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-   -   [REL] SH4 effects (and more) for SH3 (https://www.subsim.com/radioroom/showthread.php?t=124207)

D.Kruger 12-03-07 05:59 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by CapZap1970
Racerboy:
some time ago, I asked the following:
I use the "Exhaust mod" and I would like to use the "SH4 effects and More" mod, but I see that both mods have a .val file. Now, i was told that I had to tweak the file, but I have no idea at all what I have to tweak. Is it possible to have both mods enabled and working at the same time so that niether overrides the other? :hmm:
Thanks a lot for your help!! :up:
CapZap

I'm not quite following you here CapZap. You shouldn't have to tweak anything unless you want to get rid of the bleeding body in the effects mod.
You can have both mods enabled with no problems what-so-ever. Are you getting some kind of warning message from JSGME doing this?

http://static3.filefront.com/images/...qvnyqvcdne.jpg

Good news, we are waiting the new 2.23 :ping: , and the corrected smoke... :oops: ( From a touch with water slowly disappearing smoke )

TheDarkWraith 12-03-07 06:15 PM

Quote:

Originally Posted by D.Kruger
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by CapZap1970
Racerboy:
some time ago, I asked the following:
I use the "Exhaust mod" and I would like to use the "SH4 effects and More" mod, but I see that both mods have a .val file. Now, i was told that I had to tweak the file, but I have no idea at all what I have to tweak. Is it possible to have both mods enabled and working at the same time so that niether overrides the other? :hmm:
Thanks a lot for your help!! :up:
CapZap

I'm not quite following you here CapZap. You shouldn't have to tweak anything unless you want to get rid of the bleeding body in the effects mod.
You can have both mods enabled with no problems what-so-ever. Are you getting some kind of warning message from JSGME doing this?

http://static3.filefront.com/images/...qvnyqvcdne.jpg

Good news, we are waiting the new 2.23 :ping: , and the corrected smoke... :oops: ( From a touch with water slowly disappearing smoke )

nice new skins! That's almost too much even for me :cool:

D.Kruger 12-03-07 06:27 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by D.Kruger
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by CapZap1970
Racerboy:
some time ago, I asked the following:
I use the "Exhaust mod" and I would like to use the "SH4 effects and More" mod, but I see that both mods have a .val file. Now, i was told that I had to tweak the file, but I have no idea at all what I have to tweak. Is it possible to have both mods enabled and working at the same time so that niether overrides the other? :hmm:
Thanks a lot for your help!! :up:
CapZap

I'm not quite following you here CapZap. You shouldn't have to tweak anything unless you want to get rid of the bleeding body in the effects mod.
You can have both mods enabled with no problems what-so-ever. Are you getting some kind of warning message from JSGME doing this?

http://static3.filefront.com/images/...qvnyqvcdne.jpg

Good news, we are waiting the new 2.23 :ping: , and the corrected smoke... :oops: ( From a touch with water slowly disappearing smoke )

nice new skins! That's almost too much even for me :cool:

If you not against, I alter all bodies, and not all will be the zombie ;)

TheDarkWraith 12-03-07 06:32 PM

Quote:

Originally Posted by D.Kruger
If you not against, I alter all bodies, and not all will be the zombie ;)

If you can improve my mod then by all means do it! Let me know what you did though please :up:

U49 12-03-07 06:47 PM

Quote:

Originally Posted by D.Kruger
If you not against, I alter all bodies, and not all will be the zombie ;)

Hi D.Kruger,
(beancountermode=on)
from what I learned in my paramedic training we have to care about a lot of burnings or open breaks (:hmm: right translation ???).

Burns are usualy more black, than in your model. Maybe try the big wound at the back to be darker?
(beancountermode=off)

Otherwise: Good job! :up:

D.Kruger 12-03-07 07:41 PM

If you can improve my mod then by all means do it! Let me know what you did though please :up:[/QUOTE]

http://static3.filefront.com/images/...rvkbyoeaiu.jpg

What is a TGA? it very white, I wish to correct...:hmm:

TheDarkWraith 12-03-07 07:54 PM

Quote:

Originally Posted by D.Kruger
If you can improve my mod then by all means do it! Let me know what you did though please :up:

http://static3.filefront.com/images/...rvkbyoeaiu.jpg

What is a TGA? it very white, I wish to correct...:hmm:[/quote]

I believe, off the top of my head, that that TGA is the vert_splash.tga or it's the particlegenerator making the splash area. Look in the torp_great_explosion event as it's created there.

D.Kruger 12-03-07 07:55 PM

Quote:

Originally Posted by U49
Quote:

Originally Posted by D.Kruger
If you not against, I alter all bodies, and not all will be the zombie ;)

Hi D.Kruger,
(beancountermode=on)
from what I learned in my paramedic training we have to care about a lot of burnings or open breaks (:hmm: right translation ???).

Burns are usualy more black, than in your model. Maybe try the big wound at the back to be darker?
(beancountermode=off)

Otherwise: Good job! :up:

I did superficial burns and explosive wounds, very small TGA format, but I will try. :yep:

Wolfehunter 12-03-07 08:06 PM

No no I like the zombi bodes. Good work!!!

kenijaru 12-03-07 08:51 PM

I tested it... and... OH BLISS... that fire.... that smoke, the little wooden chips flying, the crew floating... the secondary explotions.... it might hurt my fps... but it's worth it!

CapZap1970 12-04-07 01:24 AM

Racerboy:
Is not that I want to tweak anything, my question was if I can use both mods "exhaust" and "effects" at the same time without overiding one of them... that was it.
i was told by someone else that I had to "tweak" I don't knw what to have both of them working at the same time.
I think it was just a misunderstanding. :up:
CapZap

Bill Nichols 12-10-07 02:33 PM

Okay, I just gotta ask: Is this GWX 2.0 compatible?

:ping:

brotebjo 12-10-07 02:56 PM

Quote:

Originally Posted by D.Kruger
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by CapZap1970
Racerboy:
some time ago, I asked the following:
I use the "Exhaust mod" and I would like to use the "SH4 effects and More" mod, but I see that both mods have a .val file. Now, i was told that I had to tweak the file, but I have no idea at all what I have to tweak. Is it possible to have both mods enabled and working at the same time so that niether overrides the other? :hmm:
Thanks a lot for your help!! :up:
CapZap

I'm not quite following you here CapZap. You shouldn't have to tweak anything unless you want to get rid of the bleeding body in the effects mod.
You can have both mods enabled with no problems what-so-ever. Are you getting some kind of warning message from JSGME doing this?

http://static3.filefront.com/images/...qvnyqvcdne.jpg

Good news, we are waiting the new 2.23 :ping: , and the corrected smoke... :oops: ( From a touch with water slowly disappearing smoke )


Awesome!!!!!! :p

melnibonian 12-10-07 02:58 PM

Quote:

Originally Posted by Bill Nichols
Okay, I just gotta ask: Is this GWX 2.0 compatible?

:ping:

Probably not although the mod's creator will know better and will let everyone know soon. Nevertheless until a new GWX 2.0 version is released have a go at the new GWX damage effects. They're really good ;)

brotebjo 12-10-07 03:00 PM

Quote:

Originally Posted by Bill Nichols
Okay, I just gotta ask: Is this GWX 2.0 compatible?

:ping:

yes it is as (well mostly, I haven't found any bugs yet, so I can't say for 100% that it is bug free) long as you don't use their own mod (Damage Effects). Personally I like racerboys better anyway.


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