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Good news, we are waiting the new 2.23 :ping: , and the corrected smoke... :oops: ( From a touch with water slowly disappearing smoke ) |
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(beancountermode=on) from what I learned in my paramedic training we have to care about a lot of burnings or open breaks (:hmm: right translation ???). Burns are usualy more black, than in your model. Maybe try the big wound at the back to be darker? (beancountermode=off) Otherwise: Good job! :up: |
If you can improve my mod then by all means do it! Let me know what you did though please :up:[/QUOTE]
http://static3.filefront.com/images/...rvkbyoeaiu.jpg What is a TGA? it very white, I wish to correct...:hmm: |
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What is a TGA? it very white, I wish to correct...:hmm:[/quote] I believe, off the top of my head, that that TGA is the vert_splash.tga or it's the particlegenerator making the splash area. Look in the torp_great_explosion event as it's created there. |
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No no I like the zombi bodes. Good work!!!
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I tested it... and... OH BLISS... that fire.... that smoke, the little wooden chips flying, the crew floating... the secondary explotions.... it might hurt my fps... but it's worth it!
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Racerboy:
Is not that I want to tweak anything, my question was if I can use both mods "exhaust" and "effects" at the same time without overiding one of them... that was it. i was told by someone else that I had to "tweak" I don't knw what to have both of them working at the same time. I think it was just a misunderstanding. :up: CapZap |
Okay, I just gotta ask: Is this GWX 2.0 compatible?
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Awesome!!!!!! :p |
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