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Since I have two scopes I call them my pair-o'-scopes. Sorry.
-Pv- |
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Booo |
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As a side note, the Shift-F2 camera is still available under the camera selection button on the interface bar. |
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LOL. :up: |
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What date is it when you tested? Could this be historical early war behavior of the magnetic exploder?
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So, if you set torps at 10-15 feet, select contact only, then your toprs will explode under the keel. I've done this time after time and had it worked perfectly. If you select Contact and Influence the torps will pass under neath and do nothing unless you hit but then it has to be a solid AoB of 90deg +/- 5deg to get detonation. |
I patched to 1.2 after a clean install but I am getting random CTD's all the time, they don't seem to be tied to anything in particular though -
1. Looking at navmap with TC at 1024 and CTD 2. On surface approaching a convoy CTD 3. Periscope depth aproaching a convoy CTD 4. Aproaching base CTD 5. Fired a torpedo, torpedo blew up right in front of sub, CTD 6. Went to Internal view CTD And various others, they don't seem to be attached to a key command or anything though, it just CTD's at random. I had no problems at all with 1.1 and I have now gone back to that instead of 1.2 and no crashes at all again. My resolution is 1680 x 1050 @ 60hz, FSAA@2x AA@off with a P4 3.2HT, 7800GSOC, 2gb Ram, X-Fi Extreme Gaming I tried lowering the resolution to 1024 x 768, looked crap on a 22" widescreen but still got random CTD's Anyone with similar problems? |
OK, I apologise in advance for what is going to seem "negative", but my conclusions on 1.2 are best summarised by saying:
Thanks to the introduction of FSAA and proper higher resolutions, I am now able to see, in exquisite detail, the many and various fleas hopping around on this dog..... |
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Also, there is still no explosion sounds for me either. The big flash goes off and then a few seconds later I hear teh explosion. Now if I was a mile away, I would say OK cool accustic sound idea, but I'm actually about 300 yrds so I should hear and see flash the same time but dont. In closing, your statement about the detroyer. Was it moving? I found that the sim (if you can call it that) has a nasty habit of thinking that a detroyer not moving is in silent running. This is bunk as the detroyer can't do silent, but they can go passive which is two very different things and try to listen for you. However, you should be able to hear them setting and listening for you if your that close. Another feature I trust the Modders to fix before the creators do. |
Aircraft abundance in 1.2?
Some have posted that in 1.0 and 1.1 the aircraft seemed to have a very good air to surface search radar and also "Jedi seeing skills" about your route(lots of planes that know :ping: exactly:ping: where you are). Anyone notice anything close to that in 1.2?
RHJ |
rhohltjr -
Airplanes seem somewhat less attracted to me when flying around but quite a few still seem to bore right in. |
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