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YESSSS! That looks great mate!:D
Not too sure about the fluorescently bright colours though;) .........although it does help to show off the pennants!! Have you done anything with the animation yet? That's just about all that's now needed! WELL DONE!! |
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I will not work on the animations until I get feedback from the majority that says they like it. Personally I love it but I'll await some feedback on it first. |
Good work.:up:
But has someone worked out how to make the flag only show while leaving and entering harbour and the pennants only show when entering harbour? Also is it possible to only show the correct amount of pennants for how many ships you have sunk when entering port after a sucessfull patrol? |
superb!:yep:
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The pennants are tied to the halyard which is attached to the observation periscope. The more you raise the observation scope the more pennants (and halyard) you see. Lower the observation scope to the bottom and none of the pennants or halyard are visible. I cannot (in realtime) control the number of pennants showing to the number of ships you have sunk. It can't be done and doubt whether we'll ever be able to do anything 'realtime' like this ever. Thus to show (or remove) pennants you'll have to add (or delete) the associated TGA from \data\Textures\TNormal\tex during the patrol. This can be done by saving your game, exiting out and adding the TGA then reloading your game. Sorry, this is the best that can be done with what I/we have and have learned of the files. :-? |
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There is no way to set a hotkey for turning the pennants on and off. There are no 'conditionals' that can be used in the files. I've added reflections to the pennants and noticed that the periscopes in the SH3 1.4b version of files don't have reflections on the water. I've fixed that now: http://static.filefront.com/images/p...knkeitdokd.jpg Now I do have a problem that was caused by my assumption on how the game would handle TGAs not being present when needed. I deleted the 7b_1_Flag_2.tga from \data\Textures\TNormal\tex and the results when I loaded it were not what I expected. Same thing happens to the pennants also. Instead of nothing being there it's a solid white surface. I tried giving it an alpha channel and that made the surface turn black. This must be happening because the game is looking for the TGA and can't find it so it substitues 'something' in it's place. I tried editing the TGA in photoshop to give it a transparent background but when I save it as a 24bit TGA the background becomes white. Anyone have any ideas here as to what I might be doing wrong?? Or any suggestions? :damn: :damn: |
:eek::eek::eek::eek::eek::eek::eek::eek::eek:
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I found a way to disable the flags and pennants without any problems. No more white or black faces anymore. You have to use the tweak file that will be included to enable/disable flags/pennants. I'm going to finally sit down and enjoy a patrol with the mods I have designed to date. I'm excited! :rock: |
Let's start with a screenie:
http://static1.filefront.com/images/...r.thumb500.jpg Now using the included tweak file you can disable individual flags and/or pennants and/or the Halyard with no ill effects. :rock: Here is a BETA (once again!) based on SH3 1.4b files with the latest changes and additions. Feedback, as always, is greatly appreciated. Pending the outcome of the feedback from you all I'll start animating the pennants. http://dodownload.filefront.com/8442...9bad71f9c07173 |
but this isnt for a IXb :cry:
can you give me a IXb version of it ? its the only sub i sail... |
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:damn::damn: |
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