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It is the right height for the range finder :yep: from the bow : http://img220.imageshack.us/img220/2484/cookedki3.jpg now playing : http://img444.imageshack.us/img444/3589/saipanyj1.jpg http://img444.imageshack.us/img444/s...pg/1/w1024.png keltos version 2.8.2 download link : http://files.filefront.com/v+282+IJN.../fileinfo.html |
testing a second mission to the Carolinas :
http://img511.imageshack.us/img511/997/sunrisepb7.jpg keltos version 2.8.2 download link : http://files.filefront.com/v+282+IJN.../fileinfo.html |
real KD 6 on the bottom
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Seems to be incompatible with OPMONSUN
Hi,
I tried the mod after installing operation Monsun and I had all sorts of conflicts, the most conspicious being missing conning towers and unworkable controls within the control room. :-? Installing this modification before operation Monsum resulted in the same problems. :-? I also have RFB installed but I think the conflicts lie with Operation Monsun. I really hate to give up all that is gained with Monsun for your IJN submarines but the simulation could really use IJN submarines :up: so I hope you'll take the time to make your modications compatible with Monsun. :yep: Regards SB |
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then the Jyunsen B mod, that's it. 2 : see 3 3 : I never tried it with RFB either, RFB is for fleet subs, no ? so useless for us.. As we are, Peabody is writing up a custom Japanese Campaign called "Climb Mount Niitaka" and we are nearly ready to release a beta, so I won't have time to look into Monsun compatibility issues just yet, but will when I get the time. The mod work well with stock 1.5, which actually gives you missions not too far from real life ones from 1942-43 for the IJN boats based at Penang. Keltos |
OK, well thanks. I appreciate the work your are doing to bring IJN boats into the simulation.
Regards SB |
Type AM submarine I-14 in mod
Finally the fourth big type of IJN submarine, the Type AM, I-13 and I-14, is joining the fleet !
http://img135.imageshack.us/img135/6...esubi14bb9.jpg http://www.williammaloney.com/Dad/WW...nese/index.htm against "Proteus" : http://img368.imageshack.us/img368/5...subi142su1.jpg Class overview Operators: Imperial Japanese Navy Preceded by: A2 type submarine In service: 1944 - 1945 Completed: I-13, I-14 General characteristics Displacement: 3,603 tons surfaced 4,762 tons submerged Length: 372.8 ft Beam: 38.5 ft Draft: 19.3 ft Propulsion: 2 diesels: 4,400 hp electric motors: 600 hp Speed: 16.75 knots (31.02 km/h) surfaced 5.5 knots (10.2 km/h) submerged Range: 21,000 nmi (39,000 km) at 16 knots (30 km/h) Test depth: 100 m (330 ft) Complement: 118 officers and men Armament: 6 × 533 mm forward torpedo tubes (12 torpedoes) 1 × 25 mm machine gun 2 × 25 mm 3-barrel machine gun Aircraft carried: 2 Aichi M6A1 Seiran sea-planes Torpedo loadout Type AM : http://img241.imageshack.us/img241/5567/typeamim5.jpg Joining the Fleet : http://img236.imageshack.us/img236/407/joiningiw5.jpg http://img126.imageshack.us/img126/6014/aminmodsm2.jpg encounter of the jap kind : http://img225.imageshack.us/img225/7...countervv1.jpg Size : http://img231.imageshack.us/img231/835/sizevg2.jpg Although smaller than a Sen Toku, she's still plenty big so avoid those shallows !! known issues : no torpedo doors yet type 22 radar to be changed (if you add the type 22 radar version 1.0 it should change the floating Jyunsen B radar to a radar on a stick) when we actually mod another radar rather than replace an existing one. Textures are too shiny, especially the tower : those ships were gray... Thanks to Peabody who fixed quite a few issues with that sub I was able to include it in the mod. :up::up: Keltos Version 2.9 of Jyunsen B, Type AM, Kaidai 4 and Kaichu mod download link : http://files.filefront.com/v+29+IJN+.../fileinfo.html |
Very nice and refreshing,i love the new sub.
But i have a problem with the type AM,the texture of the hull warp constantly(like there were other texture),all the other sub are fine. Many thanks for your nice mod :up: A small edit:when the sub is underwater the problem go away...to return when i re-surface :( |
Keltos氏は感謝する
This is very nice work .. Iam pleased about your hard work ... I have liked what you have done .. UBI SOFT should have you as staff .. Again Thank you
これは非常に素晴らしい仕事。である。 はあなたのハードワークについて喜んだ… 私は。したものを好んだ。 UBIの柔らかさにスタッフとして。あるべきである。 再度ありがとう..... For those japanese simmers Kimura |
I know, the problem is with the shortened 3d model of the tower, I need to fix it, will do in a patch.
keltos |
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Is the 'warp' on the tower part or the actual hull. I know the problem with the tower, like Keltos said it is from making the Sen Toku tower smaller and he has not made a new texture yet. I have seen a problem there, but I have not seen a problem on the hull itself. Is it the whole hull or just parts? What exactly do you mean by 'warp' just to make sure we are talking about the same thing? The more info, the easier to find and fix. Peabody |
I know some texture on the tower deck was warped, happened with the shrinking I think, so I made a new deck between the second floor stern and bow AA emplacements.
http://img258.imageshack.us/img258/3954/newdeckiu5.jpg http://img258.imageshack.us/img258/n...jpg/1/w640.png now I need to redo the image map :-? I will remove the radar type 22 as it is a dummy here. keltos |
Mmmm,its a bit hard to explain because i don't speak english well.
The problem appear ONLY on the hull,the tower is stable,apart for a pair of floating black disc(to me they look where it should be the compass on the fleet boat,Gato and others).It looks like the texture rotate or flip around the hull,sometime i see some black angled line.when the sub goes underwater the problem go away,but i noticed that the rudder and rear dive planes have the same problem when surfaced and when submerged.This happen only on the type AM sub. Another small bug but this time on the Junsen.There is a hole in the hull 3d model near the left screw. The rest is good.Thanks for your mod. |
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Peabody |
neither have I, see the screenshots as proof.
Keltos done for 2night, working on a decent UV map for the tower. hole in Jyunsen B might be a small flipped texture, post pict please. |
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