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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Meet the crew. (https://www.subsim.com/radioroom/showthread.php?t=161142)

Apos 02-03-10 08:35 AM

Quote:

Originally Posted by Bubblehead1980 (Post 1256389)
UBI needs to hire a naval historian specializing in u boats so they cant get it write and leave the arcade crap out.These special abilities and things are just stupid.

It was done on purpose. Little kids like unrealistic, arcade, funny things so they might buy it. Ubi want to increase sells only. They dont thing about fans of SH series, they think about money only.

Mikhayl 02-03-10 08:42 AM

That kind of superhero abilities were in SH4 already, but in SH5 interviews we hear words such as "hardcore" and the like, so there's hope that the unrealistic abilities can be disabled in the realism options.

It'd be disappointing if that kind of arcade stuff has to be modded, would be nice if the game can be played as a "sim" out of the box.

Apos 02-03-10 10:54 AM

Quote:

Originally Posted by Mikhayl (Post 1256944)
That kind of superhero abilities were in SH4 already, but in SH5 interviews we hear words such as "hardcore" and the like, so there's hope that the unrealistic abilities can be disabled in the realism options.

It'd be disappointing if that kind of arcade stuff has to be modded, would be nice if the game can be played as a "sim" out of the box.

I hope so too! But you must admit the SHVs new abilities are way way more unrealistic than that from SH4 addon.

mobucks 02-03-10 12:06 PM

mod it all out i say

kptn_kaiserhof 02-03-10 01:13 PM

i must agree with mikhyl it is ashame that sh5 had been dumbed down for kids ......

i mean REALLY!!!! like a 10 yr old kid knows about navigation or damage prioritization


its best to leave it to the experts eg: sub community

JScones 02-04-10 04:36 AM

They're SPIES!!!!

Look closely at the official seal over the headshots!

Look familiar...

http://www.jmbdistribution.com/images/USN%20BW.jpghttp://img17.imageshack.us/img17/7818/image2jt.jpg

:hmmm::hmmm::hmmm:

Letum 02-04-10 04:46 AM

Quote:

Originally Posted by JScones (Post 1258063)
Look closely at the official seal over the headshots!

If it wasn't for everything else that would be a funny quirk.
I hope the makers of the website have nothing to do with the devs.

LukeFF 02-07-10 03:00 AM

One thing that bugs me about the crew setup is having a "Gunner" petty officer (the Max Bauer character). I've looked at a lot of U-boat crew rosters, and not one of them has a petty officer with the USN equivalent of a Gunner's Mate. It was the 2WO, not a gunnery-rated petty officer, that was in charge of the boat's flak and deck guns. The petty officer ratings on board U-boats were almost always the following:
  • Machinists
  • Torpedomen
  • Radiomen
  • Navigation
  • Boatswain
And occasionally a medical-rated petty officer.

the_belgian 02-07-10 03:09 AM

max,looking at his uniform,isn't even in the navy!
that botheres me more than the fact that he is present.
i can live with the idea that one of the petty officers is a better gunner and therefore asigned to the deckgun but i'd rather see a navy-guy do the job.

http://i150.photobucket.com/albums/s...uters/max2.jpg

LukeFF 02-07-10 03:37 AM

Quote:

Originally Posted by the_belgian (Post 1260655)
max,looking at his uniform,isn't even in the navy!
that botheres me more than the fact that he is present.
i can live with the idea that one of the petty officers is a better gunner and therefore asigned to the deckgun but i'd rather see a navy-guy do the job.

The KM did have field-gray uniforms. Whether they were ever worn aboard ship is another story.

the_belgian 02-07-10 03:55 AM

indeed these uniformtype was worn by the KM,but only by the coastal artillery(that's why they used this outfit for max i think).
at least the colar and eaglebackground are in green as they where in the...coastal artillery.

Sgtmonkeynads 02-07-10 05:59 AM

I hope we get a good mix of conversations from the crew. I can see that by my eleventh play through, listening to (insert generic German name here) talk about how much he misses his children and how it is affecting his morale will get very very old.
Also, If a member dies and is replaced, how many replacement stories will there be before I run into the same one again. I could compare it to Oblivions generic phrases whenever you talk to someone not story related, it gets old after a while, and before to long I just stop doing it. Replay factor looks very slim in this area.
Unless you can change/mod your own stories, in which case we can each make our own and trade them around for a truely unique experience. I can see it now....ah cool!.....doh!... lost connection...start over.....dang.;)

the_belgian 02-07-10 07:26 AM

as far as i understand from interviews and previews you will not be able to conversate with all of the crew,most of them are eye-candy.
interaction is rstricted to key-function figures(radio- and sonaroperator,the cook and your officers).
as i said,the rest of the crew will be eye(and ear)-candy.

kptn_kaiserhof 02-08-10 08:27 AM

i thought this thead was about the crew not uniform correctness
i mean.....


this aint carson kressley's wardrobe

Sgtmonkeynads 02-09-10 06:51 PM

From webpage :

"Willi was born and raised in Munich, Bavaria where he began his training as an engineer for BMW motor works. But when his family moved to Kiel at the age of 17, he found a new passion: Boats!"

My question is : how old are new BMW engineers? If he began his training for BMW before he was 17, Christ!


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