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-   -   Requests for Upcoming LWAMI Patch (https://www.subsim.com/radioroom/showthread.php?t=121071)

Death 05-15-09 08:48 AM

So, uh, Standard Missile may be able to take its correct ballistic path to surface targets, rather than behaving like a sea-skimmer?

Is it possible to remove the rocket contrail from cruise missiles after the initial boost phase? It'd look cooler if a Harpoon was flying to the target without that tail....

Molon Labe 05-15-09 02:28 PM

Quote:

Originally Posted by Death (Post 1101706)
So, uh, Standard Missile may be able to take its correct ballistic path to surface targets, rather than behaving like a sea-skimmer?

Is it possible to remove the rocket contrail from cruise missiles after the initial boost phase? It'd look cooler if a Harpoon was flying to the target without that tail....

The SM idea is a good one, but I haven't had any luck getting it to work that way. Adjusting the launcher angle in the DB has no effect, and I'm not having any success with modified doctrines either. I might try a few more doctrine based approaches but I can't be too hopeful.

The smoke trails are going to stay because these weapons have smoke trails during the boost phase. The best chance for an aircraft to spot these visually is during the boost phase, and removing the smoke would take that away.

Molon Labe 05-27-09 03:53 PM

Comparison of Stock-LWAMI 3.09 AS-4 Kitchen with LWAMI 3.10 AS-4 Kitchen

Stock AS-4 missiles at cruise:
http://img38.imageshack.us/img38/537...ncruise.th.jpg

LWAMI 3.10 AS-4 missiles at cruise:
http://img41.imageshack.us/img41/618...scruise.th.jpg

Stock AS-4 missiles acquire targets:
http://img33.imageshack.us/img33/268...sattack.th.jpg

LWAMI 3.10 AS-4 missiles acquire targets:
http://img132.imageshack.us/img132/4...sattack.th.jpghttp://img11.imageshack.us/img11/287...attack2.th.jpg

Stock AS-4 missile attacking convoy:
http://img11.imageshack.us/img11/128...attack2.th.jpg

LWAMI 3.10 AS-4 missiles attacking convoy:
http://img37.imageshack.us/img37/356...attack3.th.jpghttp://img37.imageshack.us/img37/887...attack4.th.jpg

Bonus image--FFG perspective of AS-4 attack in LWAMI 3.10, during North Atlantic Convoy scenario. Note radar contact at 60nm+.
http://img33.imageshack.us/img33/559...cconvoy.th.jpg

goldorak 05-27-09 03:58 PM

Quote:

Originally Posted by Molon Labe (Post 1107906)

Bonus image--FFG perspective of AS-4 attack in LWAMI 3.10, during North Atlantic Convoy scenario. Note radar contact at 60nm+.
http://img33.imageshack.us/img33/559...cconvoy.th.jpg


:o good job Molon Labe. :salute:
No more sneak attacks with AS-4 that pop up on radar at the last minute or so.

Molon Labe 05-27-09 04:32 PM

Quote:

Originally Posted by goldorak (Post 1107910)
:o good job Molon Labe. :salute:
No more sneak attacks with AS-4 that pop up on radar at the last minute or so.

Thanks. There's a reason why these weapons are considered obsolescent, just wanted DW to reflect that.

Mau 05-27-09 10:14 PM

Good job Molon!!!
Fleet Command in their latest versions (with NWS) they were able to produce something similar and in fact I think they have 3 different flight profiles.

That is well done. Hope to see more things like this in 3.10. What about the behaviour of the SM2 against that (visually). Does it has more of a ballistic type of flight profile to reach that high altitude AS-4?

Continue the good work!!

Mau

Molon Labe 05-28-09 01:27 AM

Quote:

Originally Posted by Mau (Post 1108046)
Good job Molon!!!
Fleet Command in their latest versions (with NWS) they were able to produce something similar and in fact I think they have 3 different flight profiles.

That is well done. Hope to see more things like this in 3.10. What about the behaviour of the SM2 against that (visually). Does it has more of a ballistic type of flight profile to reach that high altitude AS-4?

Continue the good work!!

Mau

SARH weapons are still terminalhoming from launch. I don't see that changing, unfortunately. It's really just a visual blemish (except for very low, distant targets), since modeling realistic physics for missiles will never happen with DW--the navalsimengine just isn't built to support it. In terms of actual performance, the SM-2 is doing quite well against the AS-4, especially when fired from the AEGIS ships, which have longer ranged illumination radars. I just did a run of First Salvo.... the Russians attacked the Replenishment group with SS-N-19s and a few AS-4s and sunk both AORs--the FFG and DD guarding them were overwhelmed. But the CVBG had plenty of AS-4s flung at it and handled them all.

