show you correctly the aob (assuming that inner ring is correctly adjusted to both cases) |
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But I want to keep to having everything as realistic in my WIP Mod for SH5 (Sorry for thread hijack Hanns ;)). The attack scope is perfect with both H and V Graticules in degrees :up:. Now the Obs scope works using the Mils conversion [(M.Height/Ticks)x1000] with the realistic obs graticules ;). While the RAOBF works perfect to as I have the RINGS inside the eyepiece so they cover the obs graticules - and the RAOBF has its own Graticules in Degrees for both H and V :up:, so that works perfect for the obs periscope. http://i1004.photobucket.com/albums/...5/RAOBF2-1.jpg Will be releasing a new version of the UI today for testing - Will have your degrees RAOBF from Magui in it for now till I convert the scale to my RAOBF :D. EDIT: Just released my New version of the Mod for SH5 if anyone is interested: http://www.subsim.com/radioroom/showthread.php?t=173147 Remade my RAOBF too Makman with the correct scales for degrees :). http://i1004.photobucket.com/albums/...0V3/Scopes.jpg |
Attack Scope shouldn't have a 'Night Mode'. The smaller head made them pretty much useless, even at dusk and dawn.
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But you gave me an Idea I may introduce a filter to the attack scope to simulate the lack of light in the attack scope optics, which will render the attack scope harder to use at night. :up: |
Hi shipmates,
I am happy to see that you are making great progress in our superb new GUI element don't worry if i don't comment too much it is because i am very busy with rendering pass for the interior. By the way we will need also the UZO and Observation scope for our new GUI and since you didn't see yet what i had made on the GUI i am going to make a very small video to show you what in there so you can oriented your work. You have almost all the latitude and creativity you want except for the slide bottom in/out console and the TDC fire control but i had and idea last night about rendering the TDC console in angle just like it is in the torpedo room will do some test render tonight:salute: And for Reaper tell me what ship would you like me to do the Unwrap template on?? Maybe the Bismark ? Just name one and i will send you the paint template:up: By the way welcome to our new team members:yeah: Best regards Hans |
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What destroyer you have in mind?? Best regards Hans |
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