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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

Sepp von Ch. 11-17-10 05:28 PM

This is wonderful news!

You could do something with dude torpedoes please? In SH5, although it was a frequent phenomenon, I have unfotunately encountered this dud torpedo...

TheDarkWraith 11-17-10 06:05 PM

and here's the flare smoke (smoke coming from the burning flare):
http://www.subsim.com/radioroom/pict...pictureid=3273
:D

7thSeal 11-17-10 07:17 PM

Quote:

Originally Posted by TheDarkWraith (Post 1537231)
I'm going to make them slowly sink out of the sky

I was going to ask if they could be made to last longer. Glad to see you're already working on it and the wind effecting them plus the smoke trail and reflections is a bonus. :)

TheDarkWraith 11-17-10 07:30 PM

Quote:

Originally Posted by 7thSeal (Post 1537365)
I was going to ask if they could be made to last longer. Glad to see you're already working on it and the wind effecting them plus the smoke trail and reflections is a bonus. :)

how long does a flare usually last? I now have them set for 120 seconds

Madox58 11-17-10 07:38 PM

600 FEET PARACHUTE DISTRESS FLARE RED BURNING TIME 30 SECONDS
This is from a hand held WWII issue Flare Gun.
Search for information on Schermuly.

Krauter 11-17-10 07:53 PM

Would it be possible to make random fuel/oil spots be able to catch fire? (Although not 100% of the time?)

D.Kruger 11-17-10 07:54 PM

...before, I did FX Textures for "Silent Hunter 3" to get a realistic smoke, fire, explosions, "Silent Hunter 3" could change the direction of the wind, simulate different explosions.
" Silent Hunter 5 "FX, this is the cheapest animation, this is a big step back ...
http://a.yfrog.com/img408/2618/sh32010020203473428.jpg
http://a.yfrog.com/img139/8855/sh32010013017561384.jpg
And it makes sense to all this back?

TheDarkWraith 11-17-10 07:56 PM

you are showing screenshots of my SH4 effects for SH3 mod that I did for SH3. Yes, I'm bringing it to SH5 :yep:

Sepp von Ch. 11-17-10 07:59 PM

Hmmmm... This brown and black smoke is so beautiful!

nozaurio 11-17-10 08:19 PM

I believe that by sinking an oil tanker is to simulate a major spill of oil that when sinking a cargo ship, of course, if the fuel does not burn:03: ...

I placed some pictures of fuel spill in the ocean, I think I can give an idea of what colors to use:

http://3.bp.blogspot.com/_CShfDUkFtJ...bU/s1600/2.jpghttp://4.bp.blogspot.com/_CShfDUkFtJ...4/s1600/14.jpghttp://2.bp.blogspot.com/_CShfDUkFtJ...4/s1600/10.jpg

nozaurio 11-17-10 08:31 PM

The diesel spill according to this picture is somewhat less colorful than the petroleum:

http://www.cnn.mx/media/2010/08/10/a...dia-buques.jpg

D.Kruger 11-17-10 08:44 PM

Quote:

Originally Posted by TheDarkWraith (Post 1537384)
you are showing screenshots of my SH4 effects for SH3 mod that I did for SH3. Yes, I'm bringing it to SH5 :yep:

Yes FX-mod yours, but the texture of brown and black smoke , I did, and texture of fire and explosions, too I have done. And in your mod for themselves made changes, I do to all the smoke went in one direction, as well as with the smoke and fire from the explosions, but never finished because of the Silent Hunter 5
These textures of brown and black smoke, the newest. Long time I was experimenting ... These textures are only I have, and if they do you need then I will be happy to give them to you.
Excuse for my bad English
http://a.yfrog.com/img155/5750/sh32010020203453928.jpg
http://a.yfrog.com/img440/1168/01510074z.jpg

TheDarkWraith 11-17-10 09:02 PM

Here's the oil spot that appears when you completely damage a ship's diesel engine, engine room, or engine compartment. The spot starts small and grows to a huge spot on the water. It reaches maximum size in 30 minutes but it's also completely faded out. So the lifetime of the spot is 30 minutes and at 15 minutes it starts fading out. It's also a floating object so it can possibly move on the water surface:
http://www.subsim.com/radioroom/pict...pictureid=3275

PL_Andrev 11-18-10 04:49 AM

The different-coloured smoke has sense... but it depends from burning material:

I do not see the "brown" smoke when oil burns:
http://www.alaska-in-pictures.com/da...g-oil_4516.jpg

Second issue:
I'm playing on SH3/Uboat Total War mod and at this mode the oil smoke have different structure - effect of oil smoke shows that this smoke is dense, fat and heavy... very impressive.
http://img126.imageshack.us/img126/3...1118227rv0.jpg
http://www.forum.polishseamen.pl/download.php?id=7844
http://www.forum.polishseamen.pl/download.php?id=7994

PL_Andrev 11-18-10 10:57 AM

Tested gun at PQ-17 with FX 0.5:

On screenshot is the water splash from my gun's bullet.
Do you see the difference between color of bullet's water splash and destryer's screw?
But it is not the reason of this post...

The true reason is:
I have this splash maybe at 1 per each 10 fires...
:o

http://img88.imageshack.us/img88/3630/splash5p.jpg


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