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well I would like to install WoGaDi Mod version 7 only.
If not then maybe just tell me what files belong with it. Thx :D |
:salute: Hi
If you want to use WoGaDi alone copy the folder: data \ Submarine recreate a new folder WoGaDi and paste in but i have make this mod to works with StellViking guages :yep: , and we have redone the texture change,location,editing etc...., together and to organize for the new allocation of texture in the .GR2 file :smug: Ps: I have send new things to SteelViking next patch :03: - fix clock :oops: Oups ! and add needles,wheel,knobs Dial in Conning Tower - add Co2 Guages in Central - redone workable inner disc compas in all rooms - and redone many needles adjustement |
ok merci BIG,
J'étais entrain de 'disséquer' ta version 6 pour les remplacer par les fichiers correspondent de cette version ;) Come to think of it, I guest it would be better just to change what I don't like... the colors of the boats interior. I prefer darker, along with spot lighting (narrow beams) , instead of flood lighting (wide light wash) would look better and would do wonders for the subs control room 'ambiance'. Though I'm not sure you have any control over that. I'm fine with the rest :yep: good job! Looking forward to next version. |
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About the patch, I almost have it ready, I just want to tweak a few more things. When I release it, it will have to be installed in JSGME over the top of my v1.1 mod. |
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Good advice Steel Viking,
and voila... mod the mod ftw! Without changing Cfg and Filters.. floor_metal.dds floor_metal_N.dds tile_metal_02.dds tile_metal_02_N.dds tile_metal_04.dds tile_metal_04_N.dds http://a.imageshack.us/img213/2145/sub1x.th.jpg With Naight's Cfg and Filters: floor_metal.dds floor_metal_N.dds tile_metal_02.dds tile_metal_02_N.dds tile_metal_04.dds tile_metal_04_N.dds hdr_interior_submarine.cfg Lights.cfg http://a.imageshack.us/img529/7784/sub2f.th.jpg :arrgh!: |
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This mod looks good.
Great work.:yeah: |
nice work keeping it real..so many nice mods out there by you all. luv ya guts. im a big mod slut..cant help myself..:oops::oops::oops::har:
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Hey Steel, someone else posted a thread about making the engine room more dirty and stuff, do you think you could add oil stains to the crankcases and deck and maybe a bit of smoke? I know the crankcases use the same textures as the walls, but maybe it could be done with shadow mapping?
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I'd like to see more hanging foodstuffs in all rooms and controll centres -
Also any news on explosions and smoke affects - I know someone was looking at this- slowing them down and making them look less superimposed - Also any chances of slowing down the depth charge and torpedo strike plume, perhaps a few random different shapes so you dont see the smae plume every time I dont ask for much do I Rascal |
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Yes, I have been looking into all the explosion animations, but as I said I have been very busy lately so I have made much less progress on them than I would like. I will keep working on them though, and see what I can come up with. |
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