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-   -   [REL] Aces' Super, Dupah, Woopah Turms (inc. Super Turms v6) for GWX (https://www.subsim.com/radioroom/showthread.php?t=184132)

fitzcarraldo 05-27-13 05:34 PM

This is an "experimental" JSGME list I use. I have another installation of GWX with SuperTurms v6, and without CCom Interiors and FM NewInteriors v2. This instalkation works fine.

But the "experimental" have some problems, because SuperTurmsv7 "Taster" is a work in progress, not finished. And if you use Hsie and Stiebler´s `patches, you will have more problems...

Generic Mod Enabler - v2.6.0.157
[F:\SH3\MODS]

WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c
GWX - Merged Campaign
LifeBoats&Debris_v4
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Aces' Multimod compatability fix release v1.3 public beta
Aces' Super Turms v6 for GWX
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Aces' Super Turms v7 Taster
MaGui 3.4
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
TorpedoSolutionButton for WideScreen MaGui v3.4
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat)
Aces' MaGUI v3.4 (Widescreen version) add-on v4 for Super Turms 7 & Multimod compatability Fix v1.3
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
Low Contrast Instruments
Flags_enlighten
Pascal_Port_People
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Dönitz Picture With Fly
Merchant_Fleet_Mod_3.2
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Add TMT ThomsonsShips fix
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
GWX Speech
Torpedo_HAHD_1024_GWX
Rapt0r's Uniforms V2.0 [Black]
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
OLC's Modified Searchlight Beams for GWX3
Rbs1_SH4_Effects_GWX_30_71
Rbs2withbuoyance
Rbs3withlifeboat
b25_SF_Grass_Full_V2
Aces' Modified Headphones
Type VII salvo selector
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Scirè-Tikigod- repeated order
Real Depth Charge
TiefeMkI(German)
TorpedoTubesFfireFinal vGW
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
MFM3.2 displacement correction mod
pascal_map
Aces' Combined SH3.SDL Files v4
Sub Image mod
DD_VisibleMines_V1.0
Dunkle_Torpedos
Water Drops Blur Effect MaGUI v3.4 Widescreen Compat
Ultimate ObjectView Camerav1.0
KJF_Moon_v1.1
Diesel Startup Sequence for FM Engine Room beta 1
Wolfehunters_VIIC_U408_2048
Wolfehunters_U-82_VIIC Decks
TMO Smoke Mod
M.E.P v3
M.E.P v3-Patch
FSF for M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3
Improved Wave Textures
sobers
B25_MEP_Das_Boot_Green

Regards.

Fitzcarraldo :salute:

desertstriker 05-27-13 11:19 PM

wish the turms worked directly with NYGM.

Kapitän 05-28-13 07:37 AM

@ fitzcarraldo: Thanks! Wow, your mod list is quite long! All kinds of goodies on there.

I still have some general questions about the Super Turms Mod listed above (e.g. the meaning of some add-ons etc.).

Can you shed some light on those for me, please?

Rhodes 09-19-13 01:36 PM

Is there a incompatibility with aces turms and the type II? I ask because I enable v6 and 7 taster, but instead of going to may type VIIB campaigh I went to my type II and got ctd.
After going to the single missions, if I select a mission with type VIIs all ok, if I select a type II, CTD.

Jochem 03-27-14 04:35 PM

Quote:

Originally Posted by Rhodes (Post 2116618)
Is there a incompatibility with aces turms and the type II? I ask because I enable v6 and 7 taster, but instead of going to may type VIIB campaigh I went to my type II and got ctd.
After going to the single missions, if I select a mission with type VIIs all ok, if I select a type II, CTD.


Nop. Typ II A & B are not compatible with this list mods and the guilty file is...Aces' Super Turms v7 Taster. #@%£#$ ! Sorry :D

So, I have to try again with a more stable list. :arrgh!:


Try agai-ain ! :har:

Jochem 03-27-14 06:29 PM

OK,


I found the cause of the CTD.

...\SilentHunter3\Data\Submarine\NSS_Uboat2B.

So, the only thing, for the while, (because it only resolves the problem halfway) to make the v7 to work correctly is to remove the directory "NSS_Uboat2B". I'll investigate more deeply later what file cause the trouble.


Let's go to reactivate all the gas machine... :/\\k:

ReallyDedPoet 03-27-14 06:40 PM

Nice.

Nukesub 03-28-14 11:15 AM

Ahoy fellow kaleun's!

Bit of a noob 'round these parts. What is a "turm"?

Fubar2Niner 03-28-14 12:28 PM

In laymans terms the conning tower, and welcome aboard shipmate :salute:

Best regards.

Fubar2Niner

Jochem 03-28-14 09:16 PM

What's the.....:stare: Is there a pilot in the plane ? Is there a way to display the flag without all these idiots come running on the deck ?

Shift+F. That's it ?


http://imagizer.imageshack.us/a/img89/1894/ywnd.jpg

Jochem 03-29-14 10:55 AM

Problem resolved but I had to manipulate the Turm v7 to completely remove crew on deck...No matter, the deck is mine alone, now ! :shucks:

http://imageshack.com/a/img19/3567/jsb0.jpg


Hmmm, this is not a bug IG but, when I take some screenshots, binoculars are white...Curious...

Nukesub 04-03-14 10:22 PM

This mod is awesome :)

I downloaded it and installed it and it seemed to be working fine. I was able to do tutorial missions, single missions, and start a new career.

However, I noticed that the anchor was missing on the IXB and so I rooted around for a fix to that earlier in this thread and found it. Popped it in. Now I can only do tutorial missions.

*************

UPDATE - I will never understand computers. I am not sure what I changed but now it seems to be allowing me to start new careers. My head hurts...

*************

Every time I try to load a new career it almost loads completely, then crashes to desktop :(

I tried removing the IXB graphical fix and it still crashes when I try to start a new career. For reference here are my currently installed mods:

GWX - 16km Atmosphere
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
LifeBoats&Debris_v4
Pascal_Port_People
Torpedo damage Final ver2.0
North Atlantic Green 1.1
GWX - VIIC41 Player Sub
Ice Age
Real Depth Charge
New_clearsky_clouds
New Uboat Guns 1.2
GWX - Main movie - 'Das Boot'
GWX - Captain America's Officer Icons
GWX - Alternate Loadscreen - Full Circle
Wooden_Lifeboats_Mod_1.1
Aces' Super Turms v6 for GWX
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix
RB_SH4_Effects_for_SH3_2_03


Also note, I have been rolling back SH Commander before enabling/disabling any mods.

I guess I will also point out that single missions and tutorials now seem to be working, but when I try to do a new career it crashes half way through loading and actually does the error message twice (it comes back up right after I click okay the first time it appears).

If anyone can weigh in on this it would be much appreciated

Nukesub 04-07-14 12:12 AM

Quick follow-up questions: Would anyone know what might be causing this?

1). On the type VIIB in the navigation and sonar room facing towards the front of the u-boat there is a simply an open grey space. Looks as if someone was modelling the graphics of the interior and then stopped

2). I put an emblem on the turm but in the game it shows up as some black sploches/spots around the area the emblem would normally appear.

For reference, see the post above this one for my mod list.

Thanks for insight in advance, fellow Kaleuns!

succerpunch 09-20-19 03:00 AM

Is this mod working and supported?

ivanov.ruslan 09-20-19 10:18 PM

Work well, good,but does support, i dont no! :03:


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