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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

Myxale 09-17-07 01:39 PM

Great!

Thanx for the merging. I just toook my boot an i gotta say its quite the eyecandy!

Planes on fire, DC's, Fire and smoke debris that flys when boot hit...cool!:rock:

3Jane 09-17-07 01:49 PM

It works!!

http://img76.imageshack.us/img76/648...eighterra6.png


I had to compete for this one though, againsed two Jukers 88.
http://img127.imageshack.us/img127/2...nkers88kl5.png

http://img411.imageshack.us/img411/6...etitionax7.png

java`s revenge 09-17-07 02:02 PM

Quote:

Originally Posted by Shepelly
OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:

White box arond explosion?

eg.http://i153.photobucket.com/albums/s...lly/Image2.jpg

http://i153.photobucket.com/albums/s...lly/Image1.jpg

Thanks , and sorry if already addressed:oops:

Yes swapped attack and Obs scopes to reflect outer view of scopes.

Shepelly,
Which mod is this. Figures are readable.

java`s revenge 09-17-07 03:53 PM

Thanks for let me looking for it but i have found the great mod of you.

http://www.subsim.com/radioroom/showthread.php?t=106127

All is well readable.

JCWolf 09-17-07 04:38 PM

Quote:

Originally Posted by java`s revenge
Thanks for let me looking for it but i have found the great mod of you.

http://www.subsim.com/radioroom/showthread.php?t=106127

All is well readable.

That version is for GWX 1.02,
the version for GWX 1.03 is at my site for download!:up:


Click on my sig.:arrgh!:

Myxale 09-17-07 05:17 PM

Quote:

Originally Posted by jcwolf
Quote:

Originally Posted by java`s revenge
Thanks for let me looking for it but i have found the great mod of you.

http://www.subsim.com/radioroom/showthread.php?t=106127

All is well readable.

That version is for GWX 1.02,
the version for GWX 1.03 is at my site for download!:up:


Click on my sig.:arrgh!:

Speaking of your site!..

It's bloody great just needed to vent that!

BTW...like the Stab movie!:up:

JCWolf 09-17-07 05:37 PM

Quote:

Originally Posted by Myxale
Quote:

Originally Posted by jcwolf
Quote:

Originally Posted by java`s revenge
Thanks for let me looking for it but i have found the great mod of you.

http://www.subsim.com/radioroom/showthread.php?t=106127

All is well readable.

That version is for GWX 1.02,
the version for GWX 1.03 is at my site for download!:up:


Click on my sig.:arrgh!:

Speaking of your site!..

It's bloody great just needed to vent that!

BTW...like the Stab movie!:up:

Thanks,
I am preparing some stuff that will give a new life
over the forums, when I finishe the release of the U-Boat 1.2
I am geting into my site's improving!:up:

rulle34 09-18-07 08:05 AM

Great jcjowolf!

Thanx for the merging. Have DL and will try it out.

lutzow 09-18-07 11:47 AM

Racerboys effects v.1.06 - without Urfisch particles.
 
Here is seven large images - sorry - i couldn't resist...

Swordfish
http://img403.imageshack.us/img403/30/sw1kp5.png
http://img210.imageshack.us/img210/315/sw2hn6.png
http://img146.imageshack.us/img146/7296/sw3mb2.png
http://img146.imageshack.us/img146/2641/sw4rn8.png
http://img209.imageshack.us/img209/6690/sw5ix6.png
http://img146.imageshack.us/img146/9074/sw6hl1.png
http://img146.imageshack.us/img146/5954/sw7fd2.png
:up:

brotebjo 09-18-07 11:50 AM

Anisotropic Settings
 
These ports (effects & scene) of SH4 to SH3 are looking so beautiful and adding so much to the game. I have a quick question, as I'm at work right now and can't test it until late tonight, does anybody force anisotropic filtering through either the ATI or the Nivida control panel? I know forcing AA will work (as I have mine set to 16Q). Is there any graphics glitches or incompatibility? I'm just trying to get the most out of the SH3 graphics engine.

Thanks in advance!

java`s revenge 09-18-07 01:01 PM

Thank you for the mod jcwolf. I have search this mod for so long time and now
i own it. I can read the target figures well now again. The favorite taste is a great
mod but the figures were bearly readable.

So now only i have to await THE great mod.

:up: :up: :up:

TheDarkWraith 09-18-07 01:29 PM

Quote:

Originally Posted by lutzow
Here is seven large images - sorry - i couldn't resist...

Swordfish

And I haven't even ported the plane_small_splinter_explosion and plane_splinter_explosion yet.....those will be even better!!

This leads me into a small problem. I'm currently in Venezuela and was going to sit down with my laptop and port some more items on the SH4 effects for SH3 mod but realized that I didn't install SH4 on my laptop! I own a legitimate copy of SH4 so what I'm about to ask isn't illegal or anything. Would someone be willing to zip up the \data\Textures\TNormal\tex from SH4 and give me a link to it so I can work on this while away on work? Please PM me with link if someone is willing to do so. Thanks in advance.

onelifecrisis 09-18-07 02:02 PM

Quote:

Originally Posted by brotebjo
I have a quick question ... does anybody force anisotropic filtering through either the ATI or the Nivida control panel? I know forcing AA will work (as I have mine set to 16Q). Is there any graphics glitches or incompatibility?

Yes you can force AF, and yes it improves image quality (especially reflections) but there are some drawbacks, namely:

-A severe performance hit at very high AF levels (especially when using my improved wave textures, which are included in RB's mod). Just keep AF at a low/medium level and this won't be a problem.
-Some graphical anomalies at the horizon
e.g. slightly messed up land reflections at long distance and, at certain times of the day, a "line" on the horizon separating the sea from the sky. The former obviously doesn't matter when you're out at sea and the latter I have found depends to some extent on which scene.dat you are using.

lutzow 09-18-07 02:17 PM

Racerboy - unfortunately i don't bought yet SH4 so i cannot help you...:-?
But...what you want to port and correct? That was an incredibly awesome explosion of Swordfish!
Swordfish is a bomber [too] - he is carrying three bombs and that was luckily shot of my gunner...he shot Swordfish's bombs!
I have enabled mod in JSGME named ''Increased Allied Air'' [for hardest game] - in effect
allied planes are extremely effective, they are incoming more often and they are incoming
always after i send a message to BDU [Enigma code is broken]. In my game airs are
nasty and very strong so when i succesfully shot one of them down i look at his amazing
blow and take it as my reward.
Swordfish was first downed plane by me after enabling your effects...It's relatively
small plane and i wonder what i see when i shot down a Sunderland or Liberator...

For me your effects are ready for final release. After enabling Urfisch particles i
noticed a big falling of frames per second. Finally i'm deleted Urfisch particles and now
i play only with your effects, and i'm happy man:up:.

TheDarkWraith 09-18-07 02:32 PM

Quote:

Originally Posted by lutzow
Racerboy - unfortunately i don't bought yet SH4 so i cannot help you...:-?

thanks! Let me let you in on a little secret....DON'T buy it (that's my personal opinion). I bought a pre-release copy and couldn't have been more disappointed. :nope: It was a BIG step down from SH3 in every regard except for graphics. So part of the motivation for this mod was from that experience. I wanted SH4 graphics with the SH3 game.


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