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-   -   [REL] Real Fleet Boat 2.0 (https://www.subsim.com/radioroom/showthread.php?t=159709)

AVGWarhawk 02-15-10 01:24 PM

Quote:

Originally Posted by Bilge_Rat (Post 1268634)
Maybe I am missing something, but what is the crush depth of the various fleet subs in RFB? I did not see anything in the RFB manual.

In a "Gato" class boat, for example, there is a red line at 300 feet and when I exceed it, a little icon pops up that I am exceeding crush depth. I presume I can go deeper, but what is a safe rule of thumb without running undue risk, say 100 feet more?

Keep going until a nut or bolt richohcets off the hull in a mad rage from the pressure!

J/K, 100 to 150 beyond is ok. You will not implode immediatly. Parts of the submarine will start getting damaged. Your men will tell you.

Bilge_Rat 02-15-10 01:34 PM

thank you, time to do some "deep" dives....

Bubblehead1980 02-15-10 02:21 PM

100-150 feet is usually okay.Balao and Tenchs could go well beyond their test depths of 400 feet(600 and even deeper in some cases) because of their thicker hulls, although I think in RFB can only go to 450, hopefully they will implement the deep dive function like in TMO at some point, where can go to 600 feet and beyond..Gato and previous classes think 100-150 feet below test depth(red line) is fairly safe.Wouldnt do it unless forced to during evasion.

OlegM 02-15-10 11:45 PM

Playing RFB 2 incessantly for 5-6 days and I have to say it grows on me :yeah:

Noticed some nicely tweaked things that didn't work (or didn't work this well) before. Also the mod is very stable, knock on wood, didn't crash on me so far on 2 PCs.

So, a nice work after all. I retract some of my harsh criticisms. However I certainly hope you do get to tweak all ships damage models (CVs included).

Bilge_Rat 02-16-10 10:43 AM

I have another question, what is the reference point you use with the Stadimeter to measure range?

Based on p.39 of the RFB manual, it refers to:

-merchant ships: top of tallest mast;
-CV/CVE: flight deck;
-other warships: top of tallest funnel.

Is that correct?

Is this the way it works in the stock game as well? I checked the game manual, but it contains only the barest of details.

AVGWarhawk 02-16-10 11:01 AM

Game manual, toss it. RFB I believe has gone back to using the mast heights as reference. The carriers the top of the deck and the warships us the funnels. I might be incorrect on some of these but I do recall the merchants went back to using the mast height.

Evil Koala 02-17-10 01:56 AM

Were radio reported contact's course information removed? All of my radio reported contacts look like this:

Contact Reported. Friendly Warship . Long 122 05' . Lat 12 44' . Course . Speed 17 knots!

LukeFF 02-17-10 02:17 AM

Quote:

Originally Posted by Bilge_Rat (Post 1269487)
I have another question, what is the reference point you use with the Stadimeter to measure range?

Based on p.39 of the RFB manual, it refers to:

-merchant ships: top of tallest mast;
-CV/CVE: flight deck;
-other warships: top of tallest funnel.

Is that correct?

Yep

LukeFF 02-17-10 02:19 AM

Quote:

Originally Posted by Evil Koala (Post 1270357)
Were radio reported contact's course information removed? All of my radio reported contacts look like this:

Contact Reported. Friendly Warship . Long 122 05' . Lat 12 44' . Course . Speed 17 knots!

I checked that line in both stock and RFB, and it hasn't been changed. That's strange that that's happening. Anyone else seeing this?

BadKarma1001 02-17-10 02:47 AM

Quote:

Originally Posted by LukeFF (Post 1270373)
I checked that line in both stock and RFB, and it hasn't been changed. That's strange that that's happening. Anyone else seeing this?


Yup but i thought it was made on purpose!:oops:

Bubblehead1980 02-17-10 12:21 PM

I had the same in RFB as well Luke, figured it was on purpose.

LukeFF 02-18-10 04:15 AM

Quote:

Originally Posted by Bubblehead1980 (Post 1270921)
I had the same in RFB as well Luke, figured it was on purpose.

Yep, it's a strange one.

BTW, the patch is close to completion and hopefully should be uploaded sometime this weekend.

Galanti 02-18-10 07:51 AM

Luke, are the new Sargo interiors going to make it in? I've got the Swordfish in Freemantle waiting to change the course of the Battle of Savo Island, but I'd certainly hold off for the new interiors.

Fish40 02-18-10 08:12 AM

Quote:

Originally Posted by LukeFF (Post 1271793)
Yep, it's a strange one.

BTW, the patch is close to completion and hopefully should be uploaded sometime this weekend.




That's great news! I just docked at Pearl last night. :up:

OlegM 02-18-10 02:07 PM

Did anyone have any success using Mk-27 "cutie", small, late war, red anti-escort torpedo?

Anytips on using it? I launched couple of them in RFB 2.0, no success. I can't tell what I did wrong.


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