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-   -   [REL]SH3 Warship Mod V3.0 (https://www.subsim.com/radioroom/showthread.php?t=157060)

vit90 03-25-10 10:22 AM

what mod?

pvtmartin 03-25-10 01:10 PM

Quote:

Originally Posted by vit90 (Post 1333396)
what mod?

warship mod v3.0....

vit90 03-25-10 01:12 PM

Yes, this mod works with steam version! I am played it.

Lipud U-107 03-25-10 06:25 PM

Quote:

Originally Posted by pvtmartin (Post 1332919)
hey guys, can anyone tell me if this mod works with the steam version of SH3?
I'm still playing the vanilla version, i didn't use any mods for sh3 before as i know almost nothing about it...
But this mod looks really worth it!

Yes if you need info at this Mod go too 1 page

Paulus von Rayburg 03-30-10 10:22 AM

I must say a massive thank you to Chinese U47 for a fantastic addition to SH3. This has doubled the enjoyment of playing the game for me - I've been looking for a hands on surface game that your mod gives us for a very long time.

I can't wait for your further offerings. Once again, thank you :)

Paulus von Rayburg 03-30-10 04:54 PM

A Question, Help Please
 
When I play single missions, some of my ships are submerged, with just the tops showing out of the water!

Doesn't happen on all missions and it tends to do it more on missions created by modders rather than the stock missions that came with SH3.

It also doesan't happen with the bigger ships eg Bismarck, Scharnhorst and Hipper (although maybe they're riding a little low in the water?) - happens with the destroyers, torpedoboat and so on.

Any ideas on this? Is there something i can adjust to combat this? Tried changing periscope depth/surface depth etc to value '=0;metres' in the submarine files but made no difference.

I'm playing SH3, not GWX. Thanks in advance.

jollyroger131 03-31-10 01:04 AM

Paulus, you need to change the starting depth of your sub in the mission files.

Open "Sh3MissionEditor" from the root folder of your Silent Hunter install. Use the editor to open the mission file you want to play, in SH3\data\SingleMissions\English\[Mission Name]\[Mission Name].mis. The mission map should pop up.

In the white panel on the right side of the screen, under the "Explorer" tab, there is a list of units. Find your sub's name, right-click, and go to properties. You'll know you're editing the right unit if the "Human Control" box is checked. Next to that box is "Height (M)". This is your starting depth. Set it to zero.

You'll have to do this for each mission you want to play as a surface ship. Then you might get sidetracked editing all the OTHER things about the mission you never knew you could change. :up:

http://jreplogle.milesfrommonterey.c...sionEditor.jpg

Patkins1983 03-31-10 02:39 AM

Hi all, does anybody know how i get guns on my 1936? never had a problem with the battleships but it appears that im not allowed guns on this tub. Even the subs get an 88mm. :)

Edit: Hey what would you know, I have guns. Had to disable/re-enable WSM but I finally have guns, now to go find a few ships for some target practice. Hope weather is good as this tub will get tossed about more than the battleships I normally command.

Paulus von Rayburg 03-31-10 04:52 AM

Quote:

Originally Posted by jollyroger131 (Post 1341686)
Paulus, you need to change the starting depth of your sub in the mission files.

Open "Sh3MissionEditor" from the root folder of your Silent Hunter install. Use the editor to open the mission file you want to play, in SH3\data\SingleMissions\English\[Mission Name]\[Mission Name].mis. The mission map should pop up.

In the white panel on the right side of the screen, under the "Explorer" tab, there is a list of units. Find your sub's name, right-click, and go to properties. You'll know you're editing the right unit if the "Human Control" box is checked. Next to that box is "Height (M)". This is your starting depth. Set it to zero.

You'll have to do this for each mission you want to play as a surface ship. Then you might get sidetracked editing all the OTHER things about the mission you never knew you could change. :up:

http://jreplogle.milesfrommonterey.c...sionEditor.jpg



Many thanks for that Roger, that's exactly what I need. Great help

DasBismark 03-31-10 03:51 PM

Ok GWX help
 
Can someone PLEASE help me with this:
I downloaded GWX
I wish to run this MOD with GWX
And it is not working????:hmmm:
So i dont know wat to do

audessy 04-01-10 03:21 AM

Quote:

Originally Posted by DasBismark (Post 1342502)
Can someone PLEASE help me with this:
I downloaded GWX
I wish to run this MOD with GWX
And it is not working????:hmmm:
So i dont know wat to do

Make sure you downloaded the version for GWX 3.0.

Have a fresh install of GWX 3.0.

Install over the top of GWX 3.0

This mod also works well without GWX. There's issues I have with GWX and this mod. Besides all the great extra content I don't recommend using it with GWX. For instance if you accidentally leave your gunners on "Fire at will" they will shoot the crap out of any friendly ships. This ruined many patrols for me. Went to Wilemshaven and started a civil war. :rotfl2:

Also it's nice having star shells on a surface warship considering the game engine doesn't allow you to use lights. GWX killed starshells.

Another reminder to anyone playing this mod. Be sure to change the "ai cannons" "max error angle" to a more desirable number.

The file is located in your game directory. data/cfg folder. I'm 100% sure he didn't intend on having gunner phantoms firing 10 angles off. It's no challenge if you don't adjust.

richardphat 04-01-10 08:40 AM

Quote:

Originally Posted by audessy (Post 1343119)

Another reminder to anyone playing this mod. Be sure to change the "ai cannons" "max error angle" to a more desirable number.


Thanks god, I have been wondering why the AI BBs missed their salvoes 3 miles away......
Oh btw, hey didn't know you are in subsim too :hmmm:

audessy 04-01-10 11:36 AM

Quote:

Originally Posted by richardphat (Post 1343402)
Thanks god, I have been wondering why the AI BBs missed their salvoes 3 miles away......
Oh btw, hey didn't know you are in subsim too :hmmm:

Hmm... I don't recognize your screen name. How do you know me?

richardphat 04-01-10 02:09 PM

Quote:

Originally Posted by audessy (Post 1343702)
Hmm... I don't recognize your screen name. How do you know me?


I might be confusing myself with another audessy from navyfield.
Or is it pure coincidence that you guys came along with the same name :D

DasBismark 04-01-10 02:28 PM

Audessy
 
So this is weirder-er-er.
I dis installed my whole Silent Hunter III game and re installed it because my girl friend accidentally deleted it. I try to install patch 1.4 and i get a message that says:
C:/Program Files\Ubisoft\SilentHunterIII\she.msg: file missing

Now im REALLY confused???????????
The game ran fine before i re-installed so i dont know why im having problems


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