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Great!
Thanx for the merging. I just toook my boot an i gotta say its quite the eyecandy! Planes on fire, DC's, Fire and smoke debris that flys when boot hit...cool!:rock: |
It works!!
http://img76.imageshack.us/img76/648...eighterra6.png I had to compete for this one though, againsed two Jukers 88. http://img127.imageshack.us/img127/2...nkers88kl5.png http://img411.imageshack.us/img411/6...etitionax7.png |
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Which mod is this. Figures are readable. |
Thanks for let me looking for it but i have found the great mod of you.
http://www.subsim.com/radioroom/showthread.php?t=106127 All is well readable. |
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the version for GWX 1.03 is at my site for download!:up: Click on my sig.:arrgh!: |
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It's bloody great just needed to vent that! BTW...like the Stab movie!:up: |
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I am preparing some stuff that will give a new life over the forums, when I finishe the release of the U-Boat 1.2 I am geting into my site's improving!:up: |
Great jcjowolf!
Thanx for the merging. Have DL and will try it out. |
Racerboys effects v.1.06 - without Urfisch particles.
Here is seven large images - sorry - i couldn't resist...
Swordfish http://img403.imageshack.us/img403/30/sw1kp5.png http://img210.imageshack.us/img210/315/sw2hn6.png http://img146.imageshack.us/img146/7296/sw3mb2.png http://img146.imageshack.us/img146/2641/sw4rn8.png http://img209.imageshack.us/img209/6690/sw5ix6.png http://img146.imageshack.us/img146/9074/sw6hl1.png http://img146.imageshack.us/img146/5954/sw7fd2.png :up: |
Anisotropic Settings
These ports (effects & scene) of SH4 to SH3 are looking so beautiful and adding so much to the game. I have a quick question, as I'm at work right now and can't test it until late tonight, does anybody force anisotropic filtering through either the ATI or the Nivida control panel? I know forcing AA will work (as I have mine set to 16Q). Is there any graphics glitches or incompatibility? I'm just trying to get the most out of the SH3 graphics engine.
Thanks in advance! |
Thank you for the mod jcwolf. I have search this mod for so long time and now
i own it. I can read the target figures well now again. The favorite taste is a great mod but the figures were bearly readable. So now only i have to await THE great mod. :up: :up: :up: |
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This leads me into a small problem. I'm currently in Venezuela and was going to sit down with my laptop and port some more items on the SH4 effects for SH3 mod but realized that I didn't install SH4 on my laptop! I own a legitimate copy of SH4 so what I'm about to ask isn't illegal or anything. Would someone be willing to zip up the \data\Textures\TNormal\tex from SH4 and give me a link to it so I can work on this while away on work? Please PM me with link if someone is willing to do so. Thanks in advance. |
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-A severe performance hit at very high AF levels (especially when using my improved wave textures, which are included in RB's mod). Just keep AF at a low/medium level and this won't be a problem. -Some graphical anomalies at the horizon e.g. slightly messed up land reflections at long distance and, at certain times of the day, a "line" on the horizon separating the sea from the sky. The former obviously doesn't matter when you're out at sea and the latter I have found depends to some extent on which scene.dat you are using. |
Racerboy - unfortunately i don't bought yet SH4 so i cannot help you...:-?
But...what you want to port and correct? That was an incredibly awesome explosion of Swordfish! Swordfish is a bomber [too] - he is carrying three bombs and that was luckily shot of my gunner...he shot Swordfish's bombs! I have enabled mod in JSGME named ''Increased Allied Air'' [for hardest game] - in effect allied planes are extremely effective, they are incoming more often and they are incoming always after i send a message to BDU [Enigma code is broken]. In my game airs are nasty and very strong so when i succesfully shot one of them down i look at his amazing blow and take it as my reward. Swordfish was first downed plane by me after enabling your effects...It's relatively small plane and i wonder what i see when i shot down a Sunderland or Liberator... For me your effects are ready for final release. After enabling Urfisch particles i noticed a big falling of frames per second. Finally i'm deleted Urfisch particles and now i play only with your effects, and i'm happy man:up:. |
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