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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 05-25-10 08:05 PM

coded in the necessary code for the options file to control the TDC mode. There are no more TDC add-on mods starting with v2.8.0. You pick your TDC mode by setting the option in the options file :rock:

Incorporated the FaT/LuT controls into the scopes torpedo boxes. Adding the torpedo door controls (open/close) to them tomorrow :D They will be located just above the green buttons (FaT/LuT controls)

I'm going to add another set of arrows to the scope depth meter (the indicator to the left of the torpedo box that has the scope with a red arrow denoting depth). These arrows will allow one click full extension/retraction of the scope.
http://www.subsim.com/radioroom/pict...pictureid=2141

TheBeast 05-25-10 08:26 PM

Quote:

Originally Posted by TheDarkWraith (Post 1403280)
coded in the necessary code for the options file to control the TDC mode. There are no more TDC add-on mods starting with v2.8.0. You pick your TDC mode by setting the option in the options file :rock:

Incorporated the FaT/LuT controls into the scopes torpedo boxes. Adding the torpedo door controls (open/close) to them tomorrow :D They will be located just above the green buttons (FaT/LuT controls)

I'm going to add another set of arrows to the scope depth meter (the indicator to the left of the torpedo box that has the scope with a red arrow denoting depth). These arrows will allow one click full extension/retraction of the scope.
http://www.subsim.com/radioroom/pict...pictureid=2141

Will there be some type of color change of square or round buttons to confim Torpedo Door Open/Close Status?

Zedi 05-26-10 02:59 AM

Deleted

Manny 05-26-10 05:11 AM

Magnum,

That's a really nice interface mock-up there. Would love to see that UI in SHV. I agree with you to some extent - that UI's that add new elements should try and incorporate the stock SHV look n' feel wherever possible.

DragonRR1 05-26-10 07:13 AM

@Magnum

Great work on that mockup, totally agree with your look and feel thoughts. The SH5 look should follow the original concept of a modern minimalist interface whenever possible. Do you have any alterate compass design? This could be incorporated now without DW having to change anything AFAIK.

EDIT:

Compass being something like this:
http://www.subsim.com/radioroom/show...postcount=2523
But perhaps a even a bit more "SH5"

The General 05-26-10 07:49 AM

This is why even the greatest atheletes need coaches:
 
Darkwraith, god bless 'im, has gotten straight down to the business of producing a UI for all Seasons and he is a Master. Just after the release of SH5 there was a lot of talk from some quarters about how the SH3 UI was the best and how some liked the SH4 UI. People didn't take time to get used to the new UI before spouting-off about how terrible it was. Ironically, Darkwraith himself prefers the enhanced SH5 interface (as do I) and yet he has taken the time to create the two other versions the Community asked for. This was very kind of him. However, if all time had been focused on enhancing the SH5 UI only, then something as slick as what Magnum has shown above, might've been produced.

The Devs' SH5 UI, and subsequently Magnum's interpretation, bares no resemblence to the controls of a WWII period submarine but that's ok. SH5 should always have had two ways to control the Sub anyway:

Method 1) Was have the near fully modelled 3D interior, with clickable switchgear and dials for every station. Where, for example, you could actually move to the TDC in the Conn and manually input the desired settings, or use the switches on the Periscope to open/close the torpedo tubes (all this was possible in SH3 for goodness sake!).

Method 2) The UI, a simplified means of delegating to the crew to achieve the same end result.

Darkwraith has helped create a wonderful Method 2. Now Method 1 needs the same love and attention and is arguably the bigger task.

Zedi 05-26-10 09:56 AM

Deleted

kylania 05-26-10 10:37 AM

All the dials are toggleable, or blend with the background, so eye strain at night isn't a concern.

As pretty as that mockup screenshot may be, it's a mess UI wise in my opinion. Order, placement and style of the controls is all over the place. Things I'll use once or never are prominent (and bright!) while constant use items are misplaced or overly small. Where's the TAI supposed to expand to?

I'm still confused as to why it's posted here considering there were already two previous threads about it.

TheDarkWraith 05-26-10 10:55 AM

Due to the way I coded in the TDC dials mode via the options file, the nav map is no longer bound to the selected TDC mode when you click the button to show TDC dials :rock:The nav map will show ALL TDC dials when you ask it to show them. You can toggle FaT/LuT also.
http://www.subsim.com/radioroom/pict...pictureid=2142

kylania 05-26-10 11:00 AM

Does that just overlay the campaign data that's normally in that corner? Also any thought to moving the Nav Map TDC button over to the expanded button bar on the right?

TheDarkWraith 05-26-10 11:15 AM

Quote:

Originally Posted by kylania (Post 1403710)
Does that just overlay the campaign data that's normally in that corner? Also any thought to moving the Nav Map TDC button over to the expanded button bar on the right?

crap, forgot about the campaign data.......:damn:

TheBeast 05-26-10 11:27 AM

Quote:

Originally Posted by TheDarkWraith (Post 1403725)
crap, forgot about the campaign data.......:damn:

I guess you could position the TDC dials along the botton as the TAI-Map is not used when the NAV-Map is in use.:yep:

TheDarkWraith 05-26-10 12:06 PM

got it figured out! I wanted to be able to do everything torpedo wise from the attack map and here's what I did:
http://www.subsim.com/radioroom/pict...pictureid=2143

I still have to add the torpedo door controls.

kylania 05-26-10 12:11 PM

super sexy

Zedi 05-26-10 12:22 PM

Quote:

Originally Posted by kylania (Post 1403688)
All the dials are toggleable, or blend with the background, so eye strain at night isn't a concern.

As pretty as that mockup screenshot may be, it's a mess UI wise in my opinion. Order, placement and style of the controls is all over the place. Things I'll use once or never are prominent (and bright!) while constant use items are misplaced or overly small. Where's the TAI supposed to expand to?

I'm still confused as to why it's posted here considering there were already two previous threads about it.

Was a work in progress, tried to involve, help, do something. Posts edited, deleted, Magnum out.


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