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-   -   [WIP] Officer's Quarters Interior Project (https://www.subsim.com/radioroom/showthread.php?t=155147)

aanker 12-17-15 06:22 PM

If I recall, rendering all of the Interior was the issue,,, it was too hard on the computer. I don't remember if I read this here or at kickinbak.

Sure would be nice to see it happen.

From here
http://www.subsim.com/radioroom/show...&postcount=222

Ducimus wrote:
"The main concern with the control room, was to make the most economical use of system resources, but also get the best functional and visual apperance. Primarly because once the additional interior areas were added, it might cause lag. The object was to prevent this. So Many resources in the control room were redone so that instead of using 6 different graphical resources, it might only be using 2 or 3, but offer the same, or greater detail. Right down to fuse labels. I had my hands on a copy of his CR work, and i was floored. "

yubba 12-17-15 07:31 PM

I know in SH-3 putting all that interior in was a drag on my machine,, how much of a drag would that virtual tour be,, since we already have the control and conning tower just use the other compartments of the tour,, I remember in Destroyer Command had a virtual tour but it was in the muesum section of the game it was to bad you couldn't access it while playing the game.


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