Not really related, but I was flying the P-3 and got chased out of my patrol area by a Flanker. I noticed a smoke trail behind me with no associated ESM hit and popped flares.... just in time to spoof an AA-10 Alamo with an IR seeker (R-27T). They have those now. AA-7s will also come in both radar and IR variants. :rock:

TLAM Strike 05-28-09 12:04 PM

BZ Molon!

The next release is going to be awsome! :yeah:

Hangman 09-02-10 03:20 PM

Create the Virginia class in LWAMI ...
 
Perhaps I am resurrecting a dead thread, but I have been searching for some mention of the newer Virginia Class submarine. Have any of the modders for DW created this class of sub for LWAMI ?? I mean, there are even intricate videos of the sub that virtually give you all the specs for the boat and it would be a nice addition to the sim.

TLAM Strike 09-02-10 04:34 PM

Quote:

Originally Posted by Hangman (Post 1483571)
Perhaps I am resurrecting a dead thread, but I have been searching for some mention of the newer Virginia Class submarine. Have any of the modders for DW created this class of sub for LWAMI ?? I mean, there are even intricate videos of the sub that virtually give you all the specs for the boat and it would be a nice addition to the sim.

The current LWAMI release has the Virgina class as an AI platform.

thunderbird522 09-04-10 06:56 AM

Virginia Class Possibly?

Hangman 09-10-10 03:20 PM

OK, I have a request for an update to LwAmi 3.11.

Firstly, I've noticed on the Seawolf submarine, you can only have one towed array at a time deployed. Can this be fixed so you can have both deployed as they are two different sensors ?? (I don't know yet about the LA Class sub as it has two as well, but both of those arrays are the same sensor.)

Secondly, when the towed sonar array is deployed to it's maximum length, are they suppose to be washed out ? Perhaps it's just my failing eyes, but the dome array is so much more clean than the towed array. I understand the noise going on behind the boat, but with the baffle wrapped around the screw and the array so far out the tail end, I wouldn't think it would have that much of a washout. It's difficult to pick up anything and the towed array is suppose to be the best sensor on the boat.
From days of yesteryear, I remember the Janes 688i and the towed array didn't have near the washout that this (the Seawolf & LA Class) boat has.

Can this be cleaned up a bit or is it currently more toward reality as it stands now ?

Thanks.

TLAM Strike 09-10-10 07:58 PM

Quote:

Originally Posted by Hangman (Post 1489975)
OK, I have a request for an update to LwAmi 3.11.

Firstly, I've noticed on the Seawolf submarine, you can only have one towed array at a time deployed. Can this be fixed so you can have both deployed as they are two different sensors ?? (I don't know yet about the LA Class sub as it has two as well, but both of those arrays are the same sensor.)

That is hard coded and we can't change it.

Quote:

Secondly, when the towed sonar array is deployed to it's maximum length, are they suppose to be washed out ? Perhaps it's just my failing eyes, but the dome array is so much more clean than the towed array. I understand the noise going on behind the boat, but with the baffle wrapped around the screw and the array so far out the tail end, I wouldn't think it would have that much of a washout. It's difficult to pick up anything and the towed array is suppose to be the best sensor on the boat.
From days of yesteryear, I remember the Janes 688i and the towed array didn't have near the washout that this (the Seawolf & LA Class) boat has.

Can this be cleaned up a bit or is it currently more toward reality as it stands now ?

Thanks.
IIRC the TA being smaller in aperture is now more sensitive to speed washout than the spherical array.

Hangman 09-14-10 01:24 PM

Quote:

Originally Posted by Hangman http://www.subsim.com/radioroom/smartdark/viewpost.gif

... I've noticed on the Seawolf submarine, you can only have one towed array at a time deployed. Can this be fixed so you can have both deployed as they are two different sensors ?? ...
Quote:

Originally Posted by TLAM Strike (Post 1490258)
That is hard coded and we can't change it.


DOHT !!! I hate it when that happens.


Quote:

Originally Posted by Hangman http://www.subsim.com/radioroom/smartdark/viewpost.gif

... when the towed sonar array is deployed to it's maximum length, are they suppose to be washed out ? ...
Quote:

Originally Posted by TLAM Strike (Post 1490258)
IIRC the TA being smaller in aperture is now more sensitive to speed washout than the spherical array.


Ahhh, good to know, Thank you TLAM.

FERdeBOER 09-15-10 10:17 AM

OK, here are my requests:

- A city. Well, in fact a skyline is enough. A single block of buildings in order to have a big city while preserving CPU.
Maybe various types of cities: big, medium, small and town.
(for the shake of asking also Asian, Arab and occidental types of villages).

- Bridges. To blow them out. :D That can give a lot of interesting mission possibilities.

- More and more platforms :smug: If I may ask, finishing the Spanish navy and adding Morocco.

Thanks again for your work!

EDIT: oh, I almost forget: empty hulls. Civilians, ships and subs. Without sensors and propulsion, so they can act as empty platforms.


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