![]() |
Quote:
If its for the 3D views steelviking will be better to help you locate the relevant textures. For the UI you will find them in data/menu/Gui/TDC or layout ;) |
Thanks.
I am looking for radar_dial - it's an object behind radar wheel and it's very dark, especially bottom part from 90 degrees to 270 degrees - very hard to see bearing reading. I've look everywhere, I even pulled up with search every .dds file that game have and went through them for like 2 hrs - still no luck. :cry: |
Ok....
|
Help please
After following the step by step instructions on mod instaltions i have failed. Despite the generic mod enabler saying they are active and double checking main.cfg selected to modding=yes. ive tried reading through as many threads as i can.
All my script is in word pad and i am using yes, you guessed it Windows 7 I know i am missing something simple but fundermentle!! can anyone help!! Many thanks |
Please disregard... solved the issue myself.
|
Modding water clarity
Does anyone know what parameters in the hdr_underwater file I need to mess with to DECREASE water clarity? I think the environmental mods for this game are great but the water is far too clear. I want to make it more murky.
|
A MOD list for review
For the last week or so I've been sitting in the bunker rearranging my MOD list prior to starting a new career and setting sail. Before posting that list in another thread I ran the JSGME Mod Validator and while it said that all MODS were installed correctly there were several conflicts. I've attached a small portion of the conflict section here;
Quote:
Any help in understanding this would be most appreciated. |
Quote:
If there weren't any conflicts it would mean no files are changed. If no files are changed when you activate an optional mod - what's the point in running that optional mod? But I see what you mean about that yellow text. Like Arnold said - I'll be back. :03: |
The biggest one to look at is the +-S. If you have a -S then the sizes are different, which means the files are probably completely different (has changes).
|
BUMP. See post #247 in this thread.
|
Quote:
As for dials - For ages (it seems) I've been wondering about these dials by Brinklebritt; http://www.subsim.com/radioroom/pict...pictureid=5420 Metres or KMs... I don't think you should dive that deep, or? :03: |
Quote:
Check your PM :D |
:salute: Hi
Silent Steel KM = KriegsMarine XRundel [quote] : I am looking for radar_dial - it's an object behind radar wheel and it's very dark - You can try the GR2 editor from TheDarkWraith to have exactly the texture location - We need to redo the shadow map ( they are poorly made : too light, too dark, error under the compass in the radio room,in sleeping in front gears of the ceiling in front torpedo room etc etc ....) :nope: - Other you can cheating with the .sim -> Render |
[QUOTE=BIGREG;1851302]:salute: Hi
Silent Steel KM = KriegsMarine XRundel Quote:
Salut, PrintScreen s'il vous plait. :yep: |
-
:yeah:
|
All times are GMT -5. The time now is 02:29 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.