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You know what I meant. :p Right? :-? |
Hi OLC,
here is a picture made with ubermod 1.3. I think, the sun is very good now. Some words concerning subsims. I am normaly more interested in hardcore flightsims but I keep tracking on submarine-sims since the days of Silent Hunter II. The manuals seemed to me always better than the sims with poor graphics and simple technique. That changed with SH3 and SH4 and together with mods like GWX 2.1 and f.e. your mods and of course JSGME and SH3 Commander this genre has reached an astonishing high quality level. If the GWX-team manages to merge the Pacific and the Atlantic scenario in SH4 with your help concerning environment that would be a real sim-dream. Nuss http://hosting04.imagecross.com/imag...4.52.20_15.jpg |
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And this may sound like a stupid question, but can I enable OLCE2 with "just" GWX 2.0? will I be missing something or will it crash perhaps? It's just that I have a slow dsl line, and GWX2.1 is still a bit heavy.... And what is the order to properly install your mod with rubini's water stream? if there is one :hmm: I wonder what OLCE3 will bring :D, wave foam wind dispersion? :up: thanks in advance! |
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thankx Lapazeus, ;) I did read it, I guess I missed that part, oops :damn: |
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Speaking of which... *ahem* I've found out how to fix the night time visibility. I'm currently tweaking it to find the right balance, so that the enemy is not blind at night, yet surface attacks are still doable. Since this is going to require a lot of sensor testing, I decided to throw in the black triangles fix as well, so I can test both fixes at the same time. Expect Ubermod 1.5 shortly with: -fixed enemy night time sensors -fixed black triangles on the horizon |
Oh I wish you would do a GUI mod for GWX SH4, i'm sure it would be top class and the existing Stock SH4 GUI is, well, crap in my HUMBLE oppinion.
Quick question mate, which version of the Uber should we use if we don't want the enemy to be too blind at night time....I ask because i'm just about to embark on a WaW patrol and, well, I gotta give them a chance to get me:lol: |
Meh... I don't like the sky and the colors and the ocean, looks terrible! :nope:
:rotfl: Just pulling an (you know who) on you, mate! I don't know if I mentined before, but this mod is A MUST HAVE!!! 10/10 Congratz, man... you did it... this is a masterpiece, YOUR MASTERPIECE! :up: |
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I'll release a fix once I'm happy that it doesn't seem to break anything else. If you want to DIY (and take that risk) go into SIM.cfg and in the Visual section set Light factor to 0.5. This is the setting I'm testing with at the moment and it seems to work well. Enemies are more blind (at night) than in normal GWX, but not completely blind, so surface attacks early in the war are quite doable. More so in, say, moderate visibility (9km) than excellent visibility (16km). During the day they're as keen as ever. @PT, aww, thanks. :smug: |
Youre welcome!
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I think they can see pretty far already in GWX during the day... They are always shooting at me from 8+ km away... By the way, at that distance is virtually impossible to hit a small vessel like an uboat, but in the game their aiming is incredible, even in 1939... That should be fixed! |
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v1.5 released!
After a good few hours of testing I'm pretty confident in this fix, so I'm releasing it.
Changes in this version:
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Must have fallen asleep, last thing I remember is sitting here clicking the refresh browser button every 10 seconds or so.....thanks for the fix, am downloading now:up:
As I tend to do a lot of surface attacks at the moment i'll let you know how it all pans out. |
